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authorraysan5 <[email protected]>2021-07-28 17:29:49 +0200
committerraysan5 <[email protected]>2021-07-28 17:29:49 +0200
commitc219fc02cd67d5831a1174f8cbf001e81b18ae8e (patch)
tree49700a3b915c0c8202af944bf5a5718ed3ff1f6e /examples/shapes/raygui.h
parent75d675ab4d8881b50bc19a15ce183beaacc8c163 (diff)
downloadraylib-c219fc02cd67d5831a1174f8cbf001e81b18ae8e.tar.gz
raylib-c219fc02cd67d5831a1174f8cbf001e81b18ae8e.zip
Review includes to use extras libraries
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-/*******************************************************************************************
-*
-* raygui v2.9-dev - A simple and easy-to-use immediate-mode gui library
-*
-* DESCRIPTION:
-*
-* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
-* available as a standalone library, as long as input and drawing functions are provided.
-*
-* Controls provided:
-*
-* # Container/separators Controls
-* - WindowBox
-* - GroupBox
-* - Line
-* - Panel
-*
-* # Basic Controls
-* - Label
-* - Button
-* - LabelButton --> Label
-* - ImageButton --> Button
-* - ImageButtonEx --> Button
-* - Toggle
-* - ToggleGroup --> Toggle
-* - CheckBox
-* - ComboBox
-* - DropdownBox
-* - TextBox
-* - TextBoxMulti
-* - ValueBox --> TextBox
-* - Spinner --> Button, ValueBox
-* - Slider
-* - SliderBar --> Slider
-* - ProgressBar
-* - StatusBar
-* - ScrollBar
-* - ScrollPanel
-* - DummyRec
-* - Grid
-*
-* # Advance Controls
-* - ListView
-* - ColorPicker --> ColorPanel, ColorBarHue
-* - MessageBox --> Window, Label, Button
-* - TextInputBox --> Window, Label, TextBox, Button
-*
-* It also provides a set of functions for styling the controls based on its properties (size, color).
-*
-* CONFIGURATION:
-*
-* #define RAYGUI_IMPLEMENTATION
-* Generates the implementation of the library into the included file.
-* If not defined, the library is in header only mode and can be included in other headers
-* or source files without problems. But only ONE file should hold the implementation.
-*
-* #define RAYGUI_STATIC (defined by default)
-* The generated implementation will stay private inside implementation file and all
-* internal symbols and functions will only be visible inside that file.
-*
-* #define RAYGUI_STANDALONE
-* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
-* internally in the library and input management and drawing functions must be provided by
-* the user (check library implementation for further details).
-*
-* #define RAYGUI_SUPPORT_ICONS
-* Includes riconsdata.h header defining a set of 128 icons (binary format) to be used on
-* multiple controls and following raygui styles
-*
-*
-* VERSIONS HISTORY:
-* 2.9 (17-Mar-2021) Removed tooltip API
-* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
-* 2.7 (20-Feb-2020) Added possible tooltips API
-* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
-* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
-* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
-* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
-* Added 8 new custom styles ready to use
-* Multiple minor tweaks and bugs corrected
-* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
-* 2.3 (29-Apr-2019) Added rIcons auxiliar library and support for it, multiple controls reviewed
-* Refactor all controls drawing mechanism to use control state
-* 2.2 (05-Feb-2019) Added GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
-* 2.1 (26-Dec-2018) Redesign of GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
-* Complete redesign of style system (breaking change)
-* 2.0 (08-Nov-2018) Support controls guiLock and custom fonts, reviewed GuiComboBox(), GuiListView()...
-* 1.9 (09-Oct-2018) Controls review: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
-* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
-* 1.5 (21-Jun-2017) Working in an improved styles system
-* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
-* 1.3 (12-Jun-2017) Redesigned styles system
-* 1.1 (01-Jun-2017) Complete review of the library
-* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
-* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
-* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
-*
-* CONTRIBUTORS:
-* Ramon Santamaria: Supervision, review, redesign, update and maintenance...
-* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
-* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
-* Adria Arranz: Testing and Implementation of additional controls (2018)
-* Jordi Jorba: Testing and Implementation of additional controls (2018)
-* Albert Martos: Review and testing of the library (2015)
-* Ian Eito: Review and testing of the library (2015)
-* Kevin Gato: Initial implementation of basic components (2014)
-* Daniel Nicolas: Initial implementation of basic components (2014)
-*
-*
-* LICENSE: zlib/libpng
-*
-* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#ifndef RAYGUI_H
-#define RAYGUI_H
-
-#define RAYGUI_VERSION "2.9-dev"
-
-#if !defined(RAYGUI_STANDALONE)
- #include "raylib.h"
-#endif
-
-// Define functions scope to be used internally (static) or externally (extern) to the module including this file
-#if defined(_WIN32)
- // Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
- #if defined(BUILD_LIBTYPE_SHARED)
- #define RAYGUIDEF __declspec(dllexport) // We are building raygui as a Win32 shared library (.dll)
- #elif defined(USE_LIBTYPE_SHARED)
- #define RAYGUIDEF __declspec(dllimport) // We are using raygui as a Win32 shared library (.dll)
- #else
- #define RAYGUIDEF // We are building or using raygui as a static library
- #endif
-#else
- #define RAYGUIDEF // We are building or using raygui as a static library (or Linux shared library)
-#endif
-
-#if !defined(RAYGUI_MALLOC) && !defined(RAYGUI_CALLOC) && !defined(RAYGUI_FREE)
- #include <stdlib.h> // Required for: malloc(), calloc(), free()
-#endif
-
-// Allow custom memory allocators
-#ifndef RAYGUI_MALLOC
- #define RAYGUI_MALLOC(sz) malloc(sz)
-#endif
-#ifndef RAYGUI_CALLOC
- #define RAYGUI_CALLOC(n,sz) calloc(n,sz)
-#endif
-#ifndef RAYGUI_FREE
- #define RAYGUI_FREE(p) free(p)
-#endif
-
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-#define NUM_CONTROLS 16 // Number of standard controls
-#define NUM_PROPS_DEFAULT 16 // Number of standard properties
-#define NUM_PROPS_EXTENDED 8 // Number of extended properties
-
-#define TEXTEDIT_CURSOR_BLINK_FRAMES 20 // Text edit controls cursor blink timming
-
-#if defined(__cplusplus)
-extern "C" { // Prevents name mangling of functions
-#endif
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-// NOTE: Some types are required for RAYGUI_STANDALONE usage
-//----------------------------------------------------------------------------------
-#if defined(RAYGUI_STANDALONE)
- #ifndef __cplusplus
- // Boolean type
- #ifndef true
- typedef enum { false, true } bool;
- #endif
- #endif
-
- // Vector2 type
- typedef struct Vector2 {
- float x;
- float y;
- } Vector2;
-
- // Vector3 type
- typedef struct Vector3 {
- float x;
- float y;
- float z;
- } Vector3;
-
- // Color type, RGBA (32bit)
- typedef struct Color {
- unsigned char r;
- unsigned char g;
- unsigned char b;
- unsigned char a;
- } Color;
-
- // Rectangle type
- typedef struct Rectangle {
- float x;
- float y;
- float width;
- float height;
- } Rectangle;
-
- // TODO: Texture2D type is very coupled to raylib, mostly required by GuiImageButton()
- // It should be redesigned to be provided by user
- typedef struct Texture2D {
- unsigned int id; // OpenGL texture id
- int width; // Texture base width
- int height; // Texture base height
- int mipmaps; // Mipmap levels, 1 by default
- int format; // Data format (PixelFormat type)
- } Texture2D;
-
- // Font character info
- typedef struct CharInfo CharInfo;
-
- // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle()
- // It should be redesigned to be provided by user
- typedef struct Font {
- int baseSize; // Base size (default chars height)
- int charsCount; // Number of characters
- Texture2D texture; // Characters texture atlas
- Rectangle *recs; // Characters rectangles in texture
- CharInfo *chars; // Characters info data
- } Font;
-#endif
-
-// Style property
-typedef struct GuiStyleProp {
- unsigned short controlId;
- unsigned short propertyId;
- int propertyValue;
-} GuiStyleProp;
-
-// Gui control state
-typedef enum {
- GUI_STATE_NORMAL = 0,
- GUI_STATE_FOCUSED,
- GUI_STATE_PRESSED,
- GUI_STATE_DISABLED,
-} GuiControlState;
-
-// Gui control text alignment
-typedef enum {
- GUI_TEXT_ALIGN_LEFT = 0,
- GUI_TEXT_ALIGN_CENTER,
- GUI_TEXT_ALIGN_RIGHT,
-} GuiTextAlignment;
-
-// Gui controls
-typedef enum {
- DEFAULT = 0,
- LABEL, // LABELBUTTON
- BUTTON, // IMAGEBUTTON
- TOGGLE, // TOGGLEGROUP
- SLIDER, // SLIDERBAR
- PROGRESSBAR,
- CHECKBOX,
- COMBOBOX,
- DROPDOWNBOX,
- TEXTBOX, // TEXTBOXMULTI
- VALUEBOX,
- SPINNER,
- LISTVIEW,
- COLORPICKER,
- SCROLLBAR,
- STATUSBAR
-} GuiControl;
-
-// Gui base properties for every control
-typedef enum {
- BORDER_COLOR_NORMAL = 0,
- BASE_COLOR_NORMAL,
- TEXT_COLOR_NORMAL,
- BORDER_COLOR_FOCUSED,
- BASE_COLOR_FOCUSED,
- TEXT_COLOR_FOCUSED,
- BORDER_COLOR_PRESSED,
- BASE_COLOR_PRESSED,
- TEXT_COLOR_PRESSED,
- BORDER_COLOR_DISABLED,
- BASE_COLOR_DISABLED,
- TEXT_COLOR_DISABLED,
- BORDER_WIDTH,
- TEXT_PADDING,
- TEXT_ALIGNMENT,
- RESERVED
-} GuiControlProperty;
-
-// Gui extended properties depend on control
-// NOTE: We reserve a fixed size of additional properties per control
-
-// DEFAULT properties
-typedef enum {
- TEXT_SIZE = 16,
- TEXT_SPACING,
- LINE_COLOR,
- BACKGROUND_COLOR,
-} GuiDefaultProperty;
-
-// Label
-//typedef enum { } GuiLabelProperty;
-
-// Button
-//typedef enum { } GuiButtonProperty;
-
-// Toggle / ToggleGroup
-typedef enum {
- GROUP_PADDING = 16,
-} GuiToggleProperty;
-
-// Slider / SliderBar
-typedef enum {
- SLIDER_WIDTH = 16,
- SLIDER_PADDING
-} GuiSliderProperty;
-
-// ProgressBar
-typedef enum {
- PROGRESS_PADDING = 16,
-} GuiProgressBarProperty;
-
-// CheckBox
-typedef enum {
- CHECK_PADDING = 16
-} GuiCheckBoxProperty;
-
-// ComboBox
-typedef enum {
- COMBO_BUTTON_WIDTH = 16,
- COMBO_BUTTON_PADDING
-} GuiComboBoxProperty;
-
-// DropdownBox
-typedef enum {
- ARROW_PADDING = 16,
- DROPDOWN_ITEMS_PADDING
-} GuiDropdownBoxProperty;
-
-// TextBox / TextBoxMulti / ValueBox / Spinner
-typedef enum {
- TEXT_INNER_PADDING = 16,
- TEXT_LINES_PADDING,
- COLOR_SELECTED_FG,
- COLOR_SELECTED_BG
-} GuiTextBoxProperty;
-
-// Spinner
-typedef enum {
- SPIN_BUTTON_WIDTH = 16,
- SPIN_BUTTON_PADDING,
-} GuiSpinnerProperty;
-
-// ScrollBar
-typedef enum {
- ARROWS_SIZE = 16,
- ARROWS_VISIBLE,
- SCROLL_SLIDER_PADDING,
- SCROLL_SLIDER_SIZE,
- SCROLL_PADDING,
- SCROLL_SPEED,
-} GuiScrollBarProperty;
-
-// ScrollBar side
-typedef enum {
- SCROLLBAR_LEFT_SIDE = 0,
- SCROLLBAR_RIGHT_SIDE
-} GuiScrollBarSide;
-
-// ListView
-typedef enum {
- LIST_ITEMS_HEIGHT = 16,
- LIST_ITEMS_PADDING,
- SCROLLBAR_WIDTH,
- SCROLLBAR_SIDE,
-} GuiListViewProperty;
-
-// ColorPicker
-typedef enum {
- COLOR_SELECTOR_SIZE = 16,
- HUEBAR_WIDTH, // Right hue bar width
- HUEBAR_PADDING, // Right hue bar separation from panel
- HUEBAR_SELECTOR_HEIGHT, // Right hue bar selector height
- HUEBAR_SELECTOR_OVERFLOW // Right hue bar selector overflow
-} GuiColorPickerProperty;
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-// ...
