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| author | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
| commit | dcf52c132fb0ca28f37dae9d957155e2541df812 (patch) | |
| tree | b6c263e59daba00fc33badd0a45fa6756d5df14c /examples/shaders/shaders_simple_mask.c | |
| parent | f92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff) | |
| download | raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip | |
Remove trail spaces
Diffstat (limited to 'examples/shaders/shaders_simple_mask.c')
| -rw-r--r-- | examples/shaders/shaders_simple_mask.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c index b46b65c7..981e6486 100644 --- a/examples/shaders/shaders_simple_mask.c +++ b/examples/shaders/shaders_simple_mask.c @@ -57,7 +57,7 @@ int main(void) // Load the shader Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/mask.fs", GLSL_VERSION)); - + // Load and apply the diffuse texture (colour map) Texture texDiffuse = LoadTexture("resources/plasma.png"); model1.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texDiffuse; @@ -131,10 +131,10 @@ int main(void) UnloadModel(model1); UnloadModel(model2); UnloadModel(model3); - + UnloadTexture(texDiffuse); // Unload default diffuse texture UnloadTexture(texMask); // Unload texture mask - + UnloadShader(shader); // Unload shader CloseWindow(); // Close window and OpenGL context |
