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authorRay <[email protected]>2017-04-08 23:31:58 +0200
committerRay <[email protected]>2017-04-08 23:31:58 +0200
commit20d205cae5bf78d00fb03c266999c33488cbd2c8 (patch)
tree8aafb630d19f3a2a827bf212e16c531a0c672d41 /examples/others/resources
parent5fd83708cf860db358d843cb30f99a88aaf3bd2c (diff)
downloadraylib-20d205cae5bf78d00fb03c266999c33488cbd2c8.tar.gz
raylib-20d205cae5bf78d00fb03c266999c33488cbd2c8.zip
Working on examples...
Diffstat (limited to 'examples/others/resources')
-rw-r--r--examples/others/resources/formats/sonic.pngbin0 -> 116512 bytes
-rw-r--r--examples/others/resources/formats/sonic_A1R5G5B5.ddsbin0 -> 524416 bytes
-rw-r--r--examples/others/resources/formats/sonic_A4R4G4B4.ddsbin0 -> 524416 bytes
-rw-r--r--examples/others/resources/formats/sonic_A8R8G8B8.ddsbin0 -> 1048704 bytes
-rw-r--r--examples/others/resources/formats/sonic_ASTC_4x4_ldr.astcbin0 -> 262160 bytes
-rw-r--r--examples/others/resources/formats/sonic_ASTC_8x8_ldr.astcbin0 -> 65552 bytes
-rw-r--r--examples/others/resources/formats/sonic_DXT1_RGB.ddsbin0 -> 131200 bytes
-rw-r--r--examples/others/resources/formats/sonic_DXT1_RGBA.ddsbin0 -> 131200 bytes
-rw-r--r--examples/others/resources/formats/sonic_DXT3_RGBA.ddsbin0 -> 262272 bytes
-rw-r--r--examples/others/resources/formats/sonic_DXT5_RGBA.ddsbin0 -> 262272 bytes
-rw-r--r--examples/others/resources/formats/sonic_ETC1_RGB.ktxbin0 -> 131140 bytes
-rw-r--r--examples/others/resources/formats/sonic_ETC1_RGB.pkmbin0 -> 131088 bytes
-rw-r--r--examples/others/resources/formats/sonic_ETC2_EAC_RGBA.ktxbin0 -> 262212 bytes
-rw-r--r--examples/others/resources/formats/sonic_ETC2_EAC_RGBA.old.pkmbin0 -> 262160 bytes
-rw-r--r--examples/others/resources/formats/sonic_ETC2_EAC_RGBA.pkmbin0 -> 262160 bytes
-rw-r--r--examples/others/resources/formats/sonic_ETC2_RGB.ktxbin0 -> 131140 bytes
-rw-r--r--examples/others/resources/formats/sonic_ETC2_RGB.pkmbin0 -> 131088 bytes
-rw-r--r--examples/others/resources/formats/sonic_GRAYSCALE.pvrbin0 -> 262211 bytes
-rw-r--r--examples/others/resources/formats/sonic_L8A8.pvrbin0 -> 524355 bytes
-rw-r--r--examples/others/resources/formats/sonic_PVRT_RGB.pvrbin0 -> 131139 bytes
-rw-r--r--examples/others/resources/formats/sonic_PVRT_RGBA.pvrbin0 -> 131139 bytes
-rw-r--r--examples/others/resources/formats/sonic_PVRT_RGBA_2bpp.pvrbin0 -> 65603 bytes
-rw-r--r--examples/others/resources/formats/sonic_PVRT_RGB_2bpp.pvrbin0 -> 65603 bytes
-rw-r--r--examples/others/resources/formats/sonic_R4G4B4A4.pvrbin0 -> 524355 bytes
-rw-r--r--examples/others/resources/formats/sonic_R5G5B5A1.pvrbin0 -> 524355 bytes
-rw-r--r--examples/others/resources/formats/sonic_R5G6B5.ddsbin0 -> 524416 bytes
-rw-r--r--examples/others/resources/formats/sonic_R5G6B5.pvrbin0 -> 524355 bytes
-rw-r--r--examples/others/resources/formats/sonic_R8G8B8.pvrbin0 -> 786499 bytes
-rw-r--r--examples/others/resources/formats/sonic_R8G8B8A8.pvrbin0 -> 1048643 bytes
-rw-r--r--examples/others/resources/formats/sonic_R8G8B8A8.rawbin0 -> 1048576 bytes
-rw-r--r--examples/others/resources/shaders/glsl100/standard.fs152