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-
-// State modification functions
-RAYGUIDEF void GuiEnable(void); // Enable gui controls (global state)
-RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state)
-RAYGUIDEF void GuiLock(void); // Lock gui controls (global state)
-RAYGUIDEF void GuiUnlock(void); // Unlock gui controls (global state)
-RAYGUIDEF void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
-RAYGUIDEF void GuiSetState(int state); // Set gui state (global state)
-RAYGUIDEF int GuiGetState(void); // Get gui state (global state)
-
-// Font set/get functions
-RAYGUIDEF void GuiSetFont(Font font); // Set gui custom font (global state)
-RAYGUIDEF Font GuiGetFont(void); // Get gui custom font (global state)
-
-// Style set/get functions
-RAYGUIDEF void GuiSetStyle(int control, int property, int value); // Set one style property
-RAYGUIDEF int GuiGetStyle(int control, int property); // Get one style property
-
-// Container/separator controls, useful for controls organization
-RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed
-RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
-RAYGUIDEF void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text
-RAYGUIDEF void GuiPanel(Rectangle bounds); // Panel control, useful to group controls
-RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll); // Scroll Panel control
-
-// Basic controls set
-RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text
-RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
-RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked
-RAYGUIDEF bool GuiImageButton(Rectangle bounds, const char *text, Texture2D texture); // Image button control, returns true when clicked
-RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, const char *text, Texture2D texture, Rectangle texSource); // Image button extended control, returns true when clicked
-RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active); // Toggle Button control, returns true when active
-RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active); // Toggle Group control, returns active toggle index
-RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
-RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index
-RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
-RAYGUIDEF bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
-RAYGUIDEF bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
-RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
-RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
-RAYGUIDEF float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value
-RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
-RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
-RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
-RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
-RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control
-RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid control
-
-
-// Advance controls set
-RAYGUIDEF int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active); // List View control, returns selected list item index
-RAYGUIDEF int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters
-RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
-RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text); // Text Input Box control, ask for text
-RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control (multiple color controls)
-RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color); // Color Panel control
-RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha); // Color Bar Alpha control
-RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float value); // Color Bar Hue control
-
-// Styles loading functions
-RAYGUIDEF void GuiLoadStyle(const char *fileName); // Load style file (.rgs)
-RAYGUIDEF void GuiLoadStyleDefault(void); // Load style default over global style
-
-/*
-typedef GuiStyle (unsigned int *)
-RAYGUIDEF GuiStyle LoadGuiStyle(const char *fileName); // Load style from file (.rgs)
-RAYGUIDEF void UnloadGuiStyle(GuiStyle style); // Unload style
-*/
-
-RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported)
-
-#if defined(RAYGUI_SUPPORT_ICONS)
-// Gui icons functionality
-RAYGUIDEF void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color);
-
-RAYGUIDEF unsigned int *GuiGetIcons(void); // Get full icons data pointer
-RAYGUIDEF unsigned int *GuiGetIconData(int iconId); // Get icon bit data
-RAYGUIDEF void GuiSetIconData(int iconId, unsigned int *data); // Set icon bit data
-
-RAYGUIDEF void GuiSetIconPixel(int iconId, int x, int y); // Set icon pixel value
-RAYGUIDEF void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pixel value
-RAYGUIDEF bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value
-#endif
-
-
-#if defined(__cplusplus)
-} // Prevents name mangling of functions
-#endif
-
-#endif // RAYGUI_H
-
-/***********************************************************************************
-*
-* RAYGUI IMPLEMENTATION
-*
-************************************************************************************/
-
-#if defined(RAYGUI_IMPLEMENTATION)
-
-#if defined(RAYGUI_SUPPORT_ICONS)
- #define RICONS_IMPLEMENTATION
- #include "ricons.h" // Required for: raygui icons data
-#endif
-
-#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf()
-#include <string.h> // Required for: strlen() on GuiTextBox()
-#include <math.h> // Required for: roundf() on GuiColorPicker()
-
-#if defined(RAYGUI_STANDALONE)
- #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
-#endif
-
-#ifdef __cplusplus
- #define RAYGUI_CLITERAL(name) name
-#else
- #define RAYGUI_CLITERAL(name) (name)
-#endif
-
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-//...
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-// Gui control property style color element
-typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-static GuiControlState guiState = GUI_STATE_NORMAL;
-
-static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib)
-static bool guiLocked = false; // Gui lock state (no inputs processed)
-static float guiAlpha = 1.0f; // Gui element transpacency on drawing
-
-// Global gui style array (allocated on data segment by default)
-// NOTE: In raygui we manage a single int array with all the possible style properties.
-// When a new style is loaded, it loads over the global style... but default gui style
-// could always be recovered with GuiLoadStyleDefault()
-static unsigned int guiStyle[NUM_CONTROLS*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED)] = { 0 };
-static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization
-
-//----------------------------------------------------------------------------------
-// Standalone Mode Functions Declaration
-//
-// NOTE: raygui depend on some raylib input and drawing functions
-// To use raygui as standalone library, below functions must be defined by the user
-//----------------------------------------------------------------------------------
-#if defined(RAYGUI_STANDALONE)
-
-#define KEY_RIGHT 262
-#define KEY_LEFT 263
-#define KEY_DOWN 264
-#define KEY_UP 265
-#define KEY_BACKSPACE 259
-#define KEY_ENTER 257
-
-#define MOUSE_LEFT_BUTTON 0
-
-// Input required functions
-//-------------------------------------------------------------------------------
-static Vector2 GetMousePosition(void);
-static int GetMouseWheelMove(void);
-static bool IsMouseButtonDown(int button);
-static bool IsMouseButtonPressed(int button);
-static bool IsMouseButtonReleased(int button);
-
-static bool IsKeyDown(int key);
-static bool IsKeyPressed(int key);
-static int GetCharPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
-//-------------------------------------------------------------------------------
-
-// Drawing required functions
-//-------------------------------------------------------------------------------
-static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle(), GuiDrawIcon()
-
-static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
-static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // -- GuiDropdownBox(), GuiScrollBar()
-static void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // -- GuiImageButtonEx()
-
-static void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // -- GuiTextBoxMulti()
-//-------------------------------------------------------------------------------
-
-// Text required functions
-//-------------------------------------------------------------------------------
-static Font GetFontDefault(void); // -- GuiLoadStyleDefault()
-static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti()
-static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText()
-
-static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // -- GuiLoadStyle()
-static char *LoadFileText(const char *fileName); // -- GuiLoadStyle()
-static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle()
-//-------------------------------------------------------------------------------
-
-// raylib functions already implemented in raygui
-//-------------------------------------------------------------------------------
-static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
-static int ColorToInt(Color color); // Returns hexadecimal value for a Color
-static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
-static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
-static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
-static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
-static int TextToInteger(const char *text); // Get integer value from text
-
-static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient
-//-------------------------------------------------------------------------------
-
-#endif // RAYGUI_STANDALONE
-
-//----------------------------------------------------------------------------------
-// Module specific Functions Declaration
-//----------------------------------------------------------------------------------
-static int GetTextWidth(const char *text); // Gui get text width using default font
-static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds
-static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor
-
-static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font
-static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
-
-static const char **GuiTextSplit(const char *text, int *count, int *textRow); // Split controls text into multiple strings
-static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
-static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV
-
-//----------------------------------------------------------------------------------
-// Gui Setup Functions Definition
-//----------------------------------------------------------------------------------
-// Enable gui global state
-void GuiEnable(void) { guiState = GUI_STATE_NORMAL; }
-
-// Disable gui global state
-void GuiDisable(void) { guiState = GUI_STATE_DISABLED; }
-
-// Lock gui global state
-void GuiLock(void) { guiLocked = true; }
-
-// Unlock gui global state
-void GuiUnlock(void) { guiLocked = false; }
-
-// Set gui controls alpha global state
-void GuiFade(float alpha)
-{
- if (alpha < 0.0f) alpha = 0.0f;
- else if (alpha > 1.0f) alpha = 1.0f;
-
- guiAlpha = alpha;
-}
-
-// Set gui state (global state)
-void GuiSetState(int state) { guiState = (GuiControlState)state; }
-
-// Get gui state (global state)
-int GuiGetState(void) { return guiState; }
-
-// Set custom gui font
-// NOTE: Font loading/unloading is external to raygui
-void GuiSetFont(Font font)
-{
- if (font.texture.id > 0)
- {
- // NOTE: If we try to setup a font but default style has not been
- // lazily loaded before, it will be overwritten, so we need to force
- // default style loading first
- if (!guiStyleLoaded) GuiLoadStyleDefault();
-
- guiFont = font;
- GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize);
- }
-}
-
-// Get custom gui font
-Font GuiGetFont(void)
-{
- return guiFont;
-}
-
-// Set control style property value
-void GuiSetStyle(int control, int property, int value)
-{
- if (!guiStyleLoaded) GuiLoadStyleDefault();
- guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property] = value;
-
- // Default properties are propagated to all controls
- if ((control == 0) && (property < NUM_PROPS_DEFAULT))
- {
- for (int i = 1; i < NUM_CONTROLS; i++) guiStyle[i*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property] = value;
- }
-}
-
-// Get control style property value
-int GuiGetStyle(int control, int property)
-{
- if (!guiStyleLoaded) GuiLoadStyleDefault();
- return guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property];
-}
-
-//----------------------------------------------------------------------------------
-// Gui Controls Functions Definition
-//----------------------------------------------------------------------------------
-
-// Window Box control
-bool GuiWindowBox(Rectangle bounds, const char *title)
-{
- // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox()
- #define WINDOW_STATUSBAR_HEIGHT 22
-
- //GuiControlState state = guiState;
- bool clicked = false;
-
- int statusBarHeight = WINDOW_STATUSBAR_HEIGHT + 2*GuiGetStyle(STATUSBAR, BORDER_WIDTH);
- statusBarHeight += (statusBarHeight%2);
-
- Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight };
- if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f;
-
- Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight };
- Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20,
- statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 };
-
- // Update control
- //--------------------------------------------------------------------
- // NOTE: Logic is directly managed by button
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiStatusBar(statusBar, title); // Draw window header as status bar
- GuiPanel(windowPanel); // Draw window base
-
- // Draw window close button
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
-#if defined(RAYGUI_SUPPORT_ICONS)
- clicked = GuiButton(closeButtonRec, GuiIconText(RICON_CROSS_SMALL, NULL));
-#else
- clicked = GuiButton(closeButtonRec, "x");
-#endif
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
- //--------------------------------------------------------------------
-
- return clicked;
-}
-
-// Group Box control with text name
-void GuiGroupBox(Rectangle bounds, const char *text)
-{
- #define GROUPBOX_LINE_THICK 1
- #define GROUPBOX_TEXT_PADDING 10
-
- GuiControlState state = guiState;
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, GROUPBOX_LINE_THICK }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
-
- GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, 1 }, text);
- //--------------------------------------------------------------------
-}
-
-// Line control
-void GuiLine(Rectangle bounds, const char *text)
-{
- #define LINE_TEXT_PADDING 10
-
- GuiControlState state = guiState;
-
- Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha);
-
- // Draw control
- //--------------------------------------------------------------------
- if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color);
- else
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GetTextWidth(text); // TODO: Consider text icon
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + LINE_TEXT_PADDING;
- textBounds.y = bounds.y - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
-
- // Draw line with embedded text label: "--- text --------------"
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, LINE_TEXT_PADDING - 2, 1 }, 0, BLANK, color);
- GuiLabel(textBounds, text);
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + LINE_TEXT_PADDING + textBounds.width + 4, bounds.y, bounds.width - textBounds.width - LINE_TEXT_PADDING - 4, 1 }, 0, BLANK, color);
- }
- //--------------------------------------------------------------------
-}
-
-// Panel control
-void GuiPanel(Rectangle bounds)
-{
- #define PANEL_BORDER_WIDTH 1
-
- GuiControlState state = guiState;
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha),
- Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha));
- //--------------------------------------------------------------------
-}
-
-// Scroll Panel control
-Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
-{
- GuiControlState state = guiState;
-
- Vector2 scrollPos = { 0.0f, 0.0f };
- if (scroll != NULL) scrollPos = *scroll;
-
- bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
- bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
-
- // Recheck to account for the other scrollbar being visible
- if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
- if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
-
- const int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
- const int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
- const Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth };
- const Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
-
- // Calculate view area (area without the scrollbars)
- Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
- RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } :
- RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth };
-
- // Clip view area to the actual content size
- if (view.width > content.width) view.width = content.width;
- if (view.height > content.height) view.height = content.height;
-
- // TODO: Review!
