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| author | Ray <[email protected]> | 2021-03-19 13:56:46 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-19 13:56:46 +0100 |
| commit | 07d82a91c5e710bae05525b7a053893ff3771767 (patch) | |
| tree | e9d5d2ba4a4ceb7de35a7853c38508eff413a4bd /examples/models | |
| parent | d4e2c331b1a751dd02cac36502bbb161406b0d80 (diff) | |
| download | raylib-07d82a91c5e710bae05525b7a053893ff3771767.tar.gz raylib-07d82a91c5e710bae05525b7a053893ff3771767.zip | |
WARNING: BREAKING: RENAMED: camera.type to camera.projection
Diffstat (limited to 'examples/models')
| -rw-r--r-- | examples/models/models_animation.c | 2 | ||||
| -rw-r--r-- | examples/models/models_billboard.c | 2 | ||||
| -rw-r--r-- | examples/models/models_geometric_shapes.c | 2 | ||||
| -rw-r--r-- | examples/models/models_gltf_animation.c | 2 | ||||
| -rw-r--r-- | examples/models/models_gltf_model.c | 2 | ||||
| -rw-r--r-- | examples/models/models_loading.c | 2 | ||||
| -rw-r--r-- | examples/models/models_material_pbr.c | 2 | ||||
| -rw-r--r-- | examples/models/models_mesh_picking.c | 2 | ||||
| -rw-r--r-- | examples/models/models_orthographic_projection.c | 10 |
9 files changed, 13 insertions, 13 deletions
diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c index a80c8c96..778e347e 100644 --- a/examples/models/models_animation.c +++ b/examples/models/models_animation.c @@ -37,7 +37,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.type = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera mode type Model model = LoadModel("resources/guy/guy.iqm"); // Load the animated model mesh and basic data Texture2D texture = LoadTexture("resources/guy/guytex.png"); // Load model texture and set material diff --git a/examples/models/models_billboard.c b/examples/models/models_billboard.c index 597e9a60..0a7e878b 100644 --- a/examples/models/models_billboard.c +++ b/examples/models/models_billboard.c @@ -26,7 +26,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 45.0f; - camera.type = CAMERA_PERSPECTIVE; + camera.projection = CAMERA_PERSPECTIVE; Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard diff --git a/examples/models/models_geometric_shapes.c b/examples/models/models_geometric_shapes.c index 39477927..c1feb802 100644 --- a/examples/models/models_geometric_shapes.c +++ b/examples/models/models_geometric_shapes.c @@ -26,7 +26,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 45.0f; - camera.type = CAMERA_PERSPECTIVE; + camera.projection = CAMERA_PERSPECTIVE; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/models/models_gltf_animation.c b/examples/models/models_gltf_animation.c index 0efced5e..8bd812d6 100644 --- a/examples/models/models_gltf_animation.c +++ b/examples/models/models_gltf_animation.c @@ -37,7 +37,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.type = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera mode type Model model = LoadModel("resources/gltf/rigged_figure.glb"); // Load the animated model mesh and // basic data diff --git a/examples/models/models_gltf_model.c b/examples/models/models_gltf_model.c index 2e9e8456..3940315a 100644 --- a/examples/models/models_gltf_model.c +++ b/examples/models/models_gltf_model.c @@ -37,7 +37,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.type = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera mode type Model model[7]; diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c index 951aee5d..2af80c97 100644 --- a/examples/models/models_loading.c +++ b/examples/models/models_loading.c @@ -35,7 +35,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 10.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.type = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera mode type Model model = LoadModel("resources/models/castle.obj"); // Load model Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture diff --git a/examples/models/models_material_pbr.c b/examples/models/models_material_pbr.c index 4155a6b1..fb3f9569 100644 --- a/examples/models/models_material_pbr.c +++ b/examples/models/models_material_pbr.c @@ -46,7 +46,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.type = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera mode type // Load model and PBR material Model model = LoadModel("resources/pbr/trooper.obj"); diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c index 41710189..8ade0b06 100644 --- a/examples/models/models_mesh_picking.c +++ b/examples/models/models_mesh_picking.c @@ -31,7 +31,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.type = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera mode type Ray ray = { 0 }; // Picking ray diff --git a/examples/models/models_orthographic_projection.c b/examples/models/models_orthographic_projection.c index 8c9b5b1c..7dd5fde2 100644 --- a/examples/models/models_orthographic_projection.c +++ b/examples/models/models_orthographic_projection.c @@ -40,15 +40,15 @@ int main(void) //---------------------------------------------------------------------------------- if (IsKeyPressed(KEY_SPACE)) { - if (camera.type == CAMERA_PERSPECTIVE) + if (camera.projection == CAMERA_PERSPECTIVE) { camera.fovy = WIDTH_ORTHOGRAPHIC; - camera.type = CAMERA_ORTHOGRAPHIC; + camera.projection = CAMERA_ORTHOGRAPHIC; } else { camera.fovy = FOVY_PERSPECTIVE; - camera.type = CAMERA_PERSPECTIVE; + camera.projection = CAMERA_PERSPECTIVE; } } //---------------------------------------------------------------------------------- @@ -81,8 +81,8 @@ int main(void) DrawText("Press Spacebar to switch camera type", 10, GetScreenHeight() - 30, 20, DARKGRAY); - if (camera.type == CAMERA_ORTHOGRAPHIC) DrawText("ORTHOGRAPHIC", 10, 40, 20, BLACK); - else if (camera.type == CAMERA_PERSPECTIVE) DrawText("PERSPECTIVE", 10, 40, 20, BLACK); + if (camera.projection == CAMERA_ORTHOGRAPHIC) DrawText("ORTHOGRAPHIC", 10, 40, 20, BLACK); + else if (camera.projection == CAMERA_PERSPECTIVE) DrawText("PERSPECTIVE", 10, 40, 20, BLACK); DrawFPS(10, 10); |