-rw-r--r--examples/others/resources/shaders/glsl100/standard.vs23
-rw-r--r--examples/others/resources/shaders/glsl330/standard.fs150
-rw-r--r--examples/others/resources/shaders/glsl330/standard.vs23
34 files changed, 348 insertions, 0 deletions
diff --git a/examples/others/resources/formats/sonic.png b/examples/others/resources/formats/sonic.png
new file mode 100644
index 00000000..7a096847
--- /dev/null
+++ b/examples/others/resources/formats/sonic.png
Binary files differ
diff --git a/examples/others/resources/formats/sonic_A1R5G5B5.dds b/examples/others/resources/formats/sonic_A1R5G5B5.dds
new file mode 100644
index 00000000..5e2347db
--- /dev/null
+++ b/examples/others/resources/formats/sonic_A1R5G5B5.dds
Binary files differ
diff --git a/examples/others/resources/formats/sonic_A4R4G4B4.dds b/examples/others/resources/formats/sonic_A4R4G4B4.dds
new file mode 100644
index 00000000..c5ccaf0c
--- /dev/null
+++ b/examples/others/resources/formats/sonic_A4R4G4B4.dds
Binary files differ
diff --git a/examples/others/resources/formats/sonic_A8R8G8B8.dds b/examples/others/resources/formats/sonic_A8R8G8B8.dds
new file mode 100644
index 00000000..fb71b7be
--- /dev/null
+++ b/examples/others/resources/formats/sonic_A8R8G8B8.dds
Binary files differ
diff --git a/examples/others/resources/formats/sonic_ASTC_4x4_ldr.astc b/examples/others/resources/formats/sonic_ASTC_4x4_ldr.astc
new file mode 100644
index 00000000..9a98d9a0
--- /dev/null
+++ b/examples/others/resources/formats/sonic_ASTC_4x4_ldr.astc
Binary files differ
diff --git a/examples/others/resources/formats/sonic_ASTC_8x8_ldr.astc b/examples/others/resources/formats/sonic_ASTC_8x8_ldr.astc
new file mode 100644
index 00000000..360a264a
--- /dev/null
+++ b/examples/others/resources/formats/sonic_ASTC_8x8_ldr.astc
Binary files differ
diff --git a/examples/others/resources/formats/sonic_DXT1_RGB.dds b/examples/others/resources/formats/sonic_DXT1_RGB.dds
new file mode 100644
index 00000000..9d0b4598
--- /dev/null
+++ b/examples/others/resources/formats/sonic_DXT1_RGB.dds
Binary files differ
diff --git a/examples/others/resources/formats/sonic_DXT1_RGBA.dds b/examples/others/resources/formats/sonic_DXT1_RGBA.dds
new file mode 100644
index 00000000..102bae7f
--- /dev/null
+++ b/examples/others/resources/formats/sonic_DXT1_RGBA.dds
Binary files differ
diff --git a/examples/others/resources/formats/sonic_DXT3_RGBA.dds b/examples/others/resources/formats/sonic_DXT3_RGBA.dds
new file mode 100644
index 00000000..46d965cb
--- /dev/null
+++ b/examples/others/resources/formats/sonic_DXT3_RGBA.dds
Binary files differ
diff --git a/examples/others/resources/formats/sonic_DXT5_RGBA.dds b/examples/others/resources/formats/sonic_DXT5_RGBA.dds
new file mode 100644
index 00000000..b3a59a79
--- /dev/null
+++ b/examples/others/resources/formats/sonic_DXT5_RGBA.dds
Binary files differ
diff --git a/examples/others/resources/formats/sonic_ETC1_RGB.ktx b/examples/others/resources/formats/sonic_ETC1_RGB.ktx
new file mode 100644
index 00000000..66241b9d
--- /dev/null
