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| author | raysan5 <[email protected]> | 2017-04-16 19:08:19 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-04-16 19:08:19 +0200 |
| commit | b4d28cc7a1a0d9f5ce0c556535c612e67215bd18 (patch) | |
| tree | 51ad480c49cddf96a966c24695d9af55ee8b1995 /examples/physac/physics_shatter.c | |
| parent | c67cffea38637f20dc733fec1986111b69a11119 (diff) | |
| download | raylib-b4d28cc7a1a0d9f5ce0c556535c612e67215bd18.tar.gz raylib-b4d28cc7a1a0d9f5ce0c556535c612e67215bd18.zip | |
Working on examples...
- Removed rbmf font example
- Reviewed physac examples
Diffstat (limited to 'examples/physac/physics_shatter.c')
| -rw-r--r-- | examples/physac/physics_shatter.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/examples/physac/physics_shatter.c b/examples/physac/physics_shatter.c index fac90714..4e3b0cb6 100644 --- a/examples/physac/physics_shatter.c +++ b/examples/physac/physics_shatter.c @@ -2,9 +2,11 @@ * * Physac - Body shatter * -* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations. +* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations. +* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread) +* +* Use the following line to compile: * -* Use the following code to compile (-static -lpthread): * gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread * -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition * @@ -15,7 +17,7 @@ #include "raylib.h" #define PHYSAC_IMPLEMENTATION -#include "../src/physac.h" +#include "physac.h" int main() { @@ -103,8 +105,10 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- ClosePhysics(); // Unitialize physics + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } + |
