diff options
| author | David Reid <[email protected]> | 2018-05-21 20:26:28 +1000 |
|---|---|---|
| committer | David Reid <[email protected]> | 2018-05-21 20:26:28 +1000 |
| commit | 6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7 (patch) | |
| tree | 95d9092e666ef409dd4cb75a5f836e37acabfdf9 /examples/shaders | |
| parent | 3ca5047c8285318c2385c6b52b2e2b5f12905f0d (diff) | |
| parent | e025e62445913bf1ec9cf075eaaf1dc7374da83c (diff) | |
| download | raylib-6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7.tar.gz raylib-6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7.zip | |
Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_custom_uniform.c | 4 | ||||
| -rw-r--r-- | examples/shaders/shaders_model_shader.c | 4 | ||||
| -rw-r--r-- | examples/shaders/shaders_postprocessing.c | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/examples/shaders/shaders_custom_uniform.c b/examples/shaders/shaders_custom_uniform.c index 4e160455..ddee4187 100644 --- a/examples/shaders/shaders_custom_uniform.c +++ b/examples/shaders/shaders_custom_uniform.c @@ -85,13 +85,13 @@ int main() BeginTextureMode(target); // Enable drawing to texture - Begin3dMode(camera); + BeginMode3D(camera); DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture DrawGrid(10, 1.0f); // Draw a grid - End3dMode(); + EndMode3D(); DrawText("TEXT DRAWN IN RENDER TEXTURE", 200, 10, 30, RED); diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c index 51acc836..3ce9c6a3 100644 --- a/examples/shaders/shaders_model_shader.c +++ b/examples/shaders/shaders_model_shader.c @@ -66,13 +66,13 @@ int main() ClearBackground(RAYWHITE); - Begin3dMode(camera); + BeginMode3D(camera); DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture DrawGrid(10, 1.0f); // Draw a grid - End3dMode(); + EndMode3D(); DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c index 5eeda896..80660d68 100644 --- a/examples/shaders/shaders_postprocessing.c +++ b/examples/shaders/shaders_postprocessing.c @@ -130,13 +130,13 @@ int main() BeginTextureMode(target); // Enable drawing to texture - Begin3dMode(camera); + BeginMode3D(camera); DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture DrawGrid(10, 1.0f); // Draw a grid - End3dMode(); + EndMode3D(); EndTextureMode(); // End drawing to texture (now we have a texture available for next passes) |