- const float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH);
- const float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
- const float verticalMin = hasVerticalScrollBar? (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
- const float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
-
- if (hasHorizontalScrollBar)
- {
- if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- }
-
- if (hasVerticalScrollBar)
- {
- if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- }
-
- float wheelMove = GetMouseWheelMove();
-
- // Horizontal scroll (Shift + Mouse wheel)
- if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT))) scrollPos.x += wheelMove*20;
- else scrollPos.y += wheelMove*20; // Vertical scroll
- }
- }
-
- // Normalize scroll values
- if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
- if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
- if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
- if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
-
- // Save size of the scrollbar slider
- const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
-
- // Draw horizontal scrollbar if visible
- if (hasHorizontalScrollBar)
- {
- // Change scrollbar slider size to show the diff in size between the content width and the widget width
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth) / (int)content.width) * ((int)bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)));
- scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax);
- }
-
- // Draw vertical scrollbar if visible
- if (hasVerticalScrollBar)
- {
- // Change scrollbar slider size to show the diff in size between the content height and the widget height
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth) / (int)content.height) * ((int)bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)));
- scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax);
- }
-
- // Draw detail corner rectangle if both scroll bars are visible
- if (hasHorizontalScrollBar && hasVerticalScrollBar)
- {
- Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 };
- GuiDrawRectangle(corner, 0, BLANK, Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha));
- }
-
- // Draw scrollbar lines depending on current state
- GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha), BLANK);
-
- // Set scrollbar slider size back to the way it was before
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
- //--------------------------------------------------------------------
-
- if (scroll != NULL) *scroll = scrollPos;
-
- return view;
-}
-
-// Label control
-void GuiLabel(Rectangle bounds, const char *text)
-{
- GuiControlState state = guiState;
-
- // Update control
- //--------------------------------------------------------------------
- // ...
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, (state == GUI_STATE_DISABLED)? TEXT_COLOR_DISABLED : TEXT_COLOR_NORMAL)), guiAlpha));
- //--------------------------------------------------------------------
-}
-
-// Button control, returns true when clicked
-bool GuiButton(Rectangle bounds, const char *text)
-{
- GuiControlState state = guiState;
- bool pressed = false;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
-
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
- GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
- //------------------------------------------------------------------
-
- return pressed;
-}
-
-// Label button control
-bool GuiLabelButton(Rectangle bounds, const char *text)
-{
- GuiControlState state = guiState;
- bool pressed = false;
-
- // NOTE: We force bounds.width to be all text
- float textWidth = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)).x;
- if (bounds.width < textWidth) bounds.width = textWidth;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- // Check checkbox state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
-
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
-
- return pressed;
-}
-
-// Image button control, returns true when clicked
-bool GuiImageButton(Rectangle bounds, const char *text, Texture2D texture)
-{
- return GuiImageButtonEx(bounds, text, texture, RAYGUI_CLITERAL(Rectangle){ 0, 0, (float)texture.width, (float)texture.height });
-}
-
-// Image button control, returns true when clicked
-bool GuiImageButtonEx(Rectangle bounds, const char *text, Texture2D texture, Rectangle texSource)
-{
- GuiControlState state = guiState;
- bool clicked = false;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true;
- else state = GUI_STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
-
- if (text != NULL) GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
- if (texture.id > 0) DrawTextureRec(texture, texSource, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width/2 - texSource.width/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
- //------------------------------------------------------------------
-
- return clicked;
-}
-
-// Toggle Button control, returns true when active
-bool GuiToggle(Rectangle bounds, const char *text, bool active)
-{
- GuiControlState state = guiState;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- // Check toggle button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
- {
- state = GUI_STATE_NORMAL;
- active = !active;
- }
- else state = GUI_STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (state == GUI_STATE_NORMAL)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
- GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
- }
- else
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
- GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
- }
- //--------------------------------------------------------------------
-
- return active;
-}
-
-// Toggle Group control, returns toggled button index
-int GuiToggleGroup(Rectangle bounds, const char *text, int active)
-{
- #if !defined(TOGGLEGROUP_MAX_ELEMENTS)
- #define TOGGLEGROUP_MAX_ELEMENTS 32
- #endif
-
- float initBoundsX = bounds.x;
-
- // Get substrings items from text (items pointers)
- int rows[TOGGLEGROUP_MAX_ELEMENTS] = { 0 };
- int itemsCount = 0;
- const char **items = GuiTextSplit(text, &itemsCount, rows);
-
- int prevRow = rows[0];
-
- for (int i = 0; i < itemsCount; i++)
- {
- if (prevRow != rows[i])
- {
- bounds.x = initBoundsX;
- bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
- prevRow = rows[i];
- }
-
- if (i == active) GuiToggle(bounds, items[i], true);
- else if (GuiToggle(bounds, items[i], false) == true) active = i;
-
- bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
- }
-
- return active;
-}
-
-// Check Box control, returns true when active
-bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
-{
- GuiControlState state = guiState;
-
- Rectangle textBounds = { 0 };
-
- if (text != NULL)
- {
- textBounds.width = (float)GetTextWidth(text);
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING);
- }
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- Rectangle totalBounds = {
- (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT)? textBounds.x : bounds.x,
- bounds.y,
- bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING),
- bounds.height,
- };
-
- // Check checkbox state
- if (CheckCollisionPointRec(mousePoint, totalBounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
-
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha), BLANK);
-
- if (checked)
- {
- Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
- bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
- bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)),
- bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) };
- GuiDrawRectangle(check, 0, BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
- }
-
- if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
-
- return checked;
-}
-
-// Combo Box control, returns selected item index
-int GuiComboBox(Rectangle bounds, const char *text, int active)
-{
- GuiControlState state = guiState;
-
- bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_PADDING));
-
- Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_PADDING),
- (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height };
-
- // Get substrings items from text (items pointers, lengths and count)
- int itemsCount = 0;
- const char **items = GuiTextSplit(text, &itemsCount, NULL);
-
- if (active < 0) active = 0;
- else if (active > itemsCount - 1) active = itemsCount - 1;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemsCount > 1))
- {
- Vector2 mousePoint = GetMousePosition();
-
- if (CheckCollisionPointRec(mousePoint, bounds) ||
- CheckCollisionPointRec(mousePoint, selector))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- active += 1;
- if (active >= itemsCount) active = 0;
- }
-
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- // Draw combo box main
- GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
- GuiDrawText(items[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));
-
- // Draw selector using a custom button
- // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
-
- GuiButton(selector, TextFormat("%i/%i", active + 1, itemsCount));
-
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- //--------------------------------------------------------------------
-
- return active;
-}
-
-// Dropdown Box control
-// NOTE: Returns mouse click
-bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode)
-{
- GuiControlState state = guiState;
- int itemSelected = *active;
- int itemFocused = -1;
-
- // Get substrings items from text (items pointers, lengths and count)
- int itemsCount = 0;
- const char **items = GuiTextSplit(text, &itemsCount, NULL);
-
- Rectangle boundsOpen = bounds;
- boundsOpen.height = (itemsCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
-
- Rectangle itemBounds = bounds;
-
- bool pressed = false; // Check mouse button pressed
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemsCount > 1))
- {
- Vector2 mousePoint = GetMousePosition();
-
- if (editMode)
- {
- state = GUI_STATE_PRESSED;
-
- // Check if mouse has been pressed or released outside limits
- if (!CheckCollisionPointRec(mousePoint, boundsOpen))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
- }
-
- // Check if already selected item has been pressed again
- if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
-
- // Check focused and selected item
- for (int i = 0; i < itemsCount; i++)
- {
- // Update item rectangle y position for next item
- itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
-
- if (CheckCollisionPointRec(mousePoint, itemBounds))
- {
- itemFocused = i;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
- {
- itemSelected = i;
- pressed = true; // Item selected, change to editMode = false
- }
- break;
- }
- }
-
- itemBounds = bounds;
- }
- else
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- pressed = true;
- state = GUI_STATE_PRESSED;
- }
- else state = GUI_STATE_FOCUSED;
- }
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (editMode) GuiPanel(boundsOpen);
-
- GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)), guiAlpha));
- GuiDrawText(items[itemSelected], GetTextBounds(DEFAULT, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)), guiAlpha));
-
- if (editMode)
- {
- // Draw visible items
- for (int i = 0; i < itemsCount; i++)
- {
- // Update item rectangle y position for next item
- itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
-
- if (i == itemSelected)
- {
- GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)), guiAlpha));
- GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)), guiAlpha));
- }
- else if (i == itemFocused)
- {
- GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)), guiAlpha));
- GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)), guiAlpha));
- }
- else GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)), guiAlpha));
- }
- }
-
- // TODO: Avoid this function, use icon instead or 'v'
- DrawTriangle(RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2 },
- RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING) + 5, bounds.y + bounds.height/2 - 2 + 5 },
- RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING) + 10, bounds.y + bounds.height/2 - 2 },
- Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
-
- //GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 },
- // GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
-
- *active = itemSelected;
- return pressed;
-}
-
-// Text Box control, updates input text
-// NOTE 1: Requires static variables: framesCounter
-// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
-bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
-{
- static int framesCounter = 0; // Required for blinking cursor
-
- GuiControlState state = guiState;
- bool pressed = false;
-
- Rectangle cursor = {
- bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text) + 2,
- bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
- 1,
- (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
- };
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- if (editMode)
- {
- state = GUI_STATE_PRESSED;
- framesCounter++;
-
- int key = GetCharPressed(); // Returns codepoint as Unicode
- int keyCount = (int)strlen(text);
-
- // Only allow keys in range [32..125]
- if (keyCount < (textSize - 1))
- {
- float maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)*2));
-
- if ((GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE))) && (key >= 32))
- {
- int byteLength = 0;
- const char *textUtf8 = CodepointToUtf8(key, &byteLength);
-
- for (int i = 0; i < byteLength; i++)
- {
- text[keyCount] = textUtf8[i];
- keyCount++;
- }
-
- text[keyCount] = '\0';
- }
- }
-
- // Delete text
- if (keyCount > 0)
- {
- if (IsKeyPressed(KEY_BACKSPACE))
- {
- keyCount--;
- text[keyCount] = '\0';
- framesCounter = 0;
- if (keyCount < 0) keyCount = 0;
- }
- else if (IsKeyDown(KEY_BACKSPACE))
- {
- if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
- text[keyCount] = '\0';
- if (keyCount < 0) keyCount = 0;
- }
- }
-
- if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
