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| author | Ray <[email protected]> | 2016-11-22 12:15:58 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2016-11-22 12:15:58 +0100 |
| commit | b8481369f7209804d70220a29ba2efbd6171d7a9 (patch) | |
| tree | f85c9e3f3370f0a25d189f2158f8014d9d6ccaaf /examples/shaders_model_shader.c | |
| parent | f1bcfc1352f73b9da98601f6b67cd15853b1cb8f (diff) | |
| download | raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.tar.gz raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.zip | |
Reviewed some lua examples and added new ones
Diffstat (limited to 'examples/shaders_model_shader.c')
| -rw-r--r-- | examples/shaders_model_shader.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders_model_shader.c b/examples/shaders_model_shader.c index 26de4922..51e9c1b3 100644 --- a/examples/shaders_model_shader.c +++ b/examples/shaders_model_shader.c @@ -42,7 +42,7 @@ int main() Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position - SetCameraMode(camera, CAMERA_FREE); // Set an orbital camera mode + SetCameraMode(camera, CAMERA_FREE); // Set an orbital camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -52,7 +52,7 @@ int main() { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera + UpdateCamera(&camera); // Update camera //---------------------------------------------------------------------------------- // Draw |
