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| author | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
| commit | b525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch) | |
| tree | 08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/shaders/shaders_texture_drawing.c | |
| parent | a43a7980a30a52462956b23f2473e8ef8f38d1fb (diff) | |
| download | raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip | |
Review ALL examples
Diffstat (limited to 'examples/shaders/shaders_texture_drawing.c')
| -rw-r--r-- | examples/shaders/shaders_texture_drawing.c | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/examples/shaders/shaders_texture_drawing.c b/examples/shaders/shaders_texture_drawing.c index 3a540098..697000bc 100644 --- a/examples/shaders/shaders_texture_drawing.c +++ b/examples/shaders/shaders_texture_drawing.c @@ -21,12 +21,12 @@ #define GLSL_VERSION 100 #endif -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing"); @@ -41,17 +41,18 @@ int main() int timeLoc = GetShaderLocation(shader, "uTime"); SetShaderValue(shader, timeLoc, &time, UNIFORM_FLOAT); - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + // ------------------------------------------------------------------------------------------------------------- - while (!WindowShouldClose()) + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- time = GetTime(); SetShaderValue(shader, timeLoc, &time, UNIFORM_FLOAT); //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); @@ -61,13 +62,13 @@ int main() BeginShaderMode(shader); // Enable our custom shader for next shapes/textures drawings DrawTexture(texture, 0, 0, WHITE); // Drawing BLANK texture, all magic happens on shader EndShaderMode(); // Disable our custom shader, return to default shader - + DrawText("BACKGROUND is PAINTED and ANIMATED on SHADER!", 10, 10, 20, MAROON); EndDrawing(); //---------------------------------------------------------------------------------- } - + // De-Initialization //-------------------------------------------------------------------------------------- UnloadShader(shader); |
