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authorraysan5 <[email protected]>2021-10-12 12:47:10 +0200
committerraysan5 <[email protected]>2021-10-12 12:47:10 +0200
commit75b5cc0084692cab688af12e4ea46095432172b9 (patch)
tree09d2fabe2ea44b5f3d6862326314cb3ff3675e48 /examples/models
parent9a568654bee82abb1409af68b1b6f532e85efaae (diff)
downloadraylib-75b5cc0084692cab688af12e4ea46095432172b9.tar.gz
raylib-75b5cc0084692cab688af12e4ea46095432172b9.zip
REMOVED: EXAMPLE: models_gltf_animation
Diffstat (limited to 'examples/models')
-rw-r--r--examples/models/models_gltf_animation.c122
1 files changed, 0 insertions, 122 deletions
diff --git a/examples/models/models_gltf_animation.c b/examples/models/models_gltf_animation.c
deleted file mode 100644
index 69df2982..00000000
--- a/examples/models/models_gltf_animation.c
+++ /dev/null
@@ -1,122 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [models] example - Load 3d gltf model with animations and play them
-*
-* This example has been created using raylib 3.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Example contributed by Hristo Stamenov (@object71) and reviewed by Ramon Santamaria (@raysan5)
-*
-* Copyright (c) 2021 Hristo Stamenov (@object71) and Ramon Santamaria (@raysan5)
-*
-********************************************************************************************
-*
-* To export a model from blender, make sure it is not posed, the vertices need to be in the
-* same position as they would be in edit mode.
-* and that the scale of your models is set to 0. Scaling can be done from the export menu.
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#include <stdlib.h>
-
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
-
- // Define the camera to look into our 3d world
- Camera camera = { 0 };
- camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
- camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
-
- Model model = LoadModel("resources/gltf/rigged_figure.glb"); // Load the animated model mesh and
- // basic data
-// Texture2D texture = LoadTexture("resources/guy/guytex.png"); // Load model texture and set material
-// SetMaterialTexture(&model.materials[0], MAP_DIFFUSE, texture); // Set model material map texture
-
- Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
-
- // Load animation data
- int animsCount = 0;
- ModelAnimation *anims = LoadModelAnimations("resources/gltf/rigged_figure.glb", &animsCount);
- int animFrameCounter = 0;
- int animationDirection = 1;
-
- SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
-
- SetTargetFPS(30); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera);
-
- // Play animation when spacebar is held down
- if (IsKeyDown(KEY_SPACE))
- {
- animFrameCounter += animationDirection;
-
- if (animFrameCounter >= anims[0].frameCount || animFrameCounter <= 0)
- {
- animationDirection *= -1;
- animFrameCounter += animationDirection;
- }
-
- UpdateModelAnimation(model, anims[0], animFrameCounter);
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- BeginMode3D(camera);
-
- DrawModelEx(model, position, (Vector3){ 1.0f, 0.0f, 0.0f }, -90.0f, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE);
-
- for (int i = 0; i < model.boneCount; i++)
- {
- DrawSphere(anims[0].framePoses[animFrameCounter][i].translation, 0.01f, RED);
- }
-
- DrawGrid(10, 1.0f); // Draw a grid
-
- EndMode3D();
-
- DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, MAROON);
- DrawText("(cc4) Rigged Figure by @Cesium", screenWidth - 200, screenHeight - 20, 10, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
-// UnloadTexture(texture); // Unload texture
-
- // Unload model animations data
- for (int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]);
- RL_FREE(anims);
-
- UnloadModel(model); // Unload model
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}