-
- // Check text alignment to position cursor properly
- int textAlignment = GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT);
- if (textAlignment == GUI_TEXT_ALIGN_CENTER) cursor.x = bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 1;
- else if (textAlignment == GUI_TEXT_ALIGN_RIGHT) cursor.x = bounds.x + bounds.width - GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING);
- }
- else
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = GUI_STATE_FOCUSED;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- }
-
- if (pressed) framesCounter = 0;
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (state == GUI_STATE_PRESSED)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
-
- // Draw blinking cursor
- if (editMode && ((framesCounter/20)%2 == 0)) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
- }
- else if (state == GUI_STATE_DISABLED)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
- }
- else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
-
- GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
-
- return pressed;
-}
-
-// Spinner control, returns selected value
-bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
-{
- GuiControlState state = guiState;
-
- bool pressed = false;
- int tempValue = *value;
-
- Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING), bounds.y,
- bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING)), bounds.height };
- Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
- Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
-
- Rectangle textBounds = { 0 };
- if (text != NULL)
- {
- textBounds.width = (float)GetTextWidth(text);
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING);
- }
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- // Check spinner state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
- }
- }
-
- if (!editMode)
- {
- if (tempValue < minValue) tempValue = minValue;
- if (tempValue > maxValue) tempValue = maxValue;
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- // TODO: Set Spinner properties for ValueBox
- pressed = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode);
-
- // Draw value selector custom buttons
- // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
-
-#if defined(RAYGUI_SUPPORT_ICONS)
- if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) tempValue--;
- if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
-#else
- if (GuiButton(leftButtonBound, "<")) tempValue--;
- if (GuiButton(rightButtonBound, ">")) tempValue++;
-#endif
-
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
-
- // Draw text label if provided
- if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
-
- *value = tempValue;
- return pressed;
-}
-
-// Value Box control, updates input text with numbers
-// NOTE: Requires static variables: framesCounter
-bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
-{
- #if !defined(VALUEBOX_MAX_CHARS)
- #define VALUEBOX_MAX_CHARS 32
- #endif
-
- static int framesCounter = 0; // Required for blinking cursor
-
- GuiControlState state = guiState;
- bool pressed = false;
-
- char textValue[VALUEBOX_MAX_CHARS + 1] = "\0";
- sprintf(textValue, "%i", *value);
-
- Rectangle textBounds = { 0 };
- if (text != NULL)
- {
- textBounds.width = (float)GetTextWidth(text);
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
- }
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- bool valueHasChanged = false;
-
- if (editMode)
- {
- state = GUI_STATE_PRESSED;
-
- framesCounter++;
-
- int keyCount = (int)strlen(textValue);
-
- // Only allow keys in range [48..57]
- if (keyCount < VALUEBOX_MAX_CHARS)
- {
- if (GetTextWidth(textValue) < bounds.width)
- {
- int key = GetCharPressed();
- if ((key >= 48) && (key <= 57))
- {
- textValue[keyCount] = (char)key;
- keyCount++;
- valueHasChanged = true;
- }
- }
- }
-
- // Delete text
- if (keyCount > 0)
- {
- if (IsKeyPressed(KEY_BACKSPACE))
- {
- keyCount--;
- textValue[keyCount] = '\0';
- framesCounter = 0;
- if (keyCount < 0) keyCount = 0;
- valueHasChanged = true;
- }
- else if (IsKeyDown(KEY_BACKSPACE))
- {
- if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
- textValue[keyCount] = '\0';
- if (keyCount < 0) keyCount = 0;
- valueHasChanged = true;
- }
- }
-
- if (valueHasChanged) *value = TextToInteger(textValue);
-
- if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
- }
- else
- {
- if (*value > maxValue) *value = maxValue;
- else if (*value < minValue) *value = minValue;
-
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = GUI_STATE_FOCUSED;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- }
-
- if (pressed) framesCounter = 0;
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- Color baseColor = BLANK;
- if (state == GUI_STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
- else if (state == GUI_STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
-
- // WARNING: BLANK color does not work properly with Fade()
- GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor);
- GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
-
- // Draw blinking cursor
- if ((state == GUI_STATE_PRESSED) && (editMode && ((framesCounter/20)%2 == 0)))
- {
- // NOTE: ValueBox internal text is always centered
- Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 1, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
- GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
- }
-
- // Draw text label if provided
- if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
-
- return pressed;
-}
-
-// Text Box control with multiple lines
-bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
-{
- static int framesCounter = 0; // Required for blinking cursor
-
- GuiControlState state = guiState;
- bool pressed = false;
-
- Rectangle textAreaBounds = {
- bounds.x + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
- bounds.y + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
- bounds.width - 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
- bounds.height - 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)
- };
-
- // Cursor position, [x, y] values should be updated
- Rectangle cursor = { 0, 0, 1, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };
-
- int textWidth = 0;
- int currentLine = 0;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- if (editMode)
- {
- state = GUI_STATE_PRESSED;
- framesCounter++;
-
- int character = GetCharPressed();
- int keyCount = (int)strlen(text);
-
- // Introduce characters
- if (keyCount < (textSize - 1))
- {
- Vector2 textSize = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
-
- if (textSize.y < (textAreaBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
- {
- if (IsKeyPressed(KEY_ENTER))
- {
- text[keyCount] = '\n';
- keyCount++;
- }
- else if (((character >= 32) && (character < 255))) // TODO: Support Unicode inputs
- {
- text[keyCount] = (char)character;
- keyCount++;
- }
- }
- }
-
- // Delete characters
- if (keyCount > 0)
- {
- if (IsKeyPressed(KEY_BACKSPACE))
- {
- keyCount--;
- text[keyCount] = '\0';
- framesCounter = 0;
-
- if (keyCount < 0) keyCount = 0;
- }
- else if (IsKeyDown(KEY_BACKSPACE))
- {
- if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
- text[keyCount] = '\0';
-
- if (keyCount < 0) keyCount = 0;
- }
- }
-
- // Calculate cursor position considering text
- char oneCharText[2] = { 0 };
- int lastBreakingPos = -1;
-
- for (int i = 0; i < keyCount && currentLine < keyCount; i++)
- {
- oneCharText[0] = text[i];
- textWidth += (GetTextWidth(oneCharText) + GuiGetStyle(DEFAULT, TEXT_SPACING));
-
- if (text[i] == ' ' || text[i] == '\n') lastBreakingPos = i;
-
- if ( text[i] == '\n' || textWidth >= textAreaBounds.width)
- {
- currentLine++;
- textWidth = 0;
-
- if (lastBreakingPos > 0) i = lastBreakingPos;
- else textWidth += (GetTextWidth(oneCharText) + GuiGetStyle(DEFAULT, TEXT_SPACING));
-
- lastBreakingPos = -1;
- }
- }
-
- cursor.x = bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING) + textWidth - GuiGetStyle(DEFAULT, TEXT_SPACING);
- cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)/2 + ((GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING))*currentLine);
-
- // Exit edit mode
- if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- else
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = GUI_STATE_FOCUSED;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- }
-
- if (pressed) framesCounter = 0; // Reset blinking cursor
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (state == GUI_STATE_PRESSED)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
-
- // Draw blinking cursor
- if (editMode && ((framesCounter/20)%2 == 0)) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
- }
- else if (state == GUI_STATE_DISABLED)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
- }
- else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
-
- DrawTextRec(guiFont, text, textAreaBounds, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), true, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
-
- return pressed;
-}
-
-// Slider control with pro parameters
-// NOTE: Other GuiSlider*() controls use this one
-float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue, int sliderWidth)
-{
- GuiControlState state = guiState;
-
- int sliderValue = (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
-
- Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
- 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
-
- if (sliderWidth > 0) // Slider
- {
- slider.x += (sliderValue - sliderWidth/2);
- slider.width = (float)sliderWidth;
- }
- else if (sliderWidth == 0) // SliderBar
- {
- slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
- slider.width = (float)sliderValue;
- }
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = GUI_STATE_PRESSED;
-
- // Get equivalent value and slider position from mousePoint.x
- value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
-
- if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
- else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar
- }
- else state = GUI_STATE_FOCUSED;
- }
-
- if (value > maxValue) value = maxValue;
- else if (value < minValue) value = minValue;
- }
-
- // Bar limits check
- if (sliderWidth > 0) // Slider
- {
- if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
- else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
- }
- else if (sliderWidth == 0) // SliderBar
- {
- if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
-
- // Draw slider internal bar (depends on state)
- if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
- else if (state == GUI_STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
-
- // Draw left/right text if provided
- if (textLeft != NULL)
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GetTextWidth(textLeft); // TODO: Consider text icon
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
-
- GuiDrawText(textLeft, textBounds, GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
- }
-
- if (textRight != NULL)
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GetTextWidth(textRight); // TODO: Consider text icon
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
-
- GuiDrawText(textRight, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
- }
- //--------------------------------------------------------------------
-
- return value;
-}
-
-// Slider control extended, returns selected value and has text
-float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
-{
- return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
-}
-
-// Slider Bar control extended, returns selected value
-float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
-{
- return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0);
-}
-
-// Progress Bar control extended, shows current progress value
-float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
-{
- GuiControlState state = guiState;
-
- Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
- bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0,
- bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) };
-
- // Update control
- //--------------------------------------------------------------------
- if (state != GUI_STATE_DISABLED) progress.width = ((float)(value/(maxValue - minValue))*(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)));
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), BLANK);
-
- // Draw slider internal progress bar (depends on state)
- if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
- else if (state == GUI_STATE_FOCUSED) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));
-
- // Draw left/right text if provided
- if (textLeft != NULL)
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GetTextWidth(textLeft); // TODO: Consider text icon
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
-
- GuiDrawText(textLeft, textBounds, GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
- }
-
- if (textRight != NULL)
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GetTextWidth(textRight); // TODO: Consider text icon
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
-
- GuiDrawText(textRight, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
- }
- //--------------------------------------------------------------------
-
- return value;
-}
-
-// Status Bar control
-void GuiStatusBar(Rectangle bounds, const char *text)
-{
- GuiControlState state = guiState;
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha),
- Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
- GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
- //--------------------------------------------------------------------
-}
-
-// Dummy rectangle control, intended for placeholding
-void GuiDummyRec(Rectangle bounds, const char *text)
-{
- GuiControlState state = guiState;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
- GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
- //------------------------------------------------------------------
-}
-
-// Scroll Bar control
-// TODO: I feel GuiScrollBar could be simplified...
