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| author | Ray <[email protected]> | 2020-03-02 13:27:54 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-03-02 13:27:54 +0100 |
| commit | 485787059a00e54287f465464ce6e430fe9488c6 (patch) | |
| tree | b21425bbdd37196c3237cd7fe832d1994b634b7e /examples/shaders/shaders_basic_lighting.c | |
| parent | 08615d3247c46aebd21ad8a9efc2c158c1b4b922 (diff) | |
| download | raylib-485787059a00e54287f465464ce6e430fe9488c6.tar.gz raylib-485787059a00e54287f465464ce6e430fe9488c6.zip | |
Review shader exaples to work on web (GLSL 100)
Diffstat (limited to 'examples/shaders/shaders_basic_lighting.c')
| -rw-r--r-- | examples/shaders/shaders_basic_lighting.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c index 74bf2775..a5bb145a 100644 --- a/examples/shaders/shaders_basic_lighting.c +++ b/examples/shaders/shaders_basic_lighting.c @@ -69,8 +69,8 @@ int main(void) modelB.materials[0].maps[MAP_DIFFUSE].texture = texture; modelC.materials[0].maps[MAP_DIFFUSE].texture = texture; - Shader shader = LoadShader("resources/shaders/glsl330/basic_lighting.vs", - "resources/shaders/glsl330/basic_lighting.fs"); + Shader shader = LoadShader(FormatText("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION), + FormatText("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION)); // Get some shader loactions shader.locs[LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel"); |
