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authorRay <[email protected]>2016-11-22 12:15:58 +0100
committerRay <[email protected]>2016-11-22 12:15:58 +0100
commitb8481369f7209804d70220a29ba2efbd6171d7a9 (patch)
treef85c9e3f3370f0a25d189f2158f8014d9d6ccaaf /examples/shaders_model_shader.c
parentf1bcfc1352f73b9da98601f6b67cd15853b1cb8f (diff)
downloadraylib-b8481369f7209804d70220a29ba2efbd6171d7a9.tar.gz
raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.zip
Reviewed some lua examples and added new ones
Diffstat (limited to 'examples/shaders_model_shader.c')
-rw-r--r--examples/shaders_model_shader.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders_model_shader.c b/examples/shaders_model_shader.c
index 26de4922..51e9c1b3 100644
--- a/examples/shaders_model_shader.c
+++ b/examples/shaders_model_shader.c
@@ -42,7 +42,7 @@ int main()
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
- SetCameraMode(camera, CAMERA_FREE); // Set an orbital camera mode
+ SetCameraMode(camera, CAMERA_FREE); // Set an orbital camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -52,7 +52,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
+ UpdateCamera(&camera); // Update camera
//----------------------------------------------------------------------------------
// Draw