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authorRay <[email protected]>2021-03-19 20:14:14 +0100
committerRay <[email protected]>2021-03-19 20:14:14 +0100
commitbe8d5a7ae2e5f89e7a03060a852883556c56c405 (patch)
tree13cdfca6a13c572cf0ae5d9cbecd43fb90b5af94 /examples/shaders/shaders_simple_mask.c
parent990906871435fa056d9002810c9f4a46076207bb (diff)
downloadraylib-be8d5a7ae2e5f89e7a03060a852883556c56c405.tar.gz
raylib-be8d5a7ae2e5f89e7a03060a852883556c56c405.zip
RENAMED: camera.type -> camera.projection
Diffstat (limited to 'examples/shaders/shaders_simple_mask.c')
-rw-r--r--examples/shaders/shaders_simple_mask.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c
index 88f0f91e..055afad7 100644
--- a/examples/shaders/shaders_simple_mask.c
+++ b/examples/shaders/shaders_simple_mask.c
@@ -42,7 +42,7 @@ int main(void)
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
camera.fovy = 45.0f;
- camera.type = CAMERA_PERSPECTIVE;
+ camera.projection = CAMERA_PERSPECTIVE;
// Define our three models to show the shader on
Mesh torus = GenMeshTorus(.3, 1, 16, 32);