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authorraysan5 <[email protected]>2016-10-10 19:43:27 +0200
committerraysan5 <[email protected]>2016-10-10 19:43:27 +0200
commit648676f46b01327f0fbd6f017292a3159ea9ab2f (patch)
tree0abbf24e6c394472cad3290ef10f3b8d5bf8f87a /examples/models_heightmap.c
parent5fecf5c088122dc409bd209b08627e671cbdc175 (diff)
downloadraylib-648676f46b01327f0fbd6f017292a3159ea9ab2f.tar.gz
raylib-648676f46b01327f0fbd6f017292a3159ea9ab2f.zip
Update examples to new camera system
Diffstat (limited to 'examples/models_heightmap.c')
-rw-r--r--examples/models_heightmap.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c
index 90e5f5bb..10069e03 100644
--- a/examples/models_heightmap.c
+++ b/examples/models_heightmap.c
@@ -29,20 +29,19 @@ int main()
map.material.texDiffuse = texture; // Set map diffuse texture
Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!)
- UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
+ UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
- SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
- SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
+ SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
+ UpdateCamera(&camera); // Update camera
//----------------------------------------------------------------------------------
// Draw