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authorraysan5 <[email protected]>2015-09-02 01:06:55 +0200
committerraysan5 <[email protected]>2015-09-02 01:06:55 +0200
commit9a578c59624f671418a1f3b046b6b09aa4233909 (patch)
tree9394a7458d11ea59f62fdf5b50d0669a5df425fd /examples/resources/shaders/grayscale.fs
parent0a345a6128de40229638c66ceb37728ae7e5f0c5 (diff)
downloadraylib-9a578c59624f671418a1f3b046b6b09aa4233909.tar.gz
raylib-9a578c59624f671418a1f3b046b6b09aa4233909.zip
Added shaders examples resources
Diffstat (limited to 'examples/resources/shaders/grayscale.fs')
-rw-r--r--examples/resources/shaders/grayscale.fs17
1 files changed, 11 insertions, 6 deletions
diff --git a/examples/resources/shaders/grayscale.fs b/examples/resources/shaders/grayscale.fs
index 1b778871..38337e00 100644
--- a/examples/resources/shaders/grayscale.fs
+++ b/examples/resources/shaders/grayscale.fs
@@ -1,15 +1,20 @@
-#version 110
+#version 330
+
+in vec2 fragTexCoord;
+
+out vec4 fragColor;
uniform sampler2D texture0;
-varying vec2 fragTexCoord;
-varying vec4 fragColor;
+uniform vec4 tintColor;
+
+// NOTE: Add here your custom variables
void main()
{
- vec4 base = texture2D(texture0, fragTexCoord)*fragColor;
-
+ vec4 base = texture2D(texture0, fragTexCoord)*tintColor;
+
// Convert to grayscale using NTSC conversion weights
float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114));
- gl_FragColor = vec4(gray, gray, gray, base.a);
+ fragColor = vec4(gray, gray, gray, tintColor.a);
} \ No newline at end of file