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| author | raysan5 <[email protected]> | 2016-01-16 12:52:55 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-01-16 12:52:55 +0100 |
| commit | 183795b8aa78fdf0b8064d72d77eaea8e7b6397b (patch) | |
| tree | 1d18bec6a5510d3c225f05d09cc9649492cb4209 /examples/shaders_custom_uniform.c | |
| parent | 91e00431d48ad90602af30ee015922243cf975cd (diff) | |
| download | raylib-183795b8aa78fdf0b8064d72d77eaea8e7b6397b.tar.gz raylib-183795b8aa78fdf0b8064d72d77eaea8e7b6397b.zip | |
Review literals type
Diffstat (limited to 'examples/shaders_custom_uniform.c')
| -rw-r--r-- | examples/shaders_custom_uniform.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/shaders_custom_uniform.c b/examples/shaders_custom_uniform.c index 59350d35..0377cfff 100644 --- a/examples/shaders_custom_uniform.c +++ b/examples/shaders_custom_uniform.c @@ -30,13 +30,13 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [shaders] example - custom uniform variable"); // Define the camera to look into our 3d world - Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }}; + Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture SetModelTexture(&dwarf, texture); // Bind texture to model - Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position Shader shader = LoadShader("resources/shaders/base.vs", "resources/shaders/swirl.fs"); // Load postpro shader @@ -45,7 +45,7 @@ int main() // NOTE: If uniform variable could not be found in the shader, function returns -1 int swirlCenterLoc = GetShaderLocation(shader, "center"); - float swirlCenter[2] = { screenWidth/2, screenHeight/2 }; + float swirlCenter[2] = { (float)screenWidth/2, (float)screenHeight/2 }; SetPostproShader(shader); // Set fullscreen postprocessing shader @@ -83,7 +83,7 @@ int main() DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture - DrawGrid(10.0, 1.0); // Draw a grid + DrawGrid(10, 1.0f); // Draw a grid End3dMode(); |