-int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
-{
- GuiControlState state = guiState;
-
- // Is the scrollbar horizontal or vertical?
- bool isVertical = (bounds.width > bounds.height)? false : true;
-
- // The size (width or height depending on scrollbar type) of the spinner buttons
- const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
-
- // Arrow buttons [<] [>] [∧] [∨]
- Rectangle arrowUpLeft = { 0 };
- Rectangle arrowDownRight = { 0 };
-
- // Actual area of the scrollbar excluding the arrow buttons
- Rectangle scrollbar = { 0 };
-
- // Slider bar that moves --[///]-----
- Rectangle slider = { 0 };
-
- // Normalize value
- if (value > maxValue) value = maxValue;
- if (value < minValue) value = minValue;
-
- const int range = maxValue - minValue;
- int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
-
- // Calculate rectangles for all of the components
- arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
-
- if (isVertical)
- {
- arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
- scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
- sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
- slider = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)), (float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), (float)sliderSize };
- }
- else
- {
- arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
- scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING))};
- sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
- slider = RAYGUI_CLITERAL(Rectangle){ (float)scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)sliderSize, (float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) };
- }
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = GUI_STATE_FOCUSED;
-
- // Handle mouse wheel
- int wheel = (int)GetMouseWheelMove();
- if (wheel != 0) value += wheel;
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
-
- state = GUI_STATE_PRESSED;
- }
- else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- if (!isVertical)
- {
- Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)};
- if (CheckCollisionPointRec(mousePoint, scrollArea)) value = (int)(((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue);
- }
- else
- {
- Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), scrollbar.height};
- if (CheckCollisionPointRec(mousePoint, scrollArea)) value = (int)(((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue);
- }
- }
- }
-
- // Normalize value
- if (value > maxValue) value = maxValue;
- if (value < minValue) value = minValue;
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background
-
- GuiDrawRectangle(scrollbar, 0, BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background
- GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar
-
- // Draw arrows
- const int padding = (spinnerSize - GuiGetStyle(SCROLLBAR, ARROWS_SIZE))/2;
- const Vector2 lineCoords[] =
- {
- // Coordinates for < 0,1,2
- { arrowUpLeft.x + padding, arrowUpLeft.y + spinnerSize/2 },
- { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + padding },
- { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + spinnerSize - padding },
-
- // Coordinates for > 3,4,5
- { arrowDownRight.x + padding, arrowDownRight.y + padding },
- { arrowDownRight.x + spinnerSize - padding, arrowDownRight.y + spinnerSize/2 },
- { arrowDownRight.x + padding, arrowDownRight.y + spinnerSize - padding },
-
- // Coordinates for ∧ 6,7,8
- { arrowUpLeft.x + spinnerSize/2, arrowUpLeft.y + padding },
- { arrowUpLeft.x + padding, arrowUpLeft.y + spinnerSize - padding },
- { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + spinnerSize - padding },
-
- // Coordinates for ∨ 9,10,11
- { arrowDownRight.x + padding, arrowDownRight.y + padding },
- { arrowDownRight.x + spinnerSize/2, arrowDownRight.y + spinnerSize - padding },
- { arrowDownRight.x + spinnerSize - padding, arrowDownRight.y + padding }
- };
-
- Color lineColor = Fade(GetColor(GuiGetStyle(BUTTON, TEXT + state*3)), guiAlpha);
-
- if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
- {
- if (isVertical)
- {
- DrawTriangle(lineCoords[6], lineCoords[7], lineCoords[8], lineColor);
- DrawTriangle(lineCoords[9], lineCoords[10], lineCoords[11], lineColor);
- }
- else
- {
- DrawTriangle(lineCoords[2], lineCoords[1], lineCoords[0], lineColor);
- DrawTriangle(lineCoords[5], lineCoords[4], lineCoords[3], lineColor);
- }
- }
- //--------------------------------------------------------------------
-
- return value;
-}
-
-// List View control
-int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active)
-{
- int itemsCount = 0;
- const char **items = NULL;
-
- if (text != NULL) items = GuiTextSplit(text, &itemsCount, NULL);
-
- return GuiListViewEx(bounds, items, itemsCount, NULL, scrollIndex, active);
-}
-
-// List View control with extended parameters
-int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
-{
- GuiControlState state = guiState;
- int itemFocused = (focus == NULL)? -1 : *focus;
- int itemSelected = active;
-
- // Check if we need a scroll bar
- bool useScrollBar = false;
- if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING))*count > bounds.height) useScrollBar = true;
-
- // Define base item rectangle [0]
- Rectangle itemBounds = { 0 };
- itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING);
- itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
- itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
- itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
- if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
-
- // Get items on the list
- int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
- if (visibleItems > count) visibleItems = count;
-
- int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
- if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
- int endIndex = startIndex + visibleItems;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- // Check mouse inside list view
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = GUI_STATE_FOCUSED;
-
- // Check focused and selected item
- for (int i = 0; i < visibleItems; i++)
- {
- if (CheckCollisionPointRec(mousePoint, itemBounds))
- {
- itemFocused = startIndex + i;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (itemSelected == (startIndex + i)) itemSelected = -1;
- else itemSelected = startIndex + i;
- }
- break;
- }
-
- // Update item rectangle y position for next item
- itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
- }
-
- if (useScrollBar)
- {
- int wheelMove = (int)GetMouseWheelMove();
- startIndex -= wheelMove;
-
- if (startIndex < 0) startIndex = 0;
- else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
-
- endIndex = startIndex + visibleItems;
- if (endIndex > count) endIndex = count;
- }
- }
- else itemFocused = -1;
-
- // Reset item rectangle y to [0]
- itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
-
- // Draw visible items
- for (int i = 0; ((i < visibleItems) && (text != NULL)); i++)
- {
- if (state == GUI_STATE_DISABLED)
- {
- if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
-
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
- }
- else
- {
- if ((startIndex + i) == itemSelected)
- {
- // Draw item selected
- GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
- }
- else if ((startIndex + i) == itemFocused)
- {
- // Draw item focused
- GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
- }
- else
- {
- // Draw item normal
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
- }
- }
-
- // Update item rectangle y position for next item
- itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
- }
-
- if (useScrollBar)
- {
- Rectangle scrollBarBounds = {
- bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
- bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
- bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
- };
-
- // Calculate percentage of visible items and apply same percentage to scrollbar
- float percentVisible = (float)(endIndex - startIndex)/count;
- float sliderSize = bounds.height*percentVisible;
-
- int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size
- int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
-
- startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
-
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default
- }
- //--------------------------------------------------------------------
-
- if (focus != NULL) *focus = itemFocused;
- if (scrollIndex != NULL) *scrollIndex = startIndex;
-
- return itemSelected;
-}
-
-// Color Panel control
-Color GuiColorPanelEx(Rectangle bounds, Color color, float hue)
-{
- GuiControlState state = guiState;
- Vector2 pickerSelector = { 0 };
-
- Vector3 vcolor = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
- Vector3 hsv = ConvertRGBtoHSV(vcolor);
-
- pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation
- pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value
-
- Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
- Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
- Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
- (unsigned char)(255.0f*rgbHue.y),
- (unsigned char)(255.0f*rgbHue.z), 255 };
-
- const Color colWhite = { 255, 255, 255, 255 };
- const Color colBlack = { 0, 0, 0, 255 };
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = GUI_STATE_PRESSED;
- pickerSelector = mousePoint;
-
- // Calculate color from picker
- Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
-
- colorPick.x /= (float)bounds.width; // Get normalized value on x
- colorPick.y /= (float)bounds.height; // Get normalized value on y
-
- hsv.y = colorPick.x;
- hsv.z = 1.0f - colorPick.y;
-
- Vector3 rgb = ConvertHSVtoRGB(hsv);
-
- // NOTE: Vector3ToColor() only available on raylib 1.8.1
- color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x),
- (unsigned char)(255.0f*rgb.y),
- (unsigned char)(255.0f*rgb.z),
- (unsigned char)(255.0f*(float)color.a/255.0f) };
-
- }
- else state = GUI_STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (state != GUI_STATE_DISABLED)
- {
- DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
- DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
-
- // Draw color picker: selector
- Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
- GuiDrawRectangle(selector, 0, BLANK, Fade(colWhite, guiAlpha));
- }
- else
- {
- DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
- }
-
- GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
- //--------------------------------------------------------------------
-
- return color;
-}
-
-Color GuiColorPanel(Rectangle bounds, Color color)
-{
- return GuiColorPanelEx(bounds, color, -1.0f);
-}
-
-// Color Bar Alpha control
-// NOTE: Returns alpha value normalized [0..1]
-float GuiColorBarAlpha(Rectangle bounds, float alpha)
-{
- #define COLORBARALPHA_CHECKED_SIZE 10
-
- GuiControlState state = guiState;
- Rectangle selector = { (float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 };
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- if (CheckCollisionPointRec(mousePoint, bounds) ||
- CheckCollisionPointRec(mousePoint, selector))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = GUI_STATE_PRESSED;
- selector.x = mousePoint.x - selector.width/2;
-
- alpha = (mousePoint.x - bounds.x)/bounds.width;
- if (alpha <= 0.0f) alpha = 0.0f;
- if (alpha >= 1.0f) alpha = 1.0f;
- //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
- }
- else state = GUI_STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
-
- // Draw alpha bar: checked background
- if (state != GUI_STATE_DISABLED)
- {
- int checksX = (int)bounds.width/COLORBARALPHA_CHECKED_SIZE;
- int checksY = (int)bounds.height/COLORBARALPHA_CHECKED_SIZE;
-
- for (int x = 0; x < checksX; x++)
- {
- for (int y = 0; y < checksY; y++)
- {
- Rectangle check = { bounds.x + x*COLORBARALPHA_CHECKED_SIZE, bounds.y + y*COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE };
- GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha));
- }
- }
-
- DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha));
- }
- else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
-
- GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
-
- // Draw alpha bar: selector
- GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
- //--------------------------------------------------------------------
-
- return alpha;
-}
-
-// Color Bar Hue control
-// NOTE: Returns hue value normalized [0..1]
-float GuiColorBarHue(Rectangle bounds, float hue)
-{
- GuiControlState state = guiState;
- Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) };
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- if (CheckCollisionPointRec(mousePoint, bounds) ||
- CheckCollisionPointRec(mousePoint, selector))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = GUI_STATE_PRESSED;
- selector.y = mousePoint.y - selector.height/2;
-
- hue = (mousePoint.y - bounds.y)*360/bounds.height;
- if (hue <= 0.0f) hue = 0.0f;
- if (hue >= 359.0f) hue = 359.0f;
-
- }
- else state = GUI_STATE_FOCUSED;
-
- /*if (IsKeyDown(KEY_UP))
- {
- hue -= 2.0f;
- if (hue <= 0.0f) hue = 0.0f;
- }
- else if (IsKeyDown(KEY_DOWN))
- {
- hue += 2.0f;
- if (hue >= 360.0f) hue = 360.0f;
- }*/
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (state != GUI_STATE_DISABLED)
- {
- // Draw hue bar:color bars
- DrawRectangleGradientV((int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + (int)bounds.height/6 + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + 2*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + 3*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + 4*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + 5*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6 - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha));
- }
- else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
-
- GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
-
- // Draw hue bar: selector
- GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
- //--------------------------------------------------------------------
-
- return hue;
-}
-
-// TODO: Color GuiColorBarSat() [WHITE->color]
-// TODO: Color GuiColorBarValue() [BLACK->color], HSV / HSL
-// TODO: float GuiColorBarLuminance() [BLACK->WHITE]
-
-// Color Picker control
-// NOTE: It's divided in multiple controls:
-// Color GuiColorPanel(Rectangle bounds, Color color)
-// float GuiColorBarAlpha(Rectangle bounds, float alpha)
-// float GuiColorBarHue(Rectangle bounds, float value)
-// NOTE: bounds define GuiColorPanel() size
-Color GuiColorPicker(Rectangle bounds, Color color)
-{
- color = GuiColorPanel(bounds, color);
-
- Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height };
- //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
-
- Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f });
- hsv.x = GuiColorBarHue(boundsHue, hsv.x);
- //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
- Vector3 rgb = ConvertHSVtoRGB(hsv);
- color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), color.a };
-
- return color;
-}
-
-// Message Box control
-int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons)
-{
- #define MESSAGEBOX_BUTTON_HEIGHT 24
- #define MESSAGEBOX_BUTTON_PADDING 10
-
- int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button
-
- int buttonsCount = 0;
- const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
- Rectangle buttonBounds = { 0 };
- buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
- buttonBounds.y = bounds.y + bounds.height - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING;
- buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
- buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
-
- Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
-
- Rectangle textBounds = { 0 };
- textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
- textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING)/2 - textSize.y/2;
- textBounds.width = textSize.x;
- textBounds.height = textSize.y;
-
- // Draw control
- //--------------------------------------------------------------------
- if (GuiWindowBox(bounds, title)) clicked = 0;
-
- int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
- GuiLabel(textBounds, message);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
-
- prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
-
- for (int i = 0; i < buttonsCount; i++)
- {
- if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
- buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
- }
-
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
- //--------------------------------------------------------------------
-
- return clicked;
-}
-
-// Text Input Box control, ask for text
-int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text)
-{
- #define TEXTINPUTBOX_BUTTON_HEIGHT 24
- #define TEXTINPUTBOX_BUTTON_PADDING 10
- #define TEXTINPUTBOX_HEIGHT 30
-
- #define TEXTINPUTBOX_MAX_TEXT_LENGTH 256
-
- // Used to enable text edit mode
- // WARNING: No more than one GuiTextInputBox() should be open at the same time
- static bool textEditMode = false;
-
- int btnIndex = -1;
-
- int buttonsCount = 0;
- const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
- Rectangle buttonBounds = { 0 };
- buttonBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
- buttonBounds.y = bounds.y + bounds.height - TEXTINPUTBOX_BUTTON_HEIGHT - TEXTINPUTBOX_BUTTON_PADDING;
- buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
- buttonBounds.height = TEXTINPUTBOX_BUTTON_HEIGHT;
-
- int messageInputHeight = (int)bounds.height - WINDOW_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - TEXTINPUTBOX_BUTTON_HEIGHT - 2*TEXTINPUTBOX_BUTTON_PADDING;
-
- Rectangle textBounds = { 0 };
- if (message != NULL)
- {
- Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
-
- textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
- textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + messageInputHeight/4 - textSize.y/2;
- textBounds.width = textSize.x;
- textBounds.height = textSize.y;
- }
-
- Rectangle textBoxBounds = { 0 };
- textBoxBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
- textBoxBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT - TEXTINPUTBOX_HEIGHT/2;
- if (message == NULL) textBoxBounds.y += messageInputHeight/2;
- else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4);
- textBoxBounds.width = bounds.width - TEXTINPUTBOX_BUTTON_PADDING*2;
- textBoxBounds.height = TEXTINPUTBOX_HEIGHT;
-
- // Draw control
- //--------------------------------------------------------------------
- if (GuiWindowBox(bounds, title)) btnIndex = 0;
-
- // Draw message if available
- if (message != NULL)
- {
- int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
- GuiLabel(textBounds, message);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
- }
-
- if (GuiTextBox(textBoxBounds, text, TEXTINPUTBOX_MAX_TEXT_LENGTH, textEditMode)) textEditMode = !textEditMode;
-
- int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
-
- for (int i = 0; i < buttonsCount; i++)
- {
- if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1;
- buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
- }
-
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
- //--------------------------------------------------------------------
-
- return btnIndex;
-}
-
-// Grid control
-// NOTE: Returns grid mouse-hover selected cell
-// About drawing lines at subpixel spacing, simple put, not easy solution:
-// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
-Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
-{
- #if !defined(GRID_COLOR_ALPHA)
- #define GRID_COLOR_ALPHA 0.15f // Grid lines alpha amount
- #endif
-
- GuiControlState state = guiState;
- Vector2 mousePoint = GetMousePosition();
- Vector2 currentCell = { -1, -1 };
-
- int linesV = ((int)(bounds.width/spacing))*subdivs + 1;
- int linesH = ((int)(bounds.height/spacing))*subdivs + 1;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- currentCell.x = (mousePoint.x - bounds.x) / spacing;
- currentCell.y = (mousePoint.y - bounds.y) / spacing;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- switch (state)
- {
- case GUI_STATE_NORMAL:
- {
- if (subdivs > 0)
- {
- // Draw vertical grid lines
- for (int i = 0; i < linesV; i++)
- {
- Rectangle lineV = { bounds.x + spacing * i / subdivs, bounds.y, 1, bounds.height };
- GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA * 4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
- }
-
- // Draw horizontal grid lines
- for (int i = 0; i < linesH; i++)
- {
- Rectangle lineH = { bounds.x, bounds.y + spacing * i / subdivs, bounds.width, 1 };
- GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA * 4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
- }
- }
- } break;
- default: break;
- }
-
- return currentCell;
-}
-
-//----------------------------------------------------------------------------------
-// Styles loading functions
-//----------------------------------------------------------------------------------
-
-// Load raygui style file (.rgs)
-void GuiLoadStyle(const char *fileName)
-{
- bool tryBinary = false;
-
- // Try reading the files as text file first
- FILE *rgsFile = fopen(fileName, "rt");
-
- if (rgsFile != NULL)
- {
- char buffer[256] = { 0 };
- fgets(buffer, 256, rgsFile);
-
- if (buffer[0] == '#')
- {
- int controlId = 0;
- int propertyId = 0;
- unsigned int propertyValue = 0;
-
- while (!feof(rgsFile))
- {
- switch (buffer[0])
- {
- case 'p':
- {
- // Style property: p <control_id> <property_id> <property_value> <property_name>
-
- sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
-
- GuiSetStyle(controlId, propertyId, (int)propertyValue);
-
- } break;
- case 'f':
- {
- // Style font: f <gen_font_size> <charmap_file> <font_file>
-
- int fontSize = 0;
- char charmapFileName[256] = { 0 };
- char fontFileName[256] = { 0 };
- sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName);
-
- Font font = { 0 };
-
- if (charmapFileName[0] != '0')
- {
- // Load characters from charmap file,
- // expected '\n' separated list of integer values
- char *charValues = LoadFileText(charmapFileName);
- if (charValues != NULL)
- {
- int charsCount = 0;
- const char **chars = TextSplit(charValues, '\n', &charsCount);
-
- int *values = (int *)RAYGUI_MALLOC(charsCount*sizeof(int));
- for (int i = 0; i < charsCount; i++) values[i] = TextToInteger(chars[i]);
-
- font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, charsCount);
-
- RAYGUI_FREE(values);
- }
- }
- else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);
-
- if ((font.texture.id > 0) && (font.charsCount > 0)) GuiSetFont(font);
-
- } break;
- default: break;
- }
-
- fgets(buffer, 256, rgsFile);
- }
- }
- else tryBinary = true;
-
- fclose(rgsFile);
- }
-
- if (tryBinary)
- {
- rgsFile = fopen(fileName, "rb");
-
- if (rgsFile == NULL) return;
-
- char signature[5] = "";
- short version = 0;
- short reserved = 0;
- int propertiesCount = 0;
-
- fread(signature, 1, 4, rgsFile);
- fread(&version, 1, sizeof(short), rgsFile);
- fread(&reserved, 1, sizeof(short), rgsFile);
- fread(&propertiesCount, 1, sizeof(int), rgsFile);
-
- if ((signature[0] == 'r') &&
- (signature[1] == 'G') &&
- (signature[2] == 'S') &&
- (signature[3] == ' '))
- {
- short controlId = 0;
- short propertyId = 0;
- int propertyValue = 0;
-
- for (int i = 0; i < propertiesCount; i++)
- {
- fread(&controlId, 1, sizeof(short), rgsFile);
- fread(&propertyId, 1, sizeof(short), rgsFile);
- fread(&propertyValue, 1, sizeof(int), rgsFile);
-
- if (controlId == 0) // DEFAULT control
- {
- // If a DEFAULT property is loaded, it is propagated to all controls
- // NOTE: All DEFAULT properties should be defined first in the file
- GuiSetStyle(0, (int)propertyId, propertyValue);
-
- if (propertyId < NUM_PROPS_DEFAULT) for (int i = 1; i < NUM_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue);
- }
- else GuiSetStyle((int)controlId, (int)propertyId, propertyValue);
- }
-
- // Font loading is highly dependant on raylib API to load font data and image
- // TODO: Find some mechanism to support it in standalone mode
-#if !defined(RAYGUI_STANDALONE)
- // Load custom font if available
- int fontDataSize = 0;
- fread(&fontDataSize, 1, sizeof(int), rgsFile);
-
- if (fontDataSize > 0)
- {
- Font font = { 0 };
- int fontType = 0; // 0-Normal, 1-SDF
- Rectangle whiteRec = { 0 };
-
