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| author | victorfisac <[email protected]> | 2016-03-23 15:50:41 +0100 |
|---|---|---|
| committer | victorfisac <[email protected]> | 2016-03-23 15:50:41 +0100 |
| commit | 60223a358b691c2769c362597c49e124b045209c (patch) | |
| tree | 2850c0cbd1ec53e25cf70fd951518efd636b2066 /examples/physics_basic_rigidbody.png | |
| parent | c453ac8265525fd7a88ed616c7e5bdf1e6d6b09f (diff) | |
| download | raylib-60223a358b691c2769c362597c49e124b045209c.tar.gz raylib-60223a358b691c2769c362597c49e124b045209c.zip | |
Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.
Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.
I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...
No bugs or strange behaviours found during testing.
Diffstat (limited to 'examples/physics_basic_rigidbody.png')
| -rw-r--r-- | examples/physics_basic_rigidbody.png | bin | 18144 -> 15294 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/examples/physics_basic_rigidbody.png b/examples/physics_basic_rigidbody.png Binary files differindex 3d691637..52f265ac 100644 --- a/examples/physics_basic_rigidbody.png +++ b/examples/physics_basic_rigidbody.png |
