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authorraysan5 <[email protected]>2017-08-25 01:43:55 +0200
committerraysan5 <[email protected]>2017-08-25 01:43:55 +0200
commit0fc1323c80c2501c36741c05fd771ac1d001d049 (patch)
tree63fdca2144cd13f6a537e76d6a3f8712ae106ead /examples/models/resources/shaders
parent74fd671763cd5f59989d40234e64a1de234ca3fc (diff)
downloadraylib-0fc1323c80c2501c36741c05fd771ac1d001d049.tar.gz
raylib-0fc1323c80c2501c36741c05fd771ac1d001d049.zip
Renamed modelviewprojection matrix
Diffstat (limited to 'examples/models/resources/shaders')
-rw-r--r--examples/models/resources/shaders/pbr.vs4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/models/resources/shaders/pbr.vs b/examples/models/resources/shaders/pbr.vs
index 6a0fb238..e852ac1a 100644
--- a/examples/models/resources/shaders/pbr.vs
+++ b/examples/models/resources/shaders/pbr.vs
@@ -15,7 +15,7 @@ in vec3 vertexNormal;
in vec3 vertexTangent;
// Input uniform values
-uniform mat4 mvpMatrix;
+uniform mat4 mvp;
uniform mat4 mMatrix;
// Output vertex attributes (to fragment shader)
@@ -45,5 +45,5 @@ void main()
fragBinormal = cross(fragNormal, fragTangent);
// Calculate final vertex position
- gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
+ gl_Position = mvp*vec4(vertexPosition, 1.0);
} \ No newline at end of file