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| author | raysan5 <[email protected]> | 2018-03-11 11:01:58 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2018-03-11 11:01:58 +0100 |
| commit | d6c1159fce69c556fefebb945fd857b3c761bfab (patch) | |
| tree | b55acfd7642e9efe5d73cf02c9a35d0d6c3812ef /examples/models | |
| parent | a0127d83002c2462bc4e83715c1dcb0bf99796ca (diff) | |
| download | raylib-d6c1159fce69c556fefebb945fd857b3c761bfab.tar.gz raylib-d6c1159fce69c556fefebb945fd857b3c761bfab.zip | |
Corrected typo
Diffstat (limited to 'examples/models')
| -rw-r--r-- | examples/models/models_material_pbr.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_material_pbr.c b/examples/models/models_material_pbr.c index 9f576348..d98d7eac 100644 --- a/examples/models/models_material_pbr.c +++ b/examples/models/models_material_pbr.c @@ -113,7 +113,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness) mat.shader.locs[LOC_MAP_METALNESS] = GetShaderLocation(mat.shader, "metalness.sampler"); mat.shader.locs[LOC_MAP_NORMAL] = GetShaderLocation(mat.shader, "normals.sampler"); mat.shader.locs[LOC_MAP_ROUGHNESS] = GetShaderLocation(mat.shader, "roughness.sampler"); - mat.shader.locs[LOC_MAP_OCCUSION] = GetShaderLocation(mat.shader, "occlusion.sampler"); + mat.shader.locs[LOC_MAP_OCCLUSION] = GetShaderLocation(mat.shader, "occlusion.sampler"); //mat.shader.locs[LOC_MAP_EMISSION] = GetShaderLocation(mat.shader, "emission.sampler"); //mat.shader.locs[LOC_MAP_HEIGHT] = GetShaderLocation(mat.shader, "height.sampler"); mat.shader.locs[LOC_MAP_IRRADIANCE] = GetShaderLocation(mat.shader, "irradianceMap"); |
