summaryrefslogtreecommitdiffhomepage
path: root/examples/shaders_standard_lighting.lua
diff options
context:
space:
mode:
authorRay <[email protected]>2016-11-22 12:15:58 +0100
committerRay <[email protected]>2016-11-22 12:15:58 +0100
commitb8481369f7209804d70220a29ba2efbd6171d7a9 (patch)
treef85c9e3f3370f0a25d189f2158f8014d9d6ccaaf /examples/shaders_standard_lighting.lua
parentf1bcfc1352f73b9da98601f6b67cd15853b1cb8f (diff)
downloadraylib-b8481369f7209804d70220a29ba2efbd6171d7a9.tar.gz
raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.zip
Reviewed some lua examples and added new ones
Diffstat (limited to 'examples/shaders_standard_lighting.lua')
-rw-r--r--examples/shaders_standard_lighting.lua10
1 files changed, 4 insertions, 6 deletions
diff --git a/examples/shaders_standard_lighting.lua b/examples/shaders_standard_lighting.lua
index 2f3700ff..1d4dcfcf 100644
--- a/examples/shaders_standard_lighting.lua
+++ b/examples/shaders_standard_lighting.lua
@@ -60,18 +60,16 @@ pointLight.diffuse = Color(100, 100, 255, 255)
pointLight.radius = 3.0
-- Setup orbital camera
-SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
-SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
-SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
+SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
+while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update camera
---------------------------------------------------------------------------------------
-- Draw