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authorRay <[email protected]>2021-05-22 16:09:34 +0200
committerRay <[email protected]>2021-05-22 16:09:34 +0200
commitb36422083ee883a40407c3cb86518aca9988f4ec (patch)
tree42ffb264e3640e1027e45fcf02a3950807d1d1ee /examples/models/resources/shaders/glsl330/brdf.fs
parent5765b7895cfe3faba447748a6d63564da4077ec1 (diff)
downloadraylib-b36422083ee883a40407c3cb86518aca9988f4ec.tar.gz
raylib-b36422083ee883a40407c3cb86518aca9988f4ec.zip
Remove headers from shaders
Diffstat (limited to 'examples/models/resources/shaders/glsl330/brdf.fs')
-rw-r--r--examples/models/resources/shaders/glsl330/brdf.fs13
1 files changed, 2 insertions, 11 deletions
diff --git a/examples/models/resources/shaders/glsl330/brdf.fs b/examples/models/resources/shaders/glsl330/brdf.fs
index f2774f81..5f44bfe5 100644
--- a/examples/models/resources/shaders/glsl330/brdf.fs
+++ b/examples/models/resources/shaders/glsl330/brdf.fs
@@ -1,16 +1,5 @@
-/*******************************************************************************************
-*
-* BRDF LUT Generation - Bidirectional reflectance distribution function fragment shader
-*
-* REF: https://github.com/HectorMF/BRDFGenerator
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
#version 330
-
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
@@ -86,6 +75,8 @@ float GeometrySmith(vec3 N, vec3 V, vec3 L, float roughness)
return ggx1*ggx2;
}
+// Bidirectional reflectance distribution function
+// Ref: https://github.com/HectorMF/BRDFGenerator
vec2 IntegrateBRDF(float NdotV, float roughness)
{
float A = 0.0;