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authorRay <[email protected]>2021-04-22 18:55:24 +0200
committerRay <[email protected]>2021-04-22 18:55:24 +0200
commitdcf52c132fb0ca28f37dae9d957155e2541df812 (patch)
treeb6c263e59daba00fc33badd0a45fa6756d5df14c /examples/physics
parentf92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff)
downloadraylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz
raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip
Remove trail spaces
Diffstat (limited to 'examples/physics')
-rw-r--r--examples/physics/physics_demo.c2
-rw-r--r--examples/physics/physics_restitution.c4
-rw-r--r--examples/physics/physics_shatter.c4
3 files changed, 5 insertions, 5 deletions
diff --git a/examples/physics/physics_demo.c b/examples/physics/physics_demo.c
index 98a92bcc..1acb0d13 100644
--- a/examples/physics/physics_demo.c
+++ b/examples/physics/physics_demo.c
@@ -54,7 +54,7 @@ int main(void)
if (IsKeyPressed(KEY_R)) // Reset physics system
{
ResetPhysics();
-
+
floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
floor->enabled = false;
diff --git a/examples/physics/physics_restitution.c b/examples/physics/physics_restitution.c
index 7fab7cb3..917ab8d0 100644
--- a/examples/physics/physics_restitution.c
+++ b/examples/physics/physics_restitution.c
@@ -48,7 +48,7 @@ int main(void)
// Restitution demo needs a very tiny physics time step for a proper simulation
SetPhysicsTimeStep(1.0/60.0/100*1000);
-
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -119,7 +119,7 @@ int main(void)
DestroyPhysicsBody(circleB);
DestroyPhysicsBody(circleC);
DestroyPhysicsBody(floor);
-
+
ClosePhysics(); // Unitialize physics
CloseWindow(); // Close window and OpenGL context
diff --git a/examples/physics/physics_shatter.c b/examples/physics/physics_shatter.c
index afabd775..e996a372 100644
--- a/examples/physics/physics_shatter.c
+++ b/examples/physics/physics_shatter.c
@@ -45,7 +45,7 @@ int main(void)
{
//----------------------------------------------------------------------------------
UpdatePhysics(); // Update physics system
-
+
if (IsKeyPressed(KEY_R)) // Reset physics input
{
ResetPhysics();
@@ -59,7 +59,7 @@ int main(void)
for (int i = count - 1; i >= 0; i--)
{
PhysicsBody currentBody = GetPhysicsBody(i);
-
+
if (currentBody != NULL) PhysicsShatter(currentBody, GetMousePosition(), 10/currentBody->inverseMass);
}
}