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| author | Chris <[email protected]> | 2021-03-19 18:19:10 +0000 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-03-19 19:19:10 +0100 |
| commit | 45670fbf2d6ade37bce3c054421565abafde6aa3 (patch) | |
| tree | e3eda4aae72492b715281c13cafe9b7748a5a78e /examples/shaders/shaders_basic_lighting.c | |
| parent | 2f367a905ed7fd525e6629146ddc642531a3c504 (diff) | |
| download | raylib-45670fbf2d6ade37bce3c054421565abafde6aa3.tar.gz raylib-45670fbf2d6ade37bce3c054421565abafde6aa3.zip | |
Optimize DrawTexturePro and DrawRectanglePro transformations (#1632)
* Optimize DrawTexturePro and DrawRectanglePro transformations
- Add check so rotation is only applied if rotation != 0.0f.
- Replace matrix usage by calculating the vertex data directly.
* Fix error with windows build and trim whitespace
Diffstat (limited to 'examples/shaders/shaders_basic_lighting.c')
0 files changed, 0 insertions, 0 deletions
