diff options
| author | Lambert Wang <[email protected]> | 2021-05-08 09:26:24 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-05-08 18:26:24 +0200 |
| commit | 2545f62565fd246d1c59bf9a6bcf4942f4ad12ad (patch) | |
| tree | 817bd3580c3b7c4037a545d552d90f699be879b3 /examples/physics | |
| parent | 2565c011580fda074e0f3dceacd5e6a1476b3284 (diff) | |
| download | raylib-2545f62565fd246d1c59bf9a6bcf4942f4ad12ad.tar.gz raylib-2545f62565fd246d1c59bf9a6bcf4942f4ad12ad.zip | |
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <[email protected]>
Diffstat (limited to 'examples/physics')
| -rw-r--r-- | examples/physics/physics_demo.c | 4 | ||||
| -rw-r--r-- | examples/physics/physics_shatter.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/examples/physics/physics_demo.c b/examples/physics/physics_demo.c index 1acb0d13..fd4c1d25 100644 --- a/examples/physics/physics_demo.c +++ b/examples/physics/physics_demo.c @@ -63,8 +63,8 @@ int main(void) } // Physics body creation inputs - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10); - else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10); + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10); + else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10); // Destroy falling physics bodies int bodiesCount = GetPhysicsBodiesCount(); diff --git a/examples/physics/physics_shatter.c b/examples/physics/physics_shatter.c index d14e9ba6..6c5bebfd 100644 --- a/examples/physics/physics_shatter.c +++ b/examples/physics/physics_shatter.c @@ -53,7 +53,7 @@ int main(void) CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); } - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) // Physics shatter input { int count = GetPhysicsBodiesCount(); for (int i = count - 1; i >= 0; i--) |
