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authorRay <[email protected]>2020-02-19 18:16:20 +0100
committerRay <[email protected]>2020-02-19 18:16:20 +0100
commit19390eaf097f2f78b7af188ece92f73388381cb6 (patch)
treeb406a24b9c40951d7174d71422836e1b0b90059a /examples/network/network_ping_pong.c
parentfaff51214079955eb86dc972e1746ad728e6d5e3 (diff)
downloadraylib-19390eaf097f2f78b7af188ece92f73388381cb6.tar.gz
raylib-19390eaf097f2f78b7af188ece92f73388381cb6.zip
[rnet] Examples review -WIP-
Diffstat (limited to 'examples/network/network_ping_pong.c')
-rw-r--r--examples/network/network_ping_pong.c73
1 files changed, 46 insertions, 27 deletions
diff --git a/examples/network/network_ping_pong.c b/examples/network/network_ping_pong.c
index 684678c5..ad8c298e 100644
--- a/examples/network/network_ping_pong.c
+++ b/examples/network/network_ping_pong.c
@@ -1,26 +1,17 @@
/*******************************************************************************************
*
* raylib [network] example - Client/Server ping-pong
- *
- * Welcome to raylib!
- *
- * To test examples, just press F6 and execute raylib_compile_execute script
- * Note that compiled executable is placed in the same folder as .c file
- *
- * You can find all basic examples on C:\raylib\raylib\examples folder or
- * raylib official webpage: www.raylib.com
- *
- * Enjoy using raylib. :)
- *
- * This example has been created using raylib 2.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h
- *for details)
- *
- * Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
+*
+* This example has been created using raylib 3.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
#include "raylib.h"
+
+#define RNET_IMPLEMENTATION
#include "rnet.h"
#include <assert.h>
@@ -82,7 +73,7 @@ void NetworkConnect()
// Once connected to the network, check the sockets for pending information
// and when information is ready, send either a Ping or a Pong.
-void NetworkUpdate()
+void UpdateNetwork()
{
// CheckSockets
//
@@ -139,18 +130,20 @@ void NetworkUpdate()
}
}
-int main()
+int main(void)
{
- // Setup
- int screenWidth = 800;
- int screenHeight = 450;
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
InitWindow(
screenWidth, screenHeight, "raylib [network] example - ping pong");
SetTargetFPS(60);
SetTraceLogLevel(LOG_DEBUG);
// Networking
- InitNetwork();
+ InitNetworkDevice();
// Create the server
//
@@ -212,14 +205,40 @@ int main()
BeginDrawing();
ClearBackground(RAYWHITE);
if (connected) {
- NetworkUpdate();
+ UpdateNetwork();
} else {
NetworkConnect();
}
EndDrawing();
}
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ if (connected) UpdateNetwork();
+ else NetworkConnect();
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
- // Cleanup
- CloseWindow();
return 0;
} \ No newline at end of file