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authorraysan5 <[email protected]>2016-04-07 12:32:32 +0200
committerraysan5 <[email protected]>2016-04-07 12:32:32 +0200
commit1d545449bb19148b45d2d92f213e1001a8eb527c (patch)
tree3e9627f74717b957521202fb17c316e936301bbb /examples/resources/shaders/base.vs
parent78b502b0bf1ee796d86837c611150ed5f8d58fd2 (diff)
downloadraylib-1d545449bb19148b45d2d92f213e1001a8eb527c.tar.gz
raylib-1d545449bb19148b45d2d92f213e1001a8eb527c.zip
Reviewed shaders and added comments
Diffstat (limited to 'examples/resources/shaders/base.vs')
-rw-r--r--examples/resources/shaders/base.vs21
1 files changed, 0 insertions, 21 deletions
diff --git a/examples/resources/shaders/base.vs b/examples/resources/shaders/base.vs
deleted file mode 100644
index 9b8cca69..00000000
--- a/examples/resources/shaders/base.vs
+++ /dev/null
@@ -1,21 +0,0 @@
-#version 330
-
-in vec3 vertexPosition;
-in vec2 vertexTexCoord;
-in vec3 vertexNormal;
-in vec4 vertexColor;
-
-out vec2 fragTexCoord;
-out vec4 fragTintColor;
-
-uniform mat4 mvpMatrix;
-
-// NOTE: Add here your custom variables
-
-void main()
-{
- fragTexCoord = vertexTexCoord;
- fragTintColor = vertexColor;
-
- gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
-} \ No newline at end of file