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| author | Ray <[email protected]> | 2019-01-10 11:25:26 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-01-10 11:25:26 +0100 |
| commit | 55f8dbc755c2e31d2112e71439fef0d31e8090a6 (patch) | |
| tree | e55e8b27cf4ef488167acd7bac9ec8a62c92ac97 /examples/shaders/shaders_raymarching.c | |
| parent | 7c4a0f963dfc6f089337158ea6b78b84f4022368 (diff) | |
| download | raylib-55f8dbc755c2e31d2112e71439fef0d31e8090a6.tar.gz raylib-55f8dbc755c2e31d2112e71439fef0d31e8090a6.zip | |
WARNING: Redesigned SetShaderValue()
Diffstat (limited to 'examples/shaders/shaders_raymarching.c')
| -rw-r--r-- | examples/shaders/shaders_raymarching.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index d1f9d5f8..79868a2a 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -48,7 +48,7 @@ int main() int resolutionLoc = GetShaderLocation(shader, "resolution"); float resolution[2] = { screenWidth, screenHeight }; - SetShaderValue(shader, resolutionLoc, resolution, 2); + SetShaderValue(shader, resolutionLoc, resolution, UNIFORM_VEC2); float runTime = 0.0f; @@ -70,11 +70,11 @@ int main() runTime += deltaTime; // Set shader required uniform values - SetShaderValue(shader, viewEyeLoc, cameraPos, 3); - SetShaderValue(shader, viewCenterLoc, cameraTarget, 3); - SetShaderValue(shader, viewUpLoc, cameraUp, 3); - SetShaderValue(shader, deltaTimeLoc, &deltaTime, 1); - SetShaderValue(shader, runTimeLoc, &runTime, 1); + SetShaderValue(shader, viewEyeLoc, cameraPos, UNIFORM_VEC3); + SetShaderValue(shader, viewCenterLoc, cameraTarget, UNIFORM_VEC3); + SetShaderValue(shader, viewUpLoc, cameraUp, UNIFORM_VEC3); + SetShaderValue(shader, deltaTimeLoc, &deltaTime, UNIFORM_FLOAT); + SetShaderValue(shader, runTimeLoc, &runTime, UNIFORM_FLOAT); //---------------------------------------------------------------------------------- // Draw |
