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| author | raysan5 <[email protected]> | 2017-08-25 01:43:55 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-08-25 01:43:55 +0200 |
| commit | 0fc1323c80c2501c36741c05fd771ac1d001d049 (patch) | |
| tree | 63fdca2144cd13f6a537e76d6a3f8712ae106ead /examples/models/resources/shaders | |
| parent | 74fd671763cd5f59989d40234e64a1de234ca3fc (diff) | |
| download | raylib-0fc1323c80c2501c36741c05fd771ac1d001d049.tar.gz raylib-0fc1323c80c2501c36741c05fd771ac1d001d049.zip | |
Renamed modelviewprojection matrix
Diffstat (limited to 'examples/models/resources/shaders')
| -rw-r--r-- | examples/models/resources/shaders/pbr.vs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/models/resources/shaders/pbr.vs b/examples/models/resources/shaders/pbr.vs index 6a0fb238..e852ac1a 100644 --- a/examples/models/resources/shaders/pbr.vs +++ b/examples/models/resources/shaders/pbr.vs @@ -15,7 +15,7 @@ in vec3 vertexNormal; in vec3 vertexTangent; // Input uniform values -uniform mat4 mvpMatrix; +uniform mat4 mvp; uniform mat4 mMatrix; // Output vertex attributes (to fragment shader) @@ -45,5 +45,5 @@ void main() fragBinormal = cross(fragNormal, fragTangent); // Calculate final vertex position - gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); + gl_Position = mvp*vec4(vertexPosition, 1.0); }
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