+++ b/examples/others/resources/formats/sonic_ETC1_RGB.ktx
Binary files differ
diff --git a/examples/others/resources/formats/sonic_ETC1_RGB.pkm b/examples/others/resources/formats/sonic_ETC1_RGB.pkm
new file mode 100644
index 00000000..c6fc6df4
--- /dev/null
+++ b/examples/others/resources/formats/sonic_ETC1_RGB.pkm
Binary files differ
diff --git a/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.ktx b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.ktx
new file mode 100644
index 00000000..b01812cb
--- /dev/null
+++ b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.ktx
Binary files differ
diff --git a/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.old.pkm b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.old.pkm
new file mode 100644
index 00000000..61ac48ce
--- /dev/null
+++ b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.old.pkm
Binary files differ
diff --git a/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.pkm b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.pkm
new file mode 100644
index 00000000..61ac48ce
--- /dev/null
+++ b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.pkm
Binary files differ
diff --git a/examples/others/resources/formats/sonic_ETC2_RGB.ktx b/examples/others/resources/formats/sonic_ETC2_RGB.ktx
new file mode 100644
index 00000000..7f1207f7
--- /dev/null
+++ b/examples/others/resources/formats/sonic_ETC2_RGB.ktx
Binary files differ
diff --git a/examples/others/resources/formats/sonic_ETC2_RGB.pkm b/examples/others/resources/formats/sonic_ETC2_RGB.pkm
new file mode 100644
index 00000000..f290f019
--- /dev/null
+++ b/examples/others/resources/formats/sonic_ETC2_RGB.pkm
Binary files differ
diff --git a/examples/others/resources/formats/sonic_GRAYSCALE.pvr b/examples/others/resources/formats/sonic_GRAYSCALE.pvr
new file mode 100644
index 00000000..d31e2651
--- /dev/null
+++ b/examples/others/resources/formats/sonic_GRAYSCALE.pvr
Binary files differ
diff --git a/examples/others/resources/formats/sonic_L8A8.pvr b/examples/others/resources/formats/sonic_L8A8.pvr
new file mode 100644
index 00000000..ccf5932e
--- /dev/null
+++ b/examples/others/resources/formats/sonic_L8A8.pvr
Binary files differ
diff --git a/examples/others/resources/formats/sonic_PVRT_RGB.pvr b/examples/others/resources/formats/sonic_PVRT_RGB.pvr
new file mode 100644
index 00000000..22f3f66a
--- /dev/null
+++ b/examples/others/resources/formats/sonic_PVRT_RGB.pvr
Binary files differ
diff --git a/examples/others/resources/formats/sonic_PVRT_RGBA.pvr b/examples/others/resources/formats/sonic_PVRT_RGBA.pvr
new file mode 100644
index 00000000..feb9aeaf
--- /dev/null
+++ b/examples/others/resources/formats/sonic_PVRT_RGBA.pvr
Binary files differ
diff --git a/examples/others/resources/formats/sonic_PVRT_RGBA_2bpp.pvr b/examples/others/resources/formats/sonic_PVRT_RGBA_2bpp.pvr
new file mode 100644
index 00000000..9147e1bb
--- /dev/null
+++ b/examples/others/resources/formats/sonic_PVRT_RGBA_2bpp.pvr
Binary files differ
diff --git a/examples/others/resources/formats/sonic_PVRT_RGB_2bpp.pvr b/examples/others/resources/formats/sonic_PVRT_RGB_2bpp.pvr
