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authorraysan5 <[email protected]>2020-07-28 11:27:05 +0200
committerraysan5 <[email protected]>2020-07-28 11:27:05 +0200
commit488c60d13945cf1b8f51ff668c5adc7a80e3b734 (patch)
tree95687673e026caedd3962caaa47c162bd47e1960 /examples/models/resources/shaders
parentb5eb104b08ed9983b1294d203d06d0141622f92c (diff)
downloadraylib-488c60d13945cf1b8f51ff668c5adc7a80e3b734.tar.gz
raylib-488c60d13945cf1b8f51ff668c5adc7a80e3b734.zip
Small shader fix on vec3 initialization #1298
Diffstat (limited to 'examples/models/resources/shaders')
-rw-r--r--examples/models/resources/shaders/glsl330/skybox.fs2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/resources/shaders/glsl330/skybox.fs b/examples/models/resources/shaders/glsl330/skybox.fs
index 0ce8aed7..c7a17883 100644
--- a/examples/models/resources/shaders/glsl330/skybox.fs
+++ b/examples/models/resources/shaders/glsl330/skybox.fs
@@ -23,7 +23,7 @@ out vec4 finalColor;
void main()
{
// Fetch color from texture map
- vec3 color = { 0.0 };
+ vec3 color = vec3(0.0);
if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb;
else color = texture(environmentMap, fragPosition).rgb;