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| author | raysan5 <[email protected]> | 2016-04-07 12:32:32 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-04-07 12:32:32 +0200 |
| commit | 1d545449bb19148b45d2d92f213e1001a8eb527c (patch) | |
| tree | 3e9627f74717b957521202fb17c316e936301bbb /examples/resources/shaders/glsl100/grayscale.fs | |
| parent | 78b502b0bf1ee796d86837c611150ed5f8d58fd2 (diff) | |
| download | raylib-1d545449bb19148b45d2d92f213e1001a8eb527c.tar.gz raylib-1d545449bb19148b45d2d92f213e1001a8eb527c.zip | |
Reviewed shaders and added comments
Diffstat (limited to 'examples/resources/shaders/glsl100/grayscale.fs')
| -rw-r--r-- | examples/resources/shaders/glsl100/grayscale.fs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/examples/resources/shaders/glsl100/grayscale.fs b/examples/resources/shaders/glsl100/grayscale.fs new file mode 100644 index 00000000..f92ec335 --- /dev/null +++ b/examples/resources/shaders/glsl100/grayscale.fs @@ -0,0 +1,25 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord)*fragTintColor*fragColor; + + // Convert texel color to grayscale using NTSC conversion weights + float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114)); + + // Calculate final fragment color + gl_FragColor = vec4(gray, gray, gray, texelColor.a); +}
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