new file mode 100644
index 00000000..2a8aea8c
--- /dev/null
+++ b/examples/others/resources/formats/sonic_PVRT_RGB_2bpp.pvr
Binary files differ
diff --git a/examples/others/resources/formats/sonic_R4G4B4A4.pvr b/examples/others/resources/formats/sonic_R4G4B4A4.pvr
new file mode 100644
index 00000000..3f7368a3
--- /dev/null
+++ b/examples/others/resources/formats/sonic_R4G4B4A4.pvr
Binary files differ
diff --git a/examples/others/resources/formats/sonic_R5G5B5A1.pvr b/examples/others/resources/formats/sonic_R5G5B5A1.pvr
new file mode 100644
index 00000000..c7fa098d
--- /dev/null
+++ b/examples/others/resources/formats/sonic_R5G5B5A1.pvr
Binary files differ
diff --git a/examples/others/resources/formats/sonic_R5G6B5.dds b/examples/others/resources/formats/sonic_R5G6B5.dds
new file mode 100644
index 00000000..217da954
--- /dev/null
+++ b/examples/others/resources/formats/sonic_R5G6B5.dds
Binary files differ
diff --git a/examples/others/resources/formats/sonic_R5G6B5.pvr b/examples/others/resources/formats/sonic_R5G6B5.pvr
new file mode 100644
index 00000000..9bb8320e
--- /dev/null
+++ b/examples/others/resources/formats/sonic_R5G6B5.pvr
Binary files differ
diff --git a/examples/others/resources/formats/sonic_R8G8B8.pvr b/examples/others/resources/formats/sonic_R8G8B8.pvr
new file mode 100644
index 00000000..072cf3ef
--- /dev/null
+++ b/examples/others/resources/formats/sonic_R8G8B8.pvr
Binary files differ
diff --git a/examples/others/resources/formats/sonic_R8G8B8A8.pvr b/examples/others/resources/formats/sonic_R8G8B8A8.pvr
new file mode 100644
index 00000000..f82534f9
--- /dev/null
+++ b/examples/others/resources/formats/sonic_R8G8B8A8.pvr
Binary files differ
diff --git a/examples/others/resources/formats/sonic_R8G8B8A8.raw b/examples/others/resources/formats/sonic_R8G8B8A8.raw
new file mode 100644
index 00000000..fc5858e7
--- /dev/null
+++ b/examples/others/resources/formats/sonic_R8G8B8A8.raw
Binary files differ
diff --git a/examples/others/resources/shaders/glsl100/standard.fs b/examples/others/resources/shaders/glsl100/standard.fs
new file mode 100644
index 00000000..fe604e2a
--- /dev/null
+++ b/examples/others/resources/shaders/glsl100/standard.fs
@@ -0,0 +1,152 @@
+#version 100
+
+precision mediump float;
+
+varying vec3 fragPosition;
+varying vec2 fragTexCoord;
+varying vec4 fragColor;
+varying vec3 fragNormal;
+
+uniform sampler2D texture0;
+uniform sampler2D texture1;
+uniform sampler2D texture2;
+
+uniform vec4 colAmbient;
+uniform vec4 colDiffuse;
+uniform vec4 colSpecular;
+uniform float glossiness;
+
+uniform int useNormal;
+uniform int useSpecular;
+
+uniform mat4 modelMatrix;
+uniform vec3 viewDir;
+
+struct Light {
+ int enabled;
+ int type;
+ vec3 position;
+ vec3 direction;
+ vec4 diffuse;
+ float intensity;
+ float radius;
+ float coneAngle;
+};
+
+const int maxLights = 8;
+uniform Light lights[maxLights];
+
+vec3 ComputeLightPoint(Light l, vec3 n, vec3 v, float s)
+{
+ vec3 surfacePos = vec3(modelMatrix*vec4(fragPosition, 1.0));
+ vec3 surfaceToLight = l.position - surfacePos;
+
+ // Diffuse shading
+ float brightness = clamp(float(dot(n, surfaceToLight)/(length(surfaceToLight)*length(n))), 0.0, 1.0);
+ float diff = 1.0/dot(surfaceToLight/l.radius, surfaceToLight/l.radius)*brightness*l.intensity;
+
+ // Specular shading
+ float spec = 0.0;
+ if (diff > 0.0)
+ {
+ vec3 h = normalize(-l.direction + v);
+ spec = pow(abs(dot(n, h)), 3.0 + glossiness)*s;
+ }
+
+ return (diff*l.diffuse.rgb + spec*colSpecular.rgb);
+}
+
+vec3 ComputeLightDirectional(Light l, vec3 n, vec3 v, float s)
+{
+ vec3 lightDir = normalize(-l.direction);
+
+ // Diffuse shading
+ float diff = clamp(float(dot(n, lightDir)), 0.0, 1.0)*l.intensity;
+
+ // Specular shading
+ float spec = 0.0;
+ if (diff > 0.0)
+ {
+ vec3 h = normalize(lightDir + v);
+ spec = pow(abs(dot(n, h)), 3.0 + glossiness)*s;
+ }
+
+ // Combine results
+ return (diff*l.intensity*l.diffuse.rgb + spec*colSpecular.rgb);
+}
+
+vec3 ComputeLightSpot(Light l, vec3 n, vec3 v, float s)
+{
+ vec3 surfacePos = vec3(modelMatrix*vec4(fragPosition, 1));
+ vec3 lightToSurface = normalize(surfacePos - l.position);
+ vec3 lightDir = normalize(-l.direction);
+
+ // Diffuse shading
+ float diff = clamp(float(dot(n, lightDir)), 0.0, 1.0)*l.intensity;
+
+ // Spot attenuation
+ float attenuation = clamp(float(dot(n, lightToSurface)), 0.0, 1.0);
+ attenuation = dot(lightToSurface, -lightDir);
+
+ float lightToSurfaceAngle = degrees(acos(attenuation));
+ if (lightToSurfaceAngle > l.coneAngle) attenuation = 0.0;
+
+ float falloff = (l.coneAngle - lightToSurfaceAngle)/l.coneAngle;
+
+ // Combine diffuse and attenuation
+ float diffAttenuation = diff*attenuation;
+
+ // Specular shading
+ float spec = 0.0;
+ if (diffAttenuation > 0.0)
+ {
+ vec3 h = normalize(lightDir + v);
+ spec = pow(abs(dot(n, h)), 3.0 + glossiness)*s;
+ }
+
+ return (falloff*(diffAttenuation*l.diffuse.rgb + spec*colSpecular.rgb));
+}
+
+void main()
+{
+ // Calculate fragment normal in screen space
+ // NOTE: important to multiply model matrix by fragment normal to apply model transformation (rotation and scale)
+ mat3 normalMatrix = mat3(modelMatrix);
+ vec3 normal = normalize(normalMatrix*fragNormal);
+
+ // Normalize normal and view direction vectors
+ vec3 n = normalize(normal);
+ vec3 v = normalize(viewDir);
+
+ // Calculate diffuse texture color fetching
+ vec4 texelColor = texture2D(texture0, fragTexCoord);
+ vec3 lighting = colAmbient.rgb;
+
+ // Calculate normal texture color fetching or set to maximum normal value by default
+ if (useNormal == 1)
+ {
+ n *= texture2D(texture1, fragTexCoord).rgb;
+ n = normalize(n);
+ }
+
+ // Calculate specular texture color fetching or set to maximum specular value by default
+ float spec = 1.0;
+ if (useSpecular == 1) spec = texture2D(texture2, fragTexCoord).r;
+
+ for (int i = 0; i < maxLights; i++)
+ {
+ // Check if light is enabled
+ if (lights[i].enabled == 1)
+ {
+ // Calculate lighting based on light type
+ if(lights[i].type == 0) lighting += ComputeLightPoint(lights[i], n, v, spec);
+ else if(lights[i].type == 1) lighting += ComputeLightDirectional(lights[i], n, v, spec);
