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authorJeffery Myers <[email protected]>2021-10-25 01:21:16 -0700
committerGitHub <[email protected]>2021-10-25 10:21:16 +0200
commitdaeccd03ace3eacf7907ecca1a697c7d00961cf4 (patch)
tree0be2045a1003eed50c1456fd1a380ff970837233 /examples/physics/physics_demo.c
parent086f76ba7abefb1b34e1baa353c5f69dfc5dafdc (diff)
downloadraylib-daeccd03ace3eacf7907ecca1a697c7d00961cf4.tar.gz
raylib-daeccd03ace3eacf7907ecca1a697c7d00961cf4.zip
Fix VC warnings for examples (#2085)
Diffstat (limited to 'examples/physics/physics_demo.c')
-rw-r--r--examples/physics/physics_demo.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/physics/physics_demo.c b/examples/physics/physics_demo.c
index 382a4ab3..dd7a216f 100644
--- a/examples/physics/physics_demo.c
+++ b/examples/physics/physics_demo.c
@@ -34,11 +34,11 @@ int main(void)
InitPhysics();
// Create floor rectangle physics body
- PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
+ PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2.0f, (float)screenHeight }, 500, 100, 10);
floor->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
// Create obstacle circle physics body
- PhysicsBody circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10);
+ PhysicsBody circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, 45, 10);
circle->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
@@ -55,16 +55,16 @@ int main(void)
{
ResetPhysics();
- floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
+ floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2.0f, (float)screenHeight }, 500, 100, 10);
floor->enabled = false;
- circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10);
+ circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, 45, 10);
circle->enabled = false;
}
// Physics body creation inputs
- if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
- else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10);
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) CreatePhysicsBodyPolygon(GetMousePosition(), (float)GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
+ else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) CreatePhysicsBodyCircle(GetMousePosition(), (float)GetRandomValue(10, 45), 10);
// Destroy falling physics bodies
int bodiesCount = GetPhysicsBodiesCount();