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authorRay <[email protected]>2019-05-20 16:36:42 +0200
committerRay <[email protected]>2019-05-20 16:36:42 +0200
commitb525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch)
tree08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/models/models_yaw_pitch_roll.c
parenta43a7980a30a52462956b23f2473e8ef8f38d1fb (diff)
downloadraylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz
raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip
Review ALL examples
Diffstat (limited to 'examples/models/models_yaw_pitch_roll.c')
-rw-r--r--examples/models/models_yaw_pitch_roll.c9
1 files changed, 3 insertions, 6 deletions
diff --git a/examples/models/models_yaw_pitch_roll.c b/examples/models/models_yaw_pitch_roll.c
index 658be084..0931c00e 100644
--- a/examples/models/models_yaw_pitch_roll.c
+++ b/examples/models/models_yaw_pitch_roll.c
@@ -17,10 +17,7 @@
// Draw angle gauge controls
void DrawAngleGauge(Texture2D angleGauge, int x, int y, float angle, char title[], Color color);
-//----------------------------------------------------------------------------------
-// Main entry point
-//----------------------------------------------------------------------------------
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
@@ -53,10 +50,10 @@ int main()
float roll = 0.0f;
float yaw = 0.0f;
- SetTargetFPS(60);
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+ // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update