+ else if(lights[i].type == 2) lighting += ComputeLightSpot(lights[i], n, v, spec);
+
+ // NOTE: It seems that too many ComputeLight*() operations inside for loop breaks the shader on RPI
+ }
+ }
+
+ // Calculate final fragment color
+ gl_FragColor = vec4(texelColor.rgb*lighting*colDiffuse.rgb, texelColor.a*colDiffuse.a);
+}
diff --git a/examples/others/resources/shaders/glsl100/standard.vs b/examples/others/resources/shaders/glsl100/standard.vs
new file mode 100644
index 00000000..49c5a3eb
--- /dev/null
+++ b/examples/others/resources/shaders/glsl100/standard.vs
@@ -0,0 +1,23 @@
+#version 100
+
+attribute vec3 vertexPosition;
+attribute vec3 vertexNormal;
+attribute vec2 vertexTexCoord;
+attribute vec4 vertexColor;
+
+varying vec3 fragPosition;
+varying vec2 fragTexCoord;
+varying vec4 fragColor;
+varying vec3 fragNormal;
+
+uniform mat4 mvpMatrix;
+
+void main()
+{
+ fragPosition = vertexPosition;
+ fragTexCoord = vertexTexCoord;
+ fragColor = vertexColor;
+ fragNormal = vertexNormal;
+
+ gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
+} \ No newline at end of file
diff --git a/examples/others/resources/shaders/glsl330/standard.fs b/examples/others/resources/shaders/glsl330/standard.fs
new file mode 100644
index 00000000..0d461484
--- /dev/null
+++ b/examples/others/resources/shaders/glsl330/standard.fs
@@ -0,0 +1,150 @@
+#version 330
+
+in vec3 fragPosition;
+in vec2 fragTexCoord;
+in vec4 fragColor;
+in vec3 fragNormal;
+
+out vec4 finalColor;
+
+uniform sampler2D texture0;
+uniform sampler2D texture1;
+uniform sampler2D texture2;
+
+uniform vec4 colAmbient;
+uniform vec4 colDiffuse;
+uniform vec4 colSpecular;
+uniform float glossiness;
+
+uniform int useNormal;
+uniform int useSpecular;
+
+uniform mat4 modelMatrix;
+uniform vec3 viewDir;
+
+struct Light {
+ int enabled;
+ int type;
+ vec3 position;
+ vec3 direction;
+ vec4 diffuse;
+ float intensity;
+ float radius;
+ float coneAngle;
+};
+
+const int maxLights = 8;
+uniform Light lights[maxLights];
+
+vec3 ComputeLightPoint(Light l, vec3 n, vec3 v, float s)
+{
+ vec3 surfacePos = vec3(modelMatrix*vec4(fragPosition, 1));
+ vec3 surfaceToLight = l.position - surfacePos;
+
+ // Diffuse shading
+ float brightness = clamp(float(dot(n, surfaceToLight)/(length(surfaceToLight)*length(n))), 0.0, 1.0);
+ float diff = 1.0/dot(surfaceToLight/l.radius, surfaceToLight/l.radius)*brightness*l.intensity;
+
+ // Specular shading
+ float spec = 0.0;
+ if (diff > 0.0)
+ {
+ vec3 h = normalize(-l.direction + v);
+ spec = pow(abs(dot(n, h)), 3.0 + glossiness)*s;
+ }
+
+ return (diff*l.diffuse.rgb + spec*colSpecular.rgb);
+}
+
+vec3 ComputeLightDirectional(Light l, vec3 n, vec3 v, float s)
+{
+ vec3 lightDir = normalize(-l.direction);
+
+ // Diffuse shading
+ float diff = clamp(float(dot(n, lightDir)), 0.0, 1.0)*l.intensity;
+
+ // Specular shading
+ float spec = 0.0;
+ if (diff > 0.0)
+ {
+ vec3 h = normalize(lightDir + v);
+ spec = pow(abs(dot(n, h)), 3.0 + glossiness)*s;
+ }
+
+ // Combine results
+ return (diff*l.intensity*l.diffuse.rgb + spec*colSpecular.rgb);
+}
+
+vec3 ComputeLightSpot(Light l, vec3 n, vec3 v, float s)
