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authorraysan5 <[email protected]>2016-03-05 13:05:45 +0100
committerraysan5 <[email protected]>2016-03-05 13:05:45 +0100
commitd8bd8634ab7d5179cb1481206176af1f8e592e75 (patch)
tree1b22e39d70514808acbef6f7b2dcd2d5a50f3346 /examples/models_cubicmap.c
parentdcbf2a0e0c904870ac3ac59a3623a3954ab0243f (diff)
downloadraylib-d8bd8634ab7d5179cb1481206176af1f8e592e75.tar.gz
raylib-d8bd8634ab7d5179cb1481206176af1f8e592e75.zip
3d Camera: Added support for field-of-view Y
Diffstat (limited to 'examples/models_cubicmap.c')
-rw-r--r--examples/models_cubicmap.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/models_cubicmap.c b/examples/models_cubicmap.c
index e2a902ef..1ca27dfd 100644
--- a/examples/models_cubicmap.c
+++ b/examples/models_cubicmap.c
@@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
// Define the camera to look into our 3d world
- Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
+ Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
@@ -37,6 +37,7 @@ int main()
SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
+ SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------