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authorraysan5 <[email protected]>2017-04-17 17:25:27 +0200
committerraysan5 <[email protected]>2017-04-17 17:25:27 +0200
commit4b8a0268ede4bd56a7b06fd2e2ea056f933f0f10 (patch)
treeaa91563c12ad9181b8ffe00ff2201c5ef7fce2ca /examples/physac/physics_demo.c
parent881f134f4d2fb4419d50382284e19b4f8ca4660e (diff)
downloadraylib-4b8a0268ede4bd56a7b06fd2e2ea056f933f0f10.tar.gz
raylib-4b8a0268ede4bd56a7b06fd2e2ea056f933f0f10.zip
Added physac examples to web
Some tweaks on original src files
Diffstat (limited to 'examples/physac/physics_demo.c')
-rw-r--r--examples/physac/physics_demo.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/examples/physac/physics_demo.c b/examples/physac/physics_demo.c
index 9bf04d50..1b54d51b 100644
--- a/examples/physac/physics_demo.c
+++ b/examples/physac/physics_demo.c
@@ -28,7 +28,6 @@ int main()
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics demo");
- SetTargetFPS(60);
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
@@ -44,6 +43,8 @@ int main()
// Create obstacle circle physics body
PhysicsBody circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10);
circle->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
+
+ SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
@@ -120,6 +121,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
ClosePhysics(); // Unitialize physics
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------