summaryrefslogtreecommitdiffhomepage
path: root/examples/shapes/easings.h
diff options
context:
space:
mode:
authorRay <[email protected]>2019-05-03 16:00:16 +0200
committerRay <[email protected]>2019-05-03 16:00:16 +0200
commit62f1511e5f36fdf4e9dfb5b7d930c3121bf7072c (patch)
tree64ba32943468abe7b89c80ca2d7b85b1cb6443d9 /examples/shapes/easings.h
parent0c53360a3abd923a7421ffc435fbb0ef76a08db1 (diff)
downloadraylib-62f1511e5f36fdf4e9dfb5b7d930c3121bf7072c.tar.gz
raylib-62f1511e5f36fdf4e9dfb5b7d930c3121bf7072c.zip
Batch of 9 new shapes examples!
Some examples included in this batch require the included libraries: `easings.h` and `raygui.h`. Examples included: - shapes_bouncing_ball - shapes_collision_area - shapes_following_eyes - shapes_draw_circle_sector (requires raygui.h) - shapes_draw_rectangle_rounded (requires raygui.h) - shapes_draw_ring (requires raygui.h) - shapes_easings_ball_anim (requires easings.h) - shapes_easings_box_anim (requires easings.h) - shapes_easings_rectangle_array (requires easings.h)
Diffstat (limited to 'examples/shapes/easings.h')
-rw-r--r--examples/shapes/easings.h257
1 files changed, 257 insertions, 0 deletions
diff --git a/examples/shapes/easings.h b/examples/shapes/easings.h
new file mode 100644
index 00000000..810aeccb
--- /dev/null
+++ b/examples/shapes/easings.h
@@ -0,0 +1,257 @@
+/*******************************************************************************************
+*
+* raylib easings (header only file)
+*
+* Useful easing functions for values animation
+*
+* This header uses:
+* #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster.
+* // This requires lots of memory on system.
+* How to use:
+* The four inputs t,b,c,d are defined as follows:
+* t = current time (in any unit measure, but same unit as duration)
+* b = starting value to interpolate
+* c = the total change in value of b that needs to occur
+* d = total time it should take to complete (duration)
+*
+* Example:
+*
+* int currentTime = 0;
+* int duration = 100;
+* float startPositionX = 0.0f;
+* float finalPositionX = 30.0f;
+* float currentPositionX = startPositionX;
+*
+* while (currentPositionX < finalPositionX)
+* {
+* currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration);
+* currentTime++;
+* }
+*
+* A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
+*
+* Robert Penner License
+* ---------------------------------------------------------------------------------
+* Open source under the BSD License.
+*
+* Copyright (c) 2001 Robert Penner. All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without modification,
+* are permitted provided that the following conditions are met:
+*
+* - Redistributions of source code must retain the above copyright notice,
+* this list of conditions and the following disclaimer.
+* - Redistributions in binary form must reproduce the above copyright notice,
+* this list of conditions and the following disclaimer in the documentation
+* and/or other materials provided with the distribution.
+* - Neither the name of the author nor the names of contributors may be used
+* to endorse or promote products derived from this software without specific
+* prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
+* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
+* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+* OF THE POSSIBILITY OF SUCH DAMAGE.
+* ---------------------------------------------------------------------------------
+*
+* Copyright (c) 2015 Ramon Santamaria
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef EASINGS_H
+#define EASINGS_H
+
+#define EASINGS_STATIC_INLINE // NOTE: By default, compile functions as static inline
+
+#if defined(EASINGS_STATIC_INLINE)
+ #define EASEDEF static inline
+#else
+ #define EASEDEF extern
+#endif
+
+#include <math.h> // Required for: sin(), cos(), sqrt(), pow()
+
+#ifndef PI
+ #define PI 3.14159265358979323846f //Required as PI is not always defined in math.h
+#endif
+
+#ifdef __cplusplus
+extern "C" { // Prevents name mangling of functions
+#endif
+
+// Linear Easing functions
+EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
+EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
+EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
+EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
+
+// Sine Easing functions
+EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2)) + c + b); }
+EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2)) + b); }
+EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); }
+
+// Circular Easing functions
+EASEDEF float EaseCircIn(float t, float b, float c, float d) { return (-c*(sqrt(1 - (t/=d)*t) - 1) + b); }
+EASEDEF float EaseCircOut(float t, float b, float c, float d) { return (c*sqrt(1 - (t=t/d-1)*t) + b); }
+EASEDEF float EaseCircInOut(float t, float b, float c, float d)
+{
+ if ((t/=d/2) < 1) return (-c/2*(sqrt(1 - t*t) - 1) + b);
+ return (c/2*(sqrt(1 - t*(t-=2)) + 1) + b);
+}
+
+// Cubic Easing functions
+EASEDEF float EaseCubicIn(float t, float b, float c, float d) { return (c*(t/=d)*t*t + b); }
+EASEDEF float EaseCubicOut(float t, float b, float c, float d) { return (c*((t=t/d-1)*t*t + 1) + b); }
+EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
+{
+ if ((t/=d/2) < 1) return (c/2*t*t*t + b);
+ return (c/2*((t-=2)*t*t + 2) + b);
+}
+
+// Quadratic Easing functions
+EASEDEF float EaseQuadIn(float t, float b, float c, float d) { return (c*(t/=d)*t + b); }
+EASEDEF float EaseQuadOut(float t, float b, float c, float d) { return (-c*(t/=d)*(t-2) + b); }
+EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
+{
+ if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
+ return (-c/2*(((t-2)*(--t)) - 1) + b);
+}
+
+// Exponential Easing functions
+EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0) ? b : (c*pow(2, 10*(t/d - 1)) + b); }
+EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2, -10*t/d) + 1) + b); }
+EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
+{
+ if (t == 0) return b;
+ if (t == d) return (b + c);
+ if ((t/=d/2) < 1) return (c/2*pow(2, 10*(t - 1)) + b);
+
+ return (c/2*(-pow(2, -10*--t) + 2) + b);
+}
+
+// Back Easing functions
+EASEDEF float EaseBackIn(float t, float b, float c, float d)
+{
+ float s = 1.70158f;
+ float postFix = t/=d;
+ return (c*(postFix)*t*((s + 1)*t - s) + b);
+}
+
+EASEDEF float EaseBackOut(float t, float b, float c, float d)
+{
+ float s = 1.70158f;
+ return (c*((t=t/d-1)*t*((s + 1)*t + s) + 1) + b);
+}
+
+EASEDEF float EaseBackInOut(float t, float b, float c, float d)
+{
+ float s = 1.70158f;
+ if ((t/=d/2) < 1) return (c/2*(t*t*(((s*=(1.525f)) + 1)*t - s)) + b);
+
+ float postFix = t-=2;
+ return (c/2*((postFix)*t*(((s*=(1.525f)) + 1)*t + s) + 2) + b);
+}
+
+// Bounce Easing functions
+EASEDEF float EaseBounceOut(float t, float b, float c, float d)
+{
+ if ((t/=d) < (1/2.75f))
+ {
+ return (c*(7.5625f*t*t) + b);
+ }
+ else if (t < (2/2.75f))
+ {
+ float postFix = t-=(1.5f/2.75f);
+ return (c*(7.5625f*(postFix)*t + 0.75f) + b);
+ }
+ else if (t < (2.5/2.75))
+ {
+ float postFix = t-=(2.25f/2.75f);
+ return (c*(7.5625f*(postFix)*t + 0.9375f) + b);
+ }
+ else
+ {
+ float postFix = t-=(2.625f/2.75f);
+ return (c*(7.5625f*(postFix)*t + 0.984375f) + b);
+ }
+}
+
+EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d-t, 0, c, d) + b); }
+EASEDEF float EaseBounceInOut(float t, float b, float c, float d)
+{
+ if (t < d/2) return (EaseBounceIn(t*2, 0, c, d)*0.5f + b);
+ else return (EaseBounceOut(t*2-d, 0, c, d)*0.5f + c*0.5f + b);
+}
+
+// Elastic Easing functions
+EASEDEF float EaseElasticIn(float t, float b, float c, float d)
+{
+ if (t == 0) return b;
+ if ((t/=d) == 1) return (b + c);
+
+ float p = d*0.3f;
+ float a = c;
+ float s = p/4;
+ float postFix = a*pow(2, 10*(t-=1));
+
+ return (-(postFix*sin((t*d-s)*(2*PI)/p )) + b);
+}
+
+EASEDEF float EaseElasticOut(float t, float b, float c, float d)
+{
+ if (t == 0) return b;
+ if ((t/=d) == 1) return (b + c);
+
+ float p = d*0.3f;
+ float a = c;
+ float s = p/4;
+
+ return (a*pow(2,-10*t)*sin((t*d-s)*(2*PI)/p) + c + b);
+}
+
+EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
+{
+ if (t == 0) return b;
+ if ((t/=d/2) == 2) return (b + c);
+
+ float p = d*(0.3f*1.5f);
+ float a = c;
+ float s = p/4;
+
+ if (t < 1)
+ {
+ float postFix = a*pow(2, 10*(t-=1));
+ return -0.5f*(postFix*sin((t*d-s)*(2*PI)/p)) + b;
+ }
+
+ float postFix = a*pow(2, -10*(t-=1));
+
+ return (postFix*sin((t*d-s)*(2*PI)/p)*0.5f + c + b);
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // EASINGS_H