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authorraysan5 <[email protected]>2016-10-10 19:43:27 +0200
committerraysan5 <[email protected]>2016-10-10 19:43:27 +0200
commit648676f46b01327f0fbd6f017292a3159ea9ab2f (patch)
tree0abbf24e6c394472cad3290ef10f3b8d5bf8f87a /examples/shaders_standard_lighting.c
parent5fecf5c088122dc409bd209b08627e671cbdc175 (diff)
downloadraylib-648676f46b01327f0fbd6f017292a3159ea9ab2f.tar.gz
raylib-648676f46b01327f0fbd6f017292a3159ea9ab2f.zip
Update examples to new camera system
Diffstat (limited to 'examples/shaders_standard_lighting.c')
-rw-r--r--examples/shaders_standard_lighting.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/examples/shaders_standard_lighting.c b/examples/shaders_standard_lighting.c
index f2b35171..e539ec47 100644
--- a/examples/shaders_standard_lighting.c
+++ b/examples/shaders_standard_lighting.c
@@ -64,9 +64,7 @@ int main()
pointLight->radius = 3.0f;
// Setup orbital camera
- SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
- SetCameraPosition(camera.position); // Set internal camera position to match our camera position
- SetCameraTarget(camera.target); // Set internal camera target to match our camera target
+ SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -76,7 +74,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
+ UpdateCamera(&camera); // Update camera
//----------------------------------------------------------------------------------
// Draw