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| author | Ray <[email protected]> | 2021-03-14 11:05:51 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-14 11:05:51 +0100 |
| commit | 01e28263be9869b28acae5cf1128472269626edb (patch) | |
| tree | 7536aebc3ff6273926fc52c4aa5929dd2b96fba6 /examples/shaders/shaders_texture_waves.c | |
| parent | 75038baf716a79606e86d46dad9d527bbb65628a (diff) | |
| download | raylib-01e28263be9869b28acae5cf1128472269626edb.tar.gz raylib-01e28263be9869b28acae5cf1128472269626edb.zip | |
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
Diffstat (limited to 'examples/shaders/shaders_texture_waves.c')
| -rw-r--r-- | examples/shaders/shaders_texture_waves.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/shaders/shaders_texture_waves.c b/examples/shaders/shaders_texture_waves.c index ca41620e..23c50281 100644 --- a/examples/shaders/shaders_texture_waves.c +++ b/examples/shaders/shaders_texture_waves.c @@ -58,13 +58,13 @@ int main(void) float speedY = 8.0f; float screenSize[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() }; - SetShaderValue(shader, GetShaderLocation(shader, "size"), &screenSize, UNIFORM_VEC2); - SetShaderValue(shader, freqXLoc, &freqX, UNIFORM_FLOAT); - SetShaderValue(shader, freqYLoc, &freqY, UNIFORM_FLOAT); - SetShaderValue(shader, ampXLoc, &X, UNIFORM_FLOAT); - SetShaderValue(shader, ampYLoc, &Y, UNIFORM_FLOAT); - SetShaderValue(shader, speedXLoc, &speedX, UNIFORM_FLOAT); - SetShaderValue(shader, speedYLoc, &speedY, UNIFORM_FLOAT); + SetShaderValue(shader, GetShaderLocation(shader, "size"), &screenSize, SHADER_UNIFORM_VEC2); + SetShaderValue(shader, freqXLoc, &freqX, SHADER_UNIFORM_FLOAT); + SetShaderValue(shader, freqYLoc, &freqY, SHADER_UNIFORM_FLOAT); + SetShaderValue(shader, ampXLoc, &X, SHADER_UNIFORM_FLOAT); + SetShaderValue(shader, ampYLoc, &Y, SHADER_UNIFORM_FLOAT); + SetShaderValue(shader, speedXLoc, &speedX, SHADER_UNIFORM_FLOAT); + SetShaderValue(shader, speedYLoc, &speedY, SHADER_UNIFORM_FLOAT); float seconds = 0.0f; @@ -78,7 +78,7 @@ int main(void) //---------------------------------------------------------------------------------- seconds += GetFrameTime(); - SetShaderValue(shader, secondsLoc, &seconds, UNIFORM_FLOAT); + SetShaderValue(shader, secondsLoc, &seconds, SHADER_UNIFORM_FLOAT); //---------------------------------------------------------------------------------- // Draw |
