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authorJeffery Myers <[email protected]>2021-03-22 23:51:52 -0700
committerGitHub <[email protected]>2021-03-23 07:51:52 +0100
commite48b9a6da1d3dd6163b1596e47c58e7026530dc1 (patch)
tree9d1bca87d19ae07f7605c112c53971531b109dc2 /examples/shaders/shaders_simple_mask.c
parentc6dd41495b2c0d96cf4d1ca108729ec87c9a0b53 (diff)
downloadraylib-e48b9a6da1d3dd6163b1596e47c58e7026530dc1.tar.gz
raylib-e48b9a6da1d3dd6163b1596e47c58e7026530dc1.zip
[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
Diffstat (limited to 'examples/shaders/shaders_simple_mask.c')
-rw-r--r--examples/shaders/shaders_simple_mask.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c
index 055afad7..b46b65c7 100644
--- a/examples/shaders/shaders_simple_mask.c
+++ b/examples/shaders/shaders_simple_mask.c
@@ -45,10 +45,10 @@ int main(void)
camera.projection = CAMERA_PERSPECTIVE;
// Define our three models to show the shader on
- Mesh torus = GenMeshTorus(.3, 1, 16, 32);
+ Mesh torus = GenMeshTorus(0.3f, 1, 16, 32);
Model model1 = LoadModelFromMesh(torus);
- Mesh cube = GenMeshCube(.8,.8,.8);
+ Mesh cube = GenMeshCube(0.8f,0.8f,0.8f);
Model model2 = LoadModelFromMesh(cube);
// Generate model to be shaded just to see the gaps in the other two