- fread(&font.baseSize, 1, sizeof(int), rgsFile);
- fread(&font.charsCount, 1, sizeof(int), rgsFile);
- fread(&fontType, 1, sizeof(int), rgsFile);
-
- // Load font white rectangle
- fread(&whiteRec, 1, sizeof(Rectangle), rgsFile);
-
- // Load font image parameters
- int fontImageSize = 0;
- fread(&fontImageSize, 1, sizeof(int), rgsFile);
-
- if (fontImageSize > 0)
- {
- Image imFont = { 0 };
- imFont.mipmaps = 1;
- fread(&imFont.width, 1, sizeof(int), rgsFile);
- fread(&imFont.height, 1, sizeof(int), rgsFile);
- fread(&imFont.format, 1, sizeof(int), rgsFile);
-
- imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageSize);
- fread(imFont.data, 1, fontImageSize, rgsFile);
-
- font.texture = LoadTextureFromImage(imFont);
-
- UnloadImage(imFont);
- }
-
- // Load font recs data
- font.recs = (Rectangle *)RAYGUI_CALLOC(font.charsCount, sizeof(Rectangle));
- for (int i = 0; i < font.charsCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
-
- // Load font chars info data
- font.chars = (CharInfo *)RAYGUI_CALLOC(font.charsCount, sizeof(CharInfo));
- for (int i = 0; i < font.charsCount; i++)
- {
- fread(&font.chars[i].value, 1, sizeof(int), rgsFile);
- fread(&font.chars[i].offsetX, 1, sizeof(int), rgsFile);
- fread(&font.chars[i].offsetY, 1, sizeof(int), rgsFile);
- fread(&font.chars[i].advanceX, 1, sizeof(int), rgsFile);
- }
-
- GuiSetFont(font);
-
- // Set font texture source rectangle to be used as white texture to draw shapes
- // NOTE: This way, all gui can be draw using a single draw call
- if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec);
- }
-#endif
- }
-
- fclose(rgsFile);
- }
-}
-
-// Load style default over global style
-void GuiLoadStyleDefault(void)
-{
- // We set this variable first to avoid cyclic function calls
- // when calling GuiSetStyle() and GuiGetStyle()
- guiStyleLoaded = true;
-
- // Initialize default LIGHT style property values
- GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
- GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); // WARNING: Some controls use other values
- GuiSetStyle(DEFAULT, TEXT_PADDING, 0); // WARNING: Some controls use other values
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); // WARNING: Some controls use other values
-
- // Initialize control-specific property values
- // NOTE: Those properties are in default list but require specific values by control type
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
- GuiSetStyle(SLIDER, TEXT_PADDING, 5);
- GuiSetStyle(CHECKBOX, TEXT_PADDING, 5);
- GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_RIGHT);
- GuiSetStyle(TEXTBOX, TEXT_PADDING, 5);
- GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
- GuiSetStyle(VALUEBOX, TEXT_PADDING, 4);
- GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
- GuiSetStyle(SPINNER, TEXT_PADDING, 4);
- GuiSetStyle(SPINNER, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
- GuiSetStyle(STATUSBAR, TEXT_PADDING, 6);
- GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
-
- // Initialize extended property values
- // NOTE: By default, extended property values are initialized to 0
- GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
- GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls
- GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property
- GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
- GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
- GuiSetStyle(SLIDER, SLIDER_WIDTH, 15);
- GuiSetStyle(SLIDER, SLIDER_PADDING, 1);
- GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1);
- GuiSetStyle(CHECKBOX, CHECK_PADDING, 1);
- GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 30);
- GuiSetStyle(COMBOBOX, COMBO_BUTTON_PADDING, 2);
- GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16);
- GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING, 2);
- GuiSetStyle(TEXTBOX, TEXT_LINES_PADDING, 5);
- GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, 4);
- GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, 0xf0fffeff);
- GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, 0x839affe0);
- GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 20);
- GuiSetStyle(SPINNER, SPIN_BUTTON_PADDING, 2);
- GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
- GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
- GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0);
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16);
- GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0);
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 10);
- GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 0x1e);
- GuiSetStyle(LISTVIEW, LIST_ITEMS_PADDING, 2);
- GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10);
- GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
- GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 6);
- GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 0x14);
- GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 0xa);
- GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 6);
- GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2);
-
- guiFont = GetFontDefault(); // Initialize default font
-}
-
-// Get text with icon id prepended
-// NOTE: Useful to add icons by name id (enum) instead of
-// a number that can change between ricon versions
-const char *GuiIconText(int iconId, const char *text)
-{
-#if defined(RAYGUI_SUPPORT_ICONS)
- static char buffer[1024] = { 0 };
- memset(buffer, 0, 1024);
-
- sprintf(buffer, "#%03i#", iconId);
-
- if (text != NULL)
- {
- for (int i = 5; i < 1024; i++)
- {
- buffer[i] = text[i - 5];
- if (text[i - 5] == '\0') break;
- }
- }
-
- return buffer;
-#else
- return NULL;
-#endif
-}
-
-#if defined(RAYGUI_SUPPORT_ICONS)
-
-// Get full icons data pointer
-unsigned int *GuiGetIcons(void) { return guiIcons; }
-
-// Load raygui icons file (.rgi)
-// NOTE: In case nameIds are required, they can be requested with loadIconsName,
-// they are returned as a guiIconsName[iconsCount][RICON_MAX_NAME_LENGTH],
-// guiIconsName[]][] memory should be manually freed!
-char **GuiLoadIcons(const char *fileName, bool loadIconsName)
-{
- // Style File Structure (.rgi)
- // ------------------------------------------------------
- // Offset | Size | Type | Description
- // ------------------------------------------------------
- // 0 | 4 | char | Signature: "rGI "
- // 4 | 2 | short | Version: 100
- // 6 | 2 | short | reserved
-
- // 8 | 2 | short | Num icons (N)
- // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S)
-
- // Icons name id (32 bytes per name id)
- // foreach (icon)
- // {
- // 12+32*i | 32 | char | Icon NameId
- // }
-
- // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
- // S*S pixels/32bit per unsigned int = K unsigned int per icon
- // foreach (icon)
- // {
- // ... | K | unsigned int | Icon Data
- // }
-
- FILE *rgiFile = fopen(fileName, "rb");
-
- char **guiIconsName = NULL;
-
- if (rgiFile != NULL)
- {
- char signature[5] = "";
- short version = 0;
- short reserved = 0;
- short iconsCount = 0;
- short iconsSize = 0;
-
- fread(signature, 1, 4, rgiFile);
- fread(&version, 1, sizeof(short), rgiFile);
- fread(&reserved, 1, sizeof(short), rgiFile);
- fread(&iconsCount, 1, sizeof(short), rgiFile);
- fread(&iconsSize, 1, sizeof(short), rgiFile);
-
- if ((signature[0] == 'r') &&
- (signature[1] == 'G') &&
- (signature[2] == 'I') &&
- (signature[3] == ' '))
- {
- if (loadIconsName)
- {
- guiIconsName = (char **)RAYGUI_MALLOC(iconsCount*sizeof(char **));
- for (int i = 0; i < iconsCount; i++)
- {
- guiIconsName[i] = (char *)RAYGUI_MALLOC(RICON_MAX_NAME_LENGTH);
- fread(guiIconsName[i], 32, 1, rgiFile);
- }
- }
-
- // Read icons data directly over guiIcons data array
- fread(guiIcons, iconsCount*(iconsSize*iconsSize/32), sizeof(unsigned int), rgiFile);
- }
-
- fclose(rgiFile);
- }
-
- return guiIconsName;
-}
-
-// Draw selected icon using rectangles pixel-by-pixel
-void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color)
-{
- #define BIT_CHECK(a,b) ((a) & (1<<(b)))
-
- for (int i = 0, y = 0; i < RICON_SIZE*RICON_SIZE/32; i++)
- {
- for (int k = 0; k < 32; k++)
- {
- if (BIT_CHECK(guiIcons[iconId*RICON_DATA_ELEMENTS + i], k))
- {
- #if !defined(RAYGUI_STANDALONE)
- DrawRectangle(position.x + (k%RICON_SIZE)*pixelSize, position.y + y*pixelSize, pixelSize, pixelSize, color);
- #endif
- }
-
- if ((k == 15) || (k == 31)) y++;
- }
- }
-}
-
-// Get icon bit data
-// NOTE: Bit data array grouped as unsigned int (ICON_SIZE*ICON_SIZE/32 elements)
-unsigned int *GuiGetIconData(int iconId)
-{
- static unsigned int iconData[RICON_DATA_ELEMENTS] = { 0 };
- memset(iconData, 0, RICON_DATA_ELEMENTS*sizeof(unsigned int));
-
- if (iconId < RICON_MAX_ICONS) memcpy(iconData, &guiIcons[iconId*RICON_DATA_ELEMENTS], RICON_DATA_ELEMENTS*sizeof(unsigned int));
-
- return iconData;
-}
-
-// Set icon bit data
-// NOTE: Data must be provided as unsigned int array (ICON_SIZE*ICON_SIZE/32 elements)
-void GuiSetIconData(int iconId, unsigned int *data)
-{
- if (iconId < RICON_MAX_ICONS) memcpy(&guiIcons[iconId*RICON_DATA_ELEMENTS], data, RICON_DATA_ELEMENTS*sizeof(unsigned int));
-}
-
-// Set icon pixel value
-void GuiSetIconPixel(int iconId, int x, int y)
-{
- #define BIT_SET(a,b) ((a) |= (1<<(b)))
-
- // This logic works for any RICON_SIZE pixels icons,
- // For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
- BIT_SET(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE));
-}
-
-// Clear icon pixel value
-void GuiClearIconPixel(int iconId, int x, int y)
-{
- #define BIT_CLEAR(a,b) ((a) &= ~((1)<<(b)))
-
- // This logic works for any RICON_SIZE pixels icons,
- // For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
- BIT_CLEAR(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE));
-}
-
-// Check icon pixel value
-bool GuiCheckIconPixel(int iconId, int x, int y)
-{
- #define BIT_CHECK(a,b) ((a) & (1<<(b)))
-
- return (BIT_CHECK(guiIcons[iconId*8 + y/2], x + (y%2*16)));
-}
-#endif // RAYGUI_SUPPORT_ICONS
-
-//----------------------------------------------------------------------------------
-// Module specific Functions Definition
-//----------------------------------------------------------------------------------
-// Gui get text width using default font
-static int GetTextWidth(const char *text)
-{
- Vector2 size = { 0 };
-
- if ((text != NULL) && (text[0] != '\0')) size = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
-
- // TODO: Consider text icon width here???
-
- return (int)size.x;
-}
-
-// Get text bounds considering control bounds
-static Rectangle GetTextBounds(int control, Rectangle bounds)
-{
- Rectangle textBounds = bounds;
-
- textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
- textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH);
- textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH);
- textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH);
-
- // Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT
- switch (control)
- {
- case COMBOBOX: bounds.width -= (GuiGetStyle(control, COMBO_BUTTON_WIDTH) + GuiGetStyle(control, COMBO_BUTTON_PADDING)); break;
- case VALUEBOX: break; // NOTE: ValueBox text value always centered, text padding applies to label
- default:
- {
- if (GuiGetStyle(control, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING);
- else textBounds.x += GuiGetStyle(control, TEXT_PADDING);
- } break;
- }
-
- // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?)
- // More special cases (label side): CHECKBOX, SLIDER, VALUEBOX, SPINNER
-
- return textBounds;
-}
-
-// Get text icon if provided and move text cursor
-// NOTE: We support up to 999 values for iconId
-static const char *GetTextIcon(const char *text, int *iconId)
-{
-#if defined(RAYGUI_SUPPORT_ICONS)
- *iconId = -1;
- if (text[0] == '#') // Maybe we have an icon!
- {
- char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0'
-
- int pos = 1;
- while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9'))
- {
- iconValue[pos - 1] = text[pos];
- pos++;
- }
-
- if (text[pos] == '#')
- {
- *iconId = TextToInteger(iconValue);
-
- // Move text pointer after icon
- // WARNING: If only icon provided, it could point to EOL character!