+{
+ vec3 surfacePos = vec3(modelMatrix*vec4(fragPosition, 1));
+ vec3 lightToSurface = normalize(surfacePos - l.position);
+ vec3 lightDir = normalize(-l.direction);
+
+ // Diffuse shading
+ float diff = clamp(float(dot(n, lightDir)), 0.0, 1.0)*l.intensity;
+
+ // Spot attenuation
+ float attenuation = clamp(float(dot(n, lightToSurface)), 0.0, 1.0);
+ attenuation = dot(lightToSurface, -lightDir);
+
+ float lightToSurfaceAngle = degrees(acos(attenuation));
+ if (lightToSurfaceAngle > l.coneAngle) attenuation = 0.0;
+
+ float falloff = (l.coneAngle - lightToSurfaceAngle)/l.coneAngle;
+
+ // Combine diffuse and attenuation
+ float diffAttenuation = diff*attenuation;
+
+ // Specular shading
+ float spec = 0.0;
+ if (diffAttenuation > 0.0)
+ {
+ vec3 h = normalize(lightDir + v);
+ spec = pow(abs(dot(n, h)), 3.0 + glossiness)*s;
+ }
+
+ return (falloff*(diffAttenuation*l.diffuse.rgb + spec*colSpecular.rgb));
+}
+
+void main()
+{
+ // Calculate fragment normal in screen space
+ // NOTE: important to multiply model matrix by fragment normal to apply model transformation (rotation and scale)
+ mat3 normalMatrix = mat3(modelMatrix);
+ vec3 normal = normalize(normalMatrix*fragNormal);
+
+ // Normalize normal and view direction vectors
+ vec3 n = normalize(normal);
+ vec3 v = normalize(viewDir);
+
+ // Calculate diffuse texture color fetching
+ vec4 texelColor = texture(texture0, fragTexCoord);
+ vec3 lighting = colAmbient.rgb;
+
+ // Calculate normal texture color fetching or set to maximum normal value by default
+ if (useNormal == 1)
+ {
+ n *= texture(texture1, fragTexCoord).rgb;
+ n = normalize(n);
+ }
+
+ // Calculate specular texture color fetching or set to maximum specular value by default
+ float spec = 1.0;
+ if (useSpecular == 1) spec = texture(texture2, fragTexCoord).r;
+
+ for (int i = 0; i < maxLights; i++)
+ {
+ // Check if light is enabled
+ if (lights[i].enabled == 1)
+ {
+ // Calculate lighting based on light type
+ if (lights[i].type == 0) lighting += ComputeLightPoint(lights[i], n, v, spec);
+ else if (lights[i].type == 1) lighting += ComputeLightDirectional(lights[i], n, v, spec);
+ else if (lights[i].type == 2) lighting += ComputeLightSpot(lights[i], n, v, spec);
+ }
+ }
+
+ // Calculate final fragment color
+ finalColor = vec4(texelColor.rgb*lighting*colDiffuse.rgb, texelColor.a*colDiffuse.a);
+}
diff --git a/examples/others/resources/shaders/glsl330/standard.vs b/examples/others/resources/shaders/glsl330/standard.vs
new file mode 100644
index 00000000..fc0a5ff4
--- /dev/null
+++ b/examples/others/resources/shaders/glsl330/standard.vs
@@ -0,0 +1,23 @@
+#version 330
+
+in vec3 vertexPosition;
+in vec3 vertexNormal;
+in vec2 vertexTexCoord;
+in vec4 vertexColor;
+
+out vec3 fragPosition;
+out vec2 fragTexCoord;
+out vec4 fragColor;
+out vec3 fragNormal;
+
+uniform mat4 mvpMatrix;
+
+void main()
+{
+ fragPosition = vertexPosition;
+ fragTexCoord = vertexTexCoord;
+ fragColor = vertexColor;
+ fragNormal = vertexNormal;
+
+ gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
+} \ No newline at end of file