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| author | raysan5 <[email protected]> | 2017-04-17 17:25:27 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-04-17 17:25:27 +0200 |
| commit | 4b8a0268ede4bd56a7b06fd2e2ea056f933f0f10 (patch) | |
| tree | aa91563c12ad9181b8ffe00ff2201c5ef7fce2ca /examples/physac/physics_shatter.c | |
| parent | 881f134f4d2fb4419d50382284e19b4f8ca4660e (diff) | |
| download | raylib-4b8a0268ede4bd56a7b06fd2e2ea056f933f0f10.tar.gz raylib-4b8a0268ede4bd56a7b06fd2e2ea056f933f0f10.zip | |
Added physac examples to web
Some tweaks on original src files
Diffstat (limited to 'examples/physac/physics_shatter.c')
| -rw-r--r-- | examples/physac/physics_shatter.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/physac/physics_shatter.c b/examples/physac/physics_shatter.c index 4e3b0cb6..6b474cd3 100644 --- a/examples/physac/physics_shatter.c +++ b/examples/physac/physics_shatter.c @@ -28,7 +28,6 @@ int main() SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "Physac [raylib] - Body shatter"); - SetTargetFPS(60); // Physac logo drawing position int logoX = screenWidth - MeasureText("Physac", 30) - 10; @@ -40,6 +39,8 @@ int main() // Create random polygon physics body to shatter PhysicsBody body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); + + SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop |
