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| author | Ray <[email protected]> | 2021-05-22 16:09:34 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-05-22 16:09:34 +0200 |
| commit | b36422083ee883a40407c3cb86518aca9988f4ec (patch) | |
| tree | 42ffb264e3640e1027e45fcf02a3950807d1d1ee /examples/models/resources/shaders/glsl330/brdf.fs | |
| parent | 5765b7895cfe3faba447748a6d63564da4077ec1 (diff) | |
| download | raylib-b36422083ee883a40407c3cb86518aca9988f4ec.tar.gz raylib-b36422083ee883a40407c3cb86518aca9988f4ec.zip | |
Remove headers from shaders
Diffstat (limited to 'examples/models/resources/shaders/glsl330/brdf.fs')
| -rw-r--r-- | examples/models/resources/shaders/glsl330/brdf.fs | 13 |
1 files changed, 2 insertions, 11 deletions
diff --git a/examples/models/resources/shaders/glsl330/brdf.fs b/examples/models/resources/shaders/glsl330/brdf.fs index f2774f81..5f44bfe5 100644 --- a/examples/models/resources/shaders/glsl330/brdf.fs +++ b/examples/models/resources/shaders/glsl330/brdf.fs @@ -1,16 +1,5 @@ -/******************************************************************************************* -* -* BRDF LUT Generation - Bidirectional reflectance distribution function fragment shader -* -* REF: https://github.com/HectorMF/BRDFGenerator -* -* Copyright (c) 2017 Victor Fisac -* -**********************************************************************************************/ - #version 330 - // Input vertex attributes (from vertex shader) in vec2 fragTexCoord; @@ -86,6 +75,8 @@ float GeometrySmith(vec3 N, vec3 V, vec3 L, float roughness) return ggx1*ggx2; } +// Bidirectional reflectance distribution function +// Ref: https://github.com/HectorMF/BRDFGenerator vec2 IntegrateBRDF(float NdotV, float roughness) { float A = 0.0; |