- if (*iconId >= 0) text += (pos + 1);
- }
- }
-#endif
-
- return text;
-}
-
-// Gui draw text using default font
-static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
-{
- #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
-
- if ((text != NULL) && (text[0] != '\0'))
- {
- int iconId = 0;
- text = GetTextIcon(text, &iconId); // Check text for icon and move cursor
-
- // Get text position depending on alignment and iconId
- //---------------------------------------------------------------------------------
- #define ICON_TEXT_PADDING 4
-
- Vector2 position = { bounds.x, bounds.y };
-
- // NOTE: We get text size after icon been processed
- int textWidth = GetTextWidth(text);
- int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
-
-#if defined(RAYGUI_SUPPORT_ICONS)
- if (iconId >= 0)
- {
- textWidth += RICON_SIZE;
-
- // WARNING: If only icon provided, text could be pointing to eof character!
- if ((text != NULL) && (text[0] != '\0')) textWidth += ICON_TEXT_PADDING;
- }
-#endif
- // Check guiTextAlign global variables
- switch (alignment)
- {
- case GUI_TEXT_ALIGN_LEFT:
- {
- position.x = bounds.x;
- position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
- } break;
- case GUI_TEXT_ALIGN_CENTER:
- {
- position.x = bounds.x + bounds.width/2 - textWidth/2;
- position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
- } break;
- case GUI_TEXT_ALIGN_RIGHT:
- {
- position.x = bounds.x + bounds.width - textWidth;
- position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
- } break;
- default: break;
- }
-
- // NOTE: Make sure we get pixel-perfect coordinates,
- // In case of decimals we got weird text positioning
- position.x = (float)((int)position.x);
- position.y = (float)((int)position.y);
- //---------------------------------------------------------------------------------
-
- // Draw text (with icon if available)
- //---------------------------------------------------------------------------------
-#if defined(RAYGUI_SUPPORT_ICONS)
- if (iconId >= 0)
- {
- // NOTE: We consider icon height, probably different than text size
- GuiDrawIcon(iconId, RAYGUI_CLITERAL(Vector2){ position.x, bounds.y + bounds.height/2 - RICON_SIZE/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height) }, 1, tint);
- position.x += (RICON_SIZE + ICON_TEXT_PADDING);
- }
-#endif
- DrawTextEx(guiFont, text, position, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
- //---------------------------------------------------------------------------------
- }
-}
-
-// Gui draw rectangle using default raygui plain style with borders
-static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color)
-{
- if (color.a > 0)
- {
- // Draw rectangle filled with color
- DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, color);
- }
-
- if (borderWidth > 0)
- {
- // Draw rectangle border lines with color
- DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, borderColor);
- DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor);
- DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor);
- DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, borderColor);
- }
-
- // TODO: For n-patch-based style we would need: [state] and maybe [control]
- // In this case all controls drawing logic should be moved to this function... I don't like it...
-}
-
-// Split controls text into multiple strings
-// Also check for multiple columns (required by GuiToggleGroup())
-static const char **GuiTextSplit(const char *text, int *count, int *textRow)
-{
- // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
- // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
- // all used memory is static... it has some limitations:
- // 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_TEXT_ELEMENTS
- // 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_LENGTH
- // NOTE: Those definitions could be externally provided if required
-
- #if !defined(TEXTSPLIT_MAX_TEXT_LENGTH)
- #define TEXTSPLIT_MAX_TEXT_LENGTH 1024
- #endif
-
- #if !defined(TEXTSPLIT_MAX_TEXT_ELEMENTS)
- #define TEXTSPLIT_MAX_TEXT_ELEMENTS 128
- #endif
-
- static const char *result[TEXTSPLIT_MAX_TEXT_ELEMENTS] = { NULL };
- static char buffer[TEXTSPLIT_MAX_TEXT_LENGTH] = { 0 };
- memset(buffer, 0, TEXTSPLIT_MAX_TEXT_LENGTH);
-
- result[0] = buffer;
- int counter = 1;
-
- if (textRow != NULL) textRow[0] = 0;
-
- // Count how many substrings we have on text and point to every one
- for (int i = 0; i < TEXTSPLIT_MAX_TEXT_LENGTH; i++)
- {
- buffer[i] = text[i];
- if (buffer[i] == '\0') break;
- else if ((buffer[i] == ';') || (buffer[i] == '\n'))
- {
- result[counter] = buffer + i + 1;
-
- if (textRow != NULL)
- {
- if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;
- else textRow[counter] = textRow[counter - 1];
- }
-
- buffer[i] = '\0'; // Set an end of string at this point
-
- counter++;
- if (counter == TEXTSPLIT_MAX_TEXT_ELEMENTS) break;
- }
- }
-
- *count = counter;
-
- return result;
-}
-
-// Convert color data from RGB to HSV
-// NOTE: Color data should be passed normalized
-static Vector3 ConvertRGBtoHSV(Vector3 rgb)
-{
- Vector3 hsv = { 0 };
- float min = 0.0f;
- float max = 0.0f;
- float delta = 0.0f;
-
- min = (rgb.x < rgb.y)? rgb.x : rgb.y;
- min = (min < rgb.z)? min : rgb.z;
-
- max = (rgb.x > rgb.y)? rgb.x : rgb.y;
- max = (max > rgb.z)? max : rgb.z;
-
- hsv.z = max; // Value
- delta = max - min;
-
- if (delta < 0.00001f)
- {
- hsv.y = 0.0f;
- hsv.x = 0.0f; // Undefined, maybe NAN?
- return hsv;
- }
-
- if (max > 0.0f)
- {
- // NOTE: If max is 0, this divide would cause a crash
- hsv.y = (delta/max); // Saturation
- }
- else
- {
- // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
- hsv.y = 0.0f;
- hsv.x = 0.0f; // Undefined, maybe NAN?
- return hsv;
- }
-
- // NOTE: Comparing float values could not work properly
- if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
- else
- {
- if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
- else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
- }
-
- hsv.x *= 60.0f; // Convert to degrees
-
- if (hsv.x < 0.0f) hsv.x += 360.0f;
-
- return hsv;
-}
-
-// Convert color data from HSV to RGB
-// NOTE: Color data should be passed normalized
-static Vector3 ConvertHSVtoRGB(Vector3 hsv)
-{
- Vector3 rgb = { 0 };
- float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f;
- long i = 0;
-
- // NOTE: Comparing float values could not work properly
- if (hsv.y <= 0.0f)
- {
- rgb.x = hsv.z;
- rgb.y = hsv.z;
- rgb.z = hsv.z;
- return rgb;
- }
-
- hh = hsv.x;
- if (hh >= 360.0f) hh = 0.0f;
- hh /= 60.0f;
-
- i = (long)hh;
- ff = hh - i;
- p = hsv.z*(1.0f - hsv.y);
- q = hsv.z*(1.0f - (hsv.y*ff));
- t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));
-
- switch (i)
- {
- case 0:
- {
- rgb.x = hsv.z;
- rgb.y = t;
- rgb.z = p;
- } break;
- case 1:
- {
- rgb.x = q;
- rgb.y = hsv.z;
- rgb.z = p;
- } break;
- case 2:
- {
- rgb.x = p;
- rgb.y = hsv.z;
- rgb.z = t;
- } break;
- case 3:
- {
- rgb.x = p;
- rgb.y = q;
- rgb.z = hsv.z;
- } break;
- case 4:
- {
- rgb.x = t;
- rgb.y = p;
- rgb.z = hsv.z;
- } break;
- case 5:
- default:
- {
- rgb.x = hsv.z;
- rgb.y = p;
- rgb.z = q;
- } break;
- }
-
- return rgb;
-}
-
-#if defined(RAYGUI_STANDALONE)
-// Returns a Color struct from hexadecimal value
-static Color GetColor(int hexValue)
-{
- Color color;
-
- color.r = (unsigned char)(hexValue >> 24) & 0xFF;
- color.g = (unsigned char)(hexValue >> 16) & 0xFF;
- color.b = (unsigned char)(hexValue >> 8) & 0xFF;
- color.a = (unsigned char)hexValue & 0xFF;
-
- return color;
-}
-
-// Returns hexadecimal value for a Color
-static int ColorToInt(Color color)
-{
- return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
-}
-
-// Check if point is inside rectangle
-static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
-{
- bool collision = false;
-
- if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
- (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
-
- return collision;
-}
-
-// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
-static Color Fade(Color color, float alpha)
-{
- if (alpha < 0.0f) alpha = 0.0f;
- else if (alpha > 1.0f) alpha = 1.0f;
-
- Color result = { color.r, color.g, color.b, (unsigned char)(255.0f*alpha) };
-
- return result;
-}
-
-// Formatting of text with variables to 'embed'
-static const char *TextFormat(const char *text, ...)
-{
- #define MAX_FORMATTEXT_LENGTH 64
-
- static char buffer[MAX_FORMATTEXT_LENGTH];
-
- va_list args;
- va_start(args, text);
- vsprintf(buffer, text, args);
- va_end(args);
-
- return buffer;
-}
-
-// Draw rectangle with vertical gradient fill color
-// NOTE: This function is only used by GuiColorPicker()
-static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
-{
- Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height };
- DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
-}
-
-#define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH 1024 // Size of static buffer: TextSplit()
-#define TEXTSPLIT_MAX_SUBSTRINGS_COUNT 128 // Size of static pointers array: TextSplit()
-
-
-// Split string into multiple strings
-const char **TextSplit(const char *text, char delimiter, int *count)
-{
- // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
- // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
- // all used memory is static... it has some limitations:
- // 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_SUBSTRINGS_COUNT
- // 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH
-
- static const char *result[TEXTSPLIT_MAX_SUBSTRINGS_COUNT] = { NULL };
- static char buffer[TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH] = { 0 };
- memset(buffer, 0, TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH);
-
- result[0] = buffer;
- int counter = 0;
-
- if (text != NULL)
- {
- counter = 1;
-
- // Count how many substrings we have on text and point to every one
- for (int i = 0; i < TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH; i++)
- {
- buffer[i] = text[i];
- if (buffer[i] == '\0') break;
- else if (buffer[i] == delimiter)
- {
- buffer[i] = '\0'; // Set an end of string at this point
- result[counter] = buffer + i + 1;
- counter++;
-
- if (counter == TEXTSPLIT_MAX_SUBSTRINGS_COUNT) break;
- }
- }
- }
-
- *count = counter;
- return result;
-}
-
-// Get integer value from text
-// NOTE: This function replaces atoi() [stdlib.h]
-static int TextToInteger(const char *text)
-{
- int value = 0;
- int sign = 1;
-
- if ((text[0] == '+') || (text[0] == '-'))
- {
- if (text[0] == '-') sign = -1;
- text++;
- }
-
- for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0');
-
- return value*sign;
-}
-
-// Encode codepoint into utf8 text (char array length returned as parameter)
-static const char *CodepointToUtf8(int codepoint, int *byteLength)
-{
- static char utf8[6] = { 0 };
- int length = 0;
-
- if (codepoint <= 0x7f)
- {
- utf8[0] = (char)codepoint;
- length = 1;
- }
- else if (codepoint <= 0x7ff)
- {
- utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0);
- utf8[1] = (char)((codepoint & 0x3f) | 0x80);
- length = 2;
- }
- else if (codepoint <= 0xffff)
- {
- utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0);
- utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
- utf8[2] = (char)((codepoint & 0x3f) | 0x80);
- length = 3;
- }
- else if (codepoint <= 0x10ffff)
- {
- utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0);
- utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80);
- utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
- utf8[3] = (char)((codepoint & 0x3f) | 0x80);
- length = 4;
- }
-
- *byteLength = length;
-
- return utf8;
-}
-#endif // RAYGUI_STANDALONE
-
-#endif // RAYGUI_IMPLEMENTATION