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authorRay <[email protected]>2021-04-22 18:55:24 +0200
committerRay <[email protected]>2021-04-22 18:55:24 +0200
commitdcf52c132fb0ca28f37dae9d957155e2541df812 (patch)
treeb6c263e59daba00fc33badd0a45fa6756d5df14c /examples/shaders/shaders_simple_mask.c
parentf92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff)
downloadraylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz
raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip
Remove trail spaces
Diffstat (limited to 'examples/shaders/shaders_simple_mask.c')
-rw-r--r--examples/shaders/shaders_simple_mask.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c
index b46b65c7..981e6486 100644
--- a/examples/shaders/shaders_simple_mask.c
+++ b/examples/shaders/shaders_simple_mask.c
@@ -57,7 +57,7 @@ int main(void)
// Load the shader
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/mask.fs", GLSL_VERSION));
-
+
// Load and apply the diffuse texture (colour map)
Texture texDiffuse = LoadTexture("resources/plasma.png");
model1.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texDiffuse;
@@ -131,10 +131,10 @@ int main(void)
UnloadModel(model1);
UnloadModel(model2);
UnloadModel(model3);
-
+
UnloadTexture(texDiffuse); // Unload default diffuse texture
UnloadTexture(texMask); // Unload texture mask
-
+
UnloadShader(shader); // Unload shader
CloseWindow(); // Close window and OpenGL context