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authorraysan5 <[email protected]>2015-08-30 17:46:37 +0200
committerraysan5 <[email protected]>2015-08-30 17:46:37 +0200
commit32330801c96ad017de1334922a8a88f08811e6f4 (patch)
tree6d28ac760ef9198aba8ce3df0a87dbb9405fa231 /examples/models_cubicmap.c
parent535b9e606f6571c5d4163481d077ae3d5a79f1b8 (diff)
downloadraylib-32330801c96ad017de1334922a8a88f08811e6f4.tar.gz
raylib-32330801c96ad017de1334922a8a88f08811e6f4.zip
Updates some examples
Diffstat (limited to 'examples/models_cubicmap.c')
-rw-r--r--examples/models_cubicmap.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/models_cubicmap.c b/examples/models_cubicmap.c
index 3b20907b..d7fe896c 100644
--- a/examples/models_cubicmap.c
+++ b/examples/models_cubicmap.c
@@ -35,18 +35,18 @@ int main()
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
- SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
- SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
+ SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
+ SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
- camera = UpdateCamera(0); // Update internal camera and our camera
+ UpdateCamera(&camera); // Update internal camera and our camera
//----------------------------------------------------------------------------------
// Draw