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authorJeffery Myers <[email protected]>2023-11-06 11:31:07 -0800
committerGitHub <[email protected]>2023-11-06 20:31:07 +0100
commit6cd37e57a6b38bb06cc54ecf6aa7659d4895723b (patch)
treed3dee9e7f62fc74ee06caa51b99b684292bb3f24 /examples/shapes/shapes_lines_bezier.c
parentfc21a8e552c452804838bfbbbaadaf044a74b81e (diff)
downloadraylib-6cd37e57a6b38bb06cc54ecf6aa7659d4895723b.tar.gz
raylib-6cd37e57a6b38bb06cc54ecf6aa7659d4895723b.zip
Fix warnings in visual studio (#3512)
Diffstat (limited to 'examples/shapes/shapes_lines_bezier.c')
-rw-r--r--examples/shapes/shapes_lines_bezier.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shapes/shapes_lines_bezier.c b/examples/shapes/shapes_lines_bezier.c
index f0157685..7d7bdb0c 100644
--- a/examples/shapes/shapes_lines_bezier.c
+++ b/examples/shapes/shapes_lines_bezier.c
@@ -30,7 +30,7 @@ int main(void)
Vector2 end = { (float)screenWidth, (float)screenHeight };
Vector2 startControl = { 100, 0 };
- Vector2 endControl = { GetScreenWidth() - 100, GetScreenHeight() };
+ Vector2 endControl = { (float)GetScreenWidth() - 100, (float)GetScreenHeight() };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------