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authorraysan5 <[email protected]>2015-07-18 19:26:13 +0200
committerraysan5 <[email protected]>2015-07-18 19:26:13 +0200
commit067b884f395b7b6d4c179cb3d58b0d17a02950ec (patch)
treeb6075ae3689cb345c27f0358bc814b48596b3877 /examples/models_cubicmap.c
parenta98578c91db7d51233ae56e599dd4a3b2244cd0c (diff)
downloadraylib-067b884f395b7b6d4c179cb3d58b0d17a02950ec.tar.gz
raylib-067b884f395b7b6d4c179cb3d58b0d17a02950ec.zip
Updated examples for next raylib version
Diffstat (limited to 'examples/models_cubicmap.c')
-rw-r--r--examples/models_cubicmap.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/models_cubicmap.c b/examples/models_cubicmap.c
index 60e93c6d..62f7b076 100644
--- a/examples/models_cubicmap.c
+++ b/examples/models_cubicmap.c
@@ -23,13 +23,13 @@ int main()
// Define the camera to look into our 3d world
Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
- Image img = LoadImage("resources/cubicmap.png"); // Load cubesmap image (RAM)
- Texture2D texture = LoadTextureFromImage(img, false); // Convert image to texture (VRAM)
- Model map = LoadCubicmap(img); // Load cubicmap model
+ Image image = LoadImage("resources/cubicmap.png"); // Load cubesmap image (RAM)
+ Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
+ Model map = LoadCubicmap(image); // Load cubicmap model (generate model from image)
SetModelTexture(&map, texture); // Bind texture to model
Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position
- UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM
+ UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------