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| author | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
| commit | dcf52c132fb0ca28f37dae9d957155e2541df812 (patch) | |
| tree | b6c263e59daba00fc33badd0a45fa6756d5df14c /examples/shaders/shaders_raymarching.c | |
| parent | f92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff) | |
| download | raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip | |
Remove trail spaces
Diffstat (limited to 'examples/shaders/shaders_raymarching.c')
| -rw-r--r-- | examples/shaders/shaders_raymarching.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index 0db1cf5a..5ffe134b 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -73,7 +73,7 @@ int main(void) SetShaderValue(shader, viewEyeLoc, cameraPos, SHADER_UNIFORM_VEC3); SetShaderValue(shader, viewCenterLoc, cameraTarget, SHADER_UNIFORM_VEC3); SetShaderValue(shader, runTimeLoc, &runTime, SHADER_UNIFORM_FLOAT); - + // Check if screen is resized if (IsWindowResized()) { |
