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authorRay <[email protected]>2016-07-18 17:09:23 +0200
committerGitHub <[email protected]>2016-07-18 17:09:23 +0200
commiteaec086177e2386b4894be6a4fd3b7467471616b (patch)
tree13ffbb1691b3de67421a93d266c9ceea124a9e20 /examples/oculus_glfw_sample/base.vs
parenta2794379a0e1e2ab1486888aaa710f65d492e0fc (diff)
parentbec58075ff42e71a7ed197a5c67e1aa4641b8a9a (diff)
downloadraylib-eaec086177e2386b4894be6a4fd3b7467471616b.tar.gz
raylib-eaec086177e2386b4894be6a4fd3b7467471616b.zip
Merge pull request #135 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'examples/oculus_glfw_sample/base.vs')
-rw-r--r--examples/oculus_glfw_sample/base.vs26
1 files changed, 0 insertions, 26 deletions
diff --git a/examples/oculus_glfw_sample/base.vs b/examples/oculus_glfw_sample/base.vs
deleted file mode 100644
index 638cb8ae..00000000
--- a/examples/oculus_glfw_sample/base.vs
+++ /dev/null
@@ -1,26 +0,0 @@
-#version 330
-
-// Input vertex attributes
-in vec3 vertexPosition;
-in vec2 vertexTexCoord;
-in vec3 vertexNormal;
-in vec4 vertexColor;
-
-// Input uniform values
-uniform mat4 mvpMatrix;
-
-// Output vertex attributes (to fragment shader)
-out vec2 fragTexCoord;
-out vec4 fragColor;
-
-// NOTE: Add here your custom variables
-
-void main()
-{
- // Send vertex attributes to fragment shader
- fragTexCoord = vertexTexCoord;
- fragColor = vertexColor;
-
- // Calculate final vertex position
- gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
-} \ No newline at end of file