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| author | Ray <[email protected]> | 2022-08-02 18:12:57 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-08-02 18:12:57 +0200 |
| commit | 5840cd6e50890fdc8bb964cf4ed86524f1ca1675 (patch) | |
| tree | 067450e2987cf577d6eba56b49608f6b4e52a2e2 /examples/shaders | |
| parent | df5514088eaa7e5e7d2d589f4adc278897106ddc (diff) | |
| download | raylib-5840cd6e50890fdc8bb964cf4ed86524f1ca1675.tar.gz raylib-5840cd6e50890fdc8bb964cf4ed86524f1ca1675.zip | |
Remove unneeded comment
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_basic_lighting.c | 2 | ||||
| -rw-r--r-- | examples/shaders/shaders_custom_uniform.c | 4 | ||||
| -rw-r--r-- | examples/shaders/shaders_fog.c | 2 | ||||
| -rw-r--r-- | examples/shaders/shaders_model_shader.c | 2 | ||||
| -rw-r--r-- | examples/shaders/shaders_postprocessing.c | 2 | ||||
| -rw-r--r-- | examples/shaders/shaders_raymarching.c | 2 | ||||
| -rw-r--r-- | examples/shaders/shaders_simple_mask.c | 4 |
7 files changed, 9 insertions, 9 deletions
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c index ee1ef79c..42910a51 100644 --- a/examples/shaders/shaders_basic_lighting.c +++ b/examples/shaders/shaders_basic_lighting.c @@ -90,7 +90,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); // Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f }) float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; diff --git a/examples/shaders/shaders_custom_uniform.c b/examples/shaders/shaders_custom_uniform.c index 802ec3ba..401328e0 100644 --- a/examples/shaders/shaders_custom_uniform.c +++ b/examples/shaders/shaders_custom_uniform.c @@ -78,6 +78,8 @@ int main(void) { // Update //---------------------------------------------------------------------------------- + UpdateCamera(&camera); + Vector2 mousePosition = GetMousePosition(); swirlCenter[0] = mousePosition.x; @@ -85,8 +87,6 @@ int main(void) // Send new value to the shader to be used on drawing SetShaderValue(shader, swirlCenterLoc, swirlCenter, SHADER_UNIFORM_VEC2); - - UpdateCamera(&camera); // Update camera //---------------------------------------------------------------------------------- // Draw diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c index a2f3e746..5cd68d2c 100644 --- a/examples/shaders/shaders_fog.c +++ b/examples/shaders/shaders_fog.c @@ -94,7 +94,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); if (IsKeyDown(KEY_UP)) { diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c index a405995f..29c1948c 100644 --- a/examples/shaders/shaders_model_shader.c +++ b/examples/shaders/shaders_model_shader.c @@ -70,7 +70,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c index 56fa6715..758250f1 100644 --- a/examples/shaders/shaders_postprocessing.c +++ b/examples/shaders/shaders_postprocessing.c @@ -118,7 +118,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); if (IsKeyPressed(KEY_RIGHT)) currentShader++; else if (IsKeyPressed(KEY_LEFT)) currentShader--; diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index 7dc14586..8be45fb9 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -66,7 +66,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; float cameraTarget[3] = { camera.target.x, camera.target.y, camera.target.z }; diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c index c86d5a95..d10878d7 100644 --- a/examples/shaders/shaders_simple_mask.c +++ b/examples/shaders/shaders_simple_mask.c @@ -93,6 +93,8 @@ int main(void) { // Update //---------------------------------------------------------------------------------- + UpdateCamera(&camera); + framesCounter++; rotation.x += 0.01f; rotation.y += 0.005f; @@ -103,8 +105,6 @@ int main(void) // Rotate one of the models model1.transform = MatrixRotateXYZ(rotation); - - UpdateCamera(&camera); //---------------------------------------------------------------------------------- // Draw |
