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| author | Jeffery Myers <[email protected]> | 2021-04-25 09:50:26 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-04-25 18:50:26 +0200 |
| commit | 6c518008a58853197890b45e941f342e4195de60 (patch) | |
| tree | 429e12c1ee0c6206c69c7a93c7726aa3ab3d533b /examples/shaders/shaders_fog.c | |
| parent | 87198586554e218834542098ec40e6611452c3aa (diff) | |
| download | raylib-6c518008a58853197890b45e941f342e4195de60.tar.gz raylib-6c518008a58853197890b45e941f342e4195de60.zip | |
Fixes for 64 bit typecast warnings (#1733)
Diffstat (limited to 'examples/shaders/shaders_fog.c')
| -rw-r--r-- | examples/shaders/shaders_fog.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c index 0f9d782e..fef311c4 100644 --- a/examples/shaders/shaders_fog.c +++ b/examples/shaders/shaders_fog.c @@ -102,21 +102,21 @@ int main(void) if (IsKeyDown(KEY_UP)) { - fogDensity += 0.001; - if (fogDensity > 1.0) fogDensity = 1.0; + fogDensity += 0.001f; + if (fogDensity > 1.0f) fogDensity = 1.0f; } if (IsKeyDown(KEY_DOWN)) { - fogDensity -= 0.001; - if (fogDensity < 0.0) fogDensity = 0.0; + fogDensity -= 0.001f; + if (fogDensity < 0.0f) fogDensity = 0.0f; } SetShaderValue(shader, fogDensityLoc, &fogDensity, SHADER_UNIFORM_FLOAT); // Rotate the torus - modelA.transform = MatrixMultiply(modelA.transform, MatrixRotateX(-0.025)); - modelA.transform = MatrixMultiply(modelA.transform, MatrixRotateZ(0.012)); + modelA.transform = MatrixMultiply(modelA.transform, MatrixRotateX(-0.025f)); + modelA.transform = MatrixMultiply(modelA.transform, MatrixRotateZ(0.012f)); // Update the light shader with the camera view position SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], &camera.position.x, SHADER_UNIFORM_VEC3); @@ -132,10 +132,10 @@ int main(void) // Draw the three models DrawModel(modelA, Vector3Zero(), 1.0f, WHITE); - DrawModel(modelB, (Vector3){ -2.6, 0, 0 }, 1.0f, WHITE); - DrawModel(modelC, (Vector3){ 2.6, 0, 0 }, 1.0f, WHITE); + DrawModel(modelB, (Vector3){ -2.6f, 0, 0 }, 1.0f, WHITE); + DrawModel(modelC, (Vector3){ 2.6f, 0, 0 }, 1.0f, WHITE); - for (int i = -20; i < 20; i += 2) DrawModel(modelA,(Vector3){ i, 0, 2 }, 1.0f, WHITE); + for (int i = -20; i < 20; i += 2) DrawModel(modelA,(Vector3){ (float)i, 0, 2 }, 1.0f, WHITE); EndMode3D(); |
