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| author | Ray <[email protected]> | 2016-11-22 12:15:58 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2016-11-22 12:15:58 +0100 |
| commit | b8481369f7209804d70220a29ba2efbd6171d7a9 (patch) | |
| tree | f85c9e3f3370f0a25d189f2158f8014d9d6ccaaf /examples/shaders_model_shader.lua | |
| parent | f1bcfc1352f73b9da98601f6b67cd15853b1cb8f (diff) | |
| download | raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.tar.gz raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.zip | |
Reviewed some lua examples and added new ones
Diffstat (limited to 'examples/shaders_model_shader.lua')
| -rw-r--r-- | examples/shaders_model_shader.lua | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/examples/shaders_model_shader.lua b/examples/shaders_model_shader.lua index d1436a7e..38f0fd30 100644 --- a/examples/shaders_model_shader.lua +++ b/examples/shaders_model_shader.lua @@ -39,9 +39,7 @@ dwarf.material.texDiffuse = texture -- Bind texture to model local position = Vector3(0.0, 0.0, 0.0) -- Set model position -- Setup orbital camera -SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our camera position -SetCameraTarget(camera.target) -- Set internal camera target to match our camera target +SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- @@ -50,7 +48,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-pe while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - camera = UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update camera --------------------------------------------------------------------------------------- -- Draw |
