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authorLambert Wang <[email protected]>2021-05-08 09:26:24 -0700
committerGitHub <[email protected]>2021-05-08 18:26:24 +0200
commit2545f62565fd246d1c59bf9a6bcf4942f4ad12ad (patch)
tree817bd3580c3b7c4037a545d552d90f699be879b3 /examples/physics
parent2565c011580fda074e0f3dceacd5e6a1476b3284 (diff)
downloadraylib-2545f62565fd246d1c59bf9a6bcf4942f4ad12ad.tar.gz
raylib-2545f62565fd246d1c59bf9a6bcf4942f4ad12ad.zip
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
Diffstat (limited to 'examples/physics')
-rw-r--r--examples/physics/physics_demo.c4
-rw-r--r--examples/physics/physics_shatter.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/examples/physics/physics_demo.c b/examples/physics/physics_demo.c
index 1acb0d13..fd4c1d25 100644
--- a/examples/physics/physics_demo.c
+++ b/examples/physics/physics_demo.c
@@ -63,8 +63,8 @@ int main(void)
}
// Physics body creation inputs
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
- else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10);
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
+ else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10);
// Destroy falling physics bodies
int bodiesCount = GetPhysicsBodiesCount();
diff --git a/examples/physics/physics_shatter.c b/examples/physics/physics_shatter.c
index d14e9ba6..6c5bebfd 100644
--- a/examples/physics/physics_shatter.c
+++ b/examples/physics/physics_shatter.c
@@ -53,7 +53,7 @@ int main(void)
CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
}
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) // Physics shatter input
{
int count = GetPhysicsBodiesCount();
for (int i = count - 1; i >= 0; i--)