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| author | raysan5 <[email protected]> | 2015-09-02 01:06:55 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2015-09-02 01:06:55 +0200 |
| commit | 9a578c59624f671418a1f3b046b6b09aa4233909 (patch) | |
| tree | 9394a7458d11ea59f62fdf5b50d0669a5df425fd /examples/resources/shaders/base.vs | |
| parent | 0a345a6128de40229638c66ceb37728ae7e5f0c5 (diff) | |
| download | raylib-9a578c59624f671418a1f3b046b6b09aa4233909.tar.gz raylib-9a578c59624f671418a1f3b046b6b09aa4233909.zip | |
Added shaders examples resources
Diffstat (limited to 'examples/resources/shaders/base.vs')
| -rw-r--r-- | examples/resources/shaders/base.vs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/resources/shaders/base.vs b/examples/resources/shaders/base.vs index 78e543b7..59eae0a0 100644 --- a/examples/resources/shaders/base.vs +++ b/examples/resources/shaders/base.vs @@ -1,19 +1,19 @@ -#version 110 +#version 330 -attribute vec3 vertexPosition; -attribute vec2 vertexTexCoord; -attribute vec4 vertexColor; +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec3 vertexNormal; + +out vec2 fragTexCoord; uniform mat4 projectionMatrix; uniform mat4 modelviewMatrix; -varying vec2 fragTexCoord; -varying vec4 fragColor; +// NOTE: Add here your custom variables void main() { fragTexCoord = vertexTexCoord; - fragColor = vertexColor; gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0); }
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