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| author | raysan5 <[email protected]> | 2015-09-02 01:06:55 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2015-09-02 01:06:55 +0200 |
| commit | 9a578c59624f671418a1f3b046b6b09aa4233909 (patch) | |
| tree | 9394a7458d11ea59f62fdf5b50d0669a5df425fd /examples/resources/shaders/grayscale.fs | |
| parent | 0a345a6128de40229638c66ceb37728ae7e5f0c5 (diff) | |
| download | raylib-9a578c59624f671418a1f3b046b6b09aa4233909.tar.gz raylib-9a578c59624f671418a1f3b046b6b09aa4233909.zip | |
Added shaders examples resources
Diffstat (limited to 'examples/resources/shaders/grayscale.fs')
| -rw-r--r-- | examples/resources/shaders/grayscale.fs | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/examples/resources/shaders/grayscale.fs b/examples/resources/shaders/grayscale.fs index 1b778871..38337e00 100644 --- a/examples/resources/shaders/grayscale.fs +++ b/examples/resources/shaders/grayscale.fs @@ -1,15 +1,20 @@ -#version 110 +#version 330 + +in vec2 fragTexCoord; + +out vec4 fragColor; uniform sampler2D texture0; -varying vec2 fragTexCoord; -varying vec4 fragColor; +uniform vec4 tintColor; + +// NOTE: Add here your custom variables void main() { - vec4 base = texture2D(texture0, fragTexCoord)*fragColor; - + vec4 base = texture2D(texture0, fragTexCoord)*tintColor; + // Convert to grayscale using NTSC conversion weights float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114)); - gl_FragColor = vec4(gray, gray, gray, base.a); + fragColor = vec4(gray, gray, gray, tintColor.a); }
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