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| author | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
| commit | dcf52c132fb0ca28f37dae9d957155e2541df812 (patch) | |
| tree | b6c263e59daba00fc33badd0a45fa6756d5df14c /examples/physics/physics_restitution.c | |
| parent | f92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff) | |
| download | raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip | |
Remove trail spaces
Diffstat (limited to 'examples/physics/physics_restitution.c')
| -rw-r--r-- | examples/physics/physics_restitution.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/physics/physics_restitution.c b/examples/physics/physics_restitution.c index 7fab7cb3..917ab8d0 100644 --- a/examples/physics/physics_restitution.c +++ b/examples/physics/physics_restitution.c @@ -48,7 +48,7 @@ int main(void) // Restitution demo needs a very tiny physics time step for a proper simulation SetPhysicsTimeStep(1.0/60.0/100*1000); - + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -119,7 +119,7 @@ int main(void) DestroyPhysicsBody(circleB); DestroyPhysicsBody(circleC); DestroyPhysicsBody(floor); - + ClosePhysics(); // Unitialize physics CloseWindow(); // Close window and OpenGL context |
