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| author | Ray <[email protected]> | 2023-11-08 17:41:08 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-11-08 17:41:08 +0100 |
| commit | bbf0c3a46d27b723e73483bdd787c7713b31fe1a (patch) | |
| tree | d0cb4223f357366f8eeb0171337f20f913100fd4 /examples/shapes/shapes_splines_drawing.c | |
| parent | fe757b626703f91d59e04599ee033e993e00232b (diff) | |
| download | raylib-bbf0c3a46d27b723e73483bdd787c7713b31fe1a.tar.gz raylib-bbf0c3a46d27b723e73483bdd787c7713b31fe1a.zip | |
REVIEWED: Added new examples to VS2022 solution
Diffstat (limited to 'examples/shapes/shapes_splines_drawing.c')
| -rw-r--r-- | examples/shapes/shapes_splines_drawing.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shapes/shapes_splines_drawing.c b/examples/shapes/shapes_splines_drawing.c index 58fcaf69..cfac931b 100644 --- a/examples/shapes/shapes_splines_drawing.c +++ b/examples/shapes/shapes_splines_drawing.c @@ -167,7 +167,7 @@ int main(void) // Draw spline: cubic-bezier (with control points) for (int i = 0; i < pointCount - 1; i++) { - DrawSplineBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], 2.0f, RED); + DrawSplineSegmentBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], 10.0f, RED); // Every cubic bezier point should have two control points DrawCircleV(control[i].start, 4, GOLD); |
