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| author | Ray <[email protected]> | 2016-07-18 17:09:23 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2016-07-18 17:09:23 +0200 |
| commit | eaec086177e2386b4894be6a4fd3b7467471616b (patch) | |
| tree | 13ffbb1691b3de67421a93d266c9ceea124a9e20 /examples/oculus_glfw_sample/base.vs | |
| parent | a2794379a0e1e2ab1486888aaa710f65d492e0fc (diff) | |
| parent | bec58075ff42e71a7ed197a5c67e1aa4641b8a9a (diff) | |
| download | raylib-eaec086177e2386b4894be6a4fd3b7467471616b.tar.gz raylib-eaec086177e2386b4894be6a4fd3b7467471616b.zip | |
Merge pull request #135 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'examples/oculus_glfw_sample/base.vs')
| -rw-r--r-- | examples/oculus_glfw_sample/base.vs | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/examples/oculus_glfw_sample/base.vs b/examples/oculus_glfw_sample/base.vs deleted file mode 100644 index 638cb8ae..00000000 --- a/examples/oculus_glfw_sample/base.vs +++ /dev/null @@ -1,26 +0,0 @@ -#version 330 - -// Input vertex attributes -in vec3 vertexPosition; -in vec2 vertexTexCoord; -in vec3 vertexNormal; -in vec4 vertexColor; - -// Input uniform values -uniform mat4 mvpMatrix; - -// Output vertex attributes (to fragment shader) -out vec2 fragTexCoord; -out vec4 fragColor; - -// NOTE: Add here your custom variables - -void main() -{ - // Send vertex attributes to fragment shader - fragTexCoord = vertexTexCoord; - fragColor = vertexColor; - - // Calculate final vertex position - gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); -}
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