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| author | Ray <[email protected]> | 2017-04-04 01:54:49 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-04 01:54:49 +0200 |
| commit | dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8 (patch) | |
| tree | 724f11991d301fc8bfd01ccd13321f66d8969329 /examples/shapes/shapes_basic_shapes.c | |
| parent | 5a230659ef39c6eb3bdb5412ca6e1bfc9eeda98e (diff) | |
| download | raylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.tar.gz raylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.zip | |
Reorganize examples folder
Diffstat (limited to 'examples/shapes/shapes_basic_shapes.c')
| -rw-r--r-- | examples/shapes/shapes_basic_shapes.c | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/examples/shapes/shapes_basic_shapes.c b/examples/shapes/shapes_basic_shapes.c new file mode 100644 index 00000000..6b2719fc --- /dev/null +++ b/examples/shapes/shapes_basic_shapes.c @@ -0,0 +1,72 @@ +/******************************************************************************************* +* +* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing"); + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY); + + DrawLine(18, 42, screenWidth - 18, 42, BLACK); + + DrawCircle(screenWidth/4, 120, 35, DARKBLUE); + DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE); + DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE); + + DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED); + DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); + DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); + + DrawTriangle((Vector2){screenWidth/4*3, 80}, + (Vector2){screenWidth/4*3 - 60, 150}, + (Vector2){screenWidth/4*3 + 60, 150}, VIOLET); + + DrawTriangleLines((Vector2){screenWidth/4*3, 160}, + (Vector2){screenWidth/4*3 - 20, 230}, + (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE); + + DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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