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| author | raysan5 <[email protected]> | 2020-03-25 19:38:55 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-03-25 19:38:55 +0100 |
| commit | 3d41c1b6cd5e42e2334798fe6af9394a93c89713 (patch) | |
| tree | c8e2ec8d727abe17be5916b2f84b96ba9653c113 /examples/models | |
| parent | 96005f2566091e8d009ee101a6f9d75b7e8f6428 (diff) | |
| download | raylib-3d41c1b6cd5e42e2334798fe6af9394a93c89713.tar.gz raylib-3d41c1b6cd5e42e2334798fe6af9394a93c89713.zip | |
Minor tweaks
Diffstat (limited to 'examples/models')
| -rw-r--r-- | examples/models/models_animation.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c index 2aa321cf..9e611b66 100644 --- a/examples/models/models_animation.c +++ b/examples/models/models_animation.c @@ -37,7 +37,6 @@ int main(void) camera.fovy = 45.0f; // Camera field-of-view Y camera.type = CAMERA_PERSPECTIVE; // Camera mode type - Model model = LoadModel("resources/guy/guy.iqm"); // Load the animated model mesh and basic data Texture2D texture = LoadTexture("resources/guy/guytex.png"); // Load model texture and set material SetMaterialTexture(&model.materials[0], MAP_DIFFUSE, texture); // Set model material map texture |
