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| author | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
| commit | b525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch) | |
| tree | 08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/physac/physics_restitution.c | |
| parent | a43a7980a30a52462956b23f2473e8ef8f38d1fb (diff) | |
| download | raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip | |
Review ALL examples
Diffstat (limited to 'examples/physac/physics_restitution.c')
| -rw-r--r-- | examples/physac/physics_restitution.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/examples/physac/physics_restitution.c b/examples/physac/physics_restitution.c index 3231d0cf..a7012520 100644 --- a/examples/physac/physics_restitution.c +++ b/examples/physac/physics_restitution.c @@ -10,7 +10,7 @@ * gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static / * -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm / * -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition -* +* * Copyright (c) 2016-2018 Victor Fisac * ********************************************************************************************/ @@ -21,12 +21,12 @@ #define PHYSAC_NO_THREADS #include "physac.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics restitution"); @@ -50,11 +50,11 @@ int main() circleB->restitution = 0.5f; PhysicsBody circleC = CreatePhysicsBodyCircle((Vector2){ screenWidth*0.75f, screenHeight/2 }, 30, 10); circleC->restitution = 1; - - SetTargetFPS(60); // Restitution demo needs a very tiny physics time step for a proper simulation - SetPhysicsTimeStep(1.0/60.0/100 * 1000); + SetPhysicsTimeStep(1.0/60.0/100*1000); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -119,9 +119,9 @@ int main() } // De-Initialization - //-------------------------------------------------------------------------------------- + //-------------------------------------------------------------------------------------- ClosePhysics(); // Unitialize